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https://youtu.be/QrXoDon6fXs?t=158
So basically if they used normal Cube mapping & gave us the choice we could basically be getting easily 30% if a performance boost well ♥♥♥♥.
Some things becoming more standard is fine and dandy, but yeah, they need to be patient and take their time. Tessellation and Physx for example didn't become a standard option in one day. Hell, it wasn't until DX10 if not 11 became mainstream that Tessellation, SSAA, and Physx became viable options.
Even if Physx was initially a "gimmick" that used a separate card (everyone remembers the Aegia dedicated physx card), it wasn't something that every publisher or developer tried to stick in a game. Sure, some games had it as a "selling point" but there was still an option to turn it off, to get back some FPS. Now, every new Nvidia driver comes with Physx software. Just because the consoles use "software raytracing" doesn't mean it should be the "default" on PC.
But still, with this "software raytracing" i have 150fps on 4070ti and with "hardware raytracing" i have 20fps. With not much difference, i would say difference is matter of taste here.
RT lighting is hit and miss. Actual light is almost impossible to replicate. That's why even path tracing gets it wrong. For instance there's a scene in the diner where the light coming from the windows illuminates the surface of the table which looks great, however because the "light" is blocked , it's pitch black under the table making it near impossible to see under there. In reality light bounce is obviously far more complex and you'd have no problem seeing well under the table.
Cyberpunk has these moments too, where path tracing actually hurts the image and the baked lighting solution actually looks superior.
The only RT feature worth the cost imo is RT reflections. Because those are better than SSR 100% of the time.
Its different, in Cyberpunk PT on vs off is like night and day, completely different game.
In Alan Wake 2 everything looks pretty much the same just a tad sharper, but you get 20fps instead 150fps
Imo it shows that you can make RT looking game without full hardware RT performance cost.
https://imgsli.com/MjE2ODc2
Look at Elden Ring if you want to see Rayracing basically almost look exactly the same.