Alan Wake

Alan Wake

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SgtHorton Oct 27, 2023 @ 3:50pm
RT kinda sucks in Alan Wake 2
I did some on/off pictures, almost no difference. Like i actually like picture better sometimes with RT off.
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Showing 1-15 of 27 comments
BEEP! Oct 27, 2023 @ 3:54pm 
At least it worked fir you when I turned on the RT fir reflections it looked like a old TV static it was terrible.
bRice153 Oct 27, 2023 @ 4:23pm 
That's called cope.
Wine-dark sea Oct 27, 2023 @ 4:29pm 
Apparently the game uses software ray tracing even when the setting is turned off.
https://youtu.be/QrXoDon6fXs?t=158
BEEP! Oct 27, 2023 @ 4:34pm 
Originally posted by D3lphinium:
Apparently the game uses software ray tracing even when the setting is turned off.
https://youtu.be/QrXoDon6fXs?t=158
Well that explains a LOT geez no wonder why.
So basically if they used normal Cube mapping & gave us the choice we could basically be getting easily 30% if a performance boost well ♥♥♥♥.
Last edited by BEEP!; Oct 27, 2023 @ 4:42pm
BEEP! Oct 27, 2023 @ 5:34pm 
Originally posted by Eggs&Toast:
Originally posted by 1080puktra:
Well that explains a LOT geez no wonder why.
So basically if they used normal Cube mapping & gave us the choice we could basically be getting easily 30% if a performance boost well ♥♥♥♥.

The industry is transitioning to a full RT rendering pipeline. it's inevitable. There will come a day in half a decade or so that no card has raster silicon. Though I agree this is a bit premature.
Yea RT is still in it's early stages I think maybe if a game wants to do this then wait till next gen of cards because we JUST got a gen io cards that were made to do RT much more effectively than the previous gen at least give us the choice no wonder it's so demanding & looks so good even at the lowest of settings no wonder why SSR looks so weird it's because there's basically light RT in the game & SSR looks strange with RT.
Last edited by BEEP!; Oct 27, 2023 @ 5:35pm
Iggy Wolf Oct 27, 2023 @ 5:36pm 
Originally posted by Eggs&Toast:
Originally posted by 1080puktra:
Well that explains a LOT geez no wonder why.
So basically if they used normal Cube mapping & gave us the choice we could basically be getting easily 30% if a performance boost well ♥♥♥♥.

The industry is transitioning to a full RT rendering pipeline. it's inevitable. There will come a day in half a decade or so that no card has raster silicon. Though I agree this is a bit premature.

Some things becoming more standard is fine and dandy, but yeah, they need to be patient and take their time. Tessellation and Physx for example didn't become a standard option in one day. Hell, it wasn't until DX10 if not 11 became mainstream that Tessellation, SSAA, and Physx became viable options.

Even if Physx was initially a "gimmick" that used a separate card (everyone remembers the Aegia dedicated physx card), it wasn't something that every publisher or developer tried to stick in a game. Sure, some games had it as a "selling point" but there was still an option to turn it off, to get back some FPS. Now, every new Nvidia driver comes with Physx software. Just because the consoles use "software raytracing" doesn't mean it should be the "default" on PC.
patrick68794 Oct 27, 2023 @ 6:34pm 
Originally posted by Iggy Wolf:
Originally posted by Eggs&Toast:

The industry is transitioning to a full RT rendering pipeline. it's inevitable. There will come a day in half a decade or so that no card has raster silicon. Though I agree this is a bit premature.

Some things becoming more standard is fine and dandy, but yeah, they need to be patient and take their time. Tessellation and Physx for example didn't become a standard option in one day. Hell, it wasn't until DX10 if not 11 became mainstream that Tessellation, SSAA, and Physx became viable options.

Even if Physx was initially a "gimmick" that used a separate card (everyone remembers the Aegia dedicated physx card), it wasn't something that every publisher or developer tried to stick in a game. Sure, some games had it as a "selling point" but there was still an option to turn it off, to get back some FPS. Now, every new Nvidia driver comes with Physx software. Just because the consoles use "software raytracing" doesn't mean it should be the "default" on PC.
Ray tracing in games has been around for nearly five years now. It isn't happening "in one day."
SgtHorton Oct 28, 2023 @ 1:33am 
Originally posted by D3lphinium:
Apparently the game uses software ray tracing even when the setting is turned off.

But still, with this "software raytracing" i have 150fps on 4070ti and with "hardware raytracing" i have 20fps. With not much difference, i would say difference is matter of taste here.
NetshadeX Oct 28, 2023 @ 2:28am 
Originally posted by Meshify:
I did some on/off pictures, almost no difference. Like i actually like picture better sometimes with RT off.

