Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can always get them on your second run. There is no pressure to perfectly play this game on the 1st run. You also miss a lot on your first run because this game has many layers that a new player would not be aware of.
What an absolute banger of a game.
Why do game developers have to exaggerate and include something that is completely unnecessary like the thermos? I liked it as it was done in the Last of Us 1: There were 13 comic books spread over the world with blurbs commenting the story. This was fun! But why collecting 100 thermos and throwing over stacks of cans? This is so stupid.
Manuscript pages fit the Alan Wake story and the games 100%
No game is 100% immersive.
I have to tell you that Control and Alan Wake 2 are not for you since as the story progresses, there are more and more collectables to find.
AW has probably the best excuse for looking for collectibles while someone is screaming, the plot is only going to move forward at the pace of his manuscript anyway...
Unlike the torch icons in AW, there is no clear indicative or clear invisible paint as to hint where they are.
In the occasion where there are arrows to find hidden words in AW2, they are often many and scattered from the actual immediate vicinity where the final collectible often is, unlike AW.
Searching for those with the flashlight on every single surface in the game is a complete killjoy and completely broke the flow and pacing of the game.
They also could not simply be ignored and had to be found since they impact the gameplay buffs and perks significantly.
I know people play differently but if you look through every little square of the map .. you find them all easily. I know it would be easier if people could have it marked on a map or something .. because I get it .. some people would prefer that ..
I just took my time through each area and went through everything .. it was always like a treasure hunt .. you never know where to look but you know there is something hidden somewhere :) ..