RT lighting is hit and miss. Actual light is almost impossible to replicate. That's why even path tracing gets it wrong. For instance there's a scene in the diner where the light coming from the windows illuminates the surface of the table which looks great, however because the "light" is blocked , it's pitch black under the table making it near impossible to see under there. In reality light bounce is obviously far more complex and you'd have no problem seeing well under the table.

Cyberpunk has these moments too, where path tracing actually hurts the image and the baked lighting solution actually looks superior.

The only RT feature worth the cost imo is RT reflections. Because those are better than SSR 100% of the time.
BEEP! Oct 28, 2023 @ 2:31am 
Originally posted by NetshadeX:
Originally posted by Meshify:
I did some on/off pictures, almost no difference. Like i actually like picture better sometimes with RT off.

RT lighting is hit and miss. Actual light is almost impossible to replicate. That's why even path tracing gets it wrong. For instance there's a scene in the diner where the light coming from the windows illuminates the surface of the table which looks great, however because the "light" is blocked , it's pitch black under the table making it near impossible to see under there. In reality light bounce is obviously far more complex and you'd have no problem seeing well under the table.

Cyberpunk has these moments too, where path tracing actually hurts the image and the baked lighting solution actually looks superior.

The only RT feature worth the cost imo is RT reflections. Because those are better than SSR 100% of the time.
Yep straight up RT reflection is the only RT I really like the rest a lot of the times actually look worse unless there on the highest of settings even then it's a hit or miss like you said and I can actually use RT reflection in most game's and still have 60fps all the other's destroy my performance like no other.
SgtHorton Oct 28, 2023 @ 2:48am 
Originally posted by NetshadeX:
Originally posted by Meshify:
I did some on/off pictures, almost no difference. Like i actually like picture better sometimes with RT off.

RT lighting is hit and miss. Actual light is almost impossible to replicate. That's why even path tracing gets it wrong. For instance there's a scene in the diner where the light coming from the windows illuminates the surface of the table which looks great, however because the "light" is blocked , it's pitch black under the table making it near impossible to see under there. In reality light bounce is obviously far more complex and you'd have no problem seeing well under the table.

Cyberpunk has these moments too, where path tracing actually hurts the image and the baked lighting solution actually looks superior.

The only RT feature worth the cost imo is RT reflections. Because those are better than SSR 100% of the time.

Its different, in Cyberpunk PT on vs off is like night and day, completely different game.

In Alan Wake 2 everything looks pretty much the same just a tad sharper, but you get 20fps instead 150fps

Imo it shows that you can make RT looking game without full hardware RT performance cost.
Last edited by SgtHorton; Oct 28, 2023 @ 2:49am
BEEP! Oct 28, 2023 @ 2:49am 
Originally posted by Meshify:
Originally posted by NetshadeX:

RT lighting is hit and miss. Actual light is almost impossible to replicate. That's why even path tracing gets it wrong. For instance there's a scene in the diner where the light coming from the windows illuminates the surface of the table which looks great, however because the "light" is blocked , it's pitch black under the table making it near impossible to see under there. In reality light bounce is obviously far more complex and you'd have no problem seeing well under the table.

Cyberpunk has these moments too, where path tracing actually hurts the image and the baked lighting solution actually looks superior.

The only RT feature worth the cost imo is RT reflections. Because those are better than SSR 100% of the time.

Its different, in Cyberpunk PT on vs off is like night and day, completely different game.

In Alan Wake 2 everything looks pretty much the same just a tad sharper, but you get 20fps instead 150fps
Lol yep pretty much.
SgtHorton Oct 28, 2023 @ 6:10am 
BEEP! Oct 28, 2023 @ 8:52am 
Originally posted by Meshify:
RT off vs RT on
https://imgsli.com/MjE2ODc2
It's such a small change it doesn't seem worth it the only RT I ever like was reflections because at least with that you can actually tell what's being changed most of the time's RT in general is still a gimmick that the vast majority doesn't even care nor bothers with because the majority of people simply don't have the hardware for it maybe 1or2 more gens of GPUs & maybe the average user will have RT capable hardware but now no way in hell the average PC gamer is lucky to have anything past a 3060/3070.
There for sure is a difference, the car, the reflections, the transparency, the shadows, the lightning. There is a noticeable improvement. But does it justify taking the performance soo much is debatable.

Look at Elden Ring if you want to see Rayracing basically almost look exactly the same.
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