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Uh, there's nothing special about those things. You're acting like people with ANY 40 series card couldn't use it? In fact, only FG is limited to 40 series, with even 30 and 20 series cards supporting DLSS. The point is that no one WANTS to have to rely on those things just to achieve acceptable frames. You know why being able to play with SSAA on 2x or 4x was a "flex" a couple of years back? Because that meant you were actually playing at 2 or 4 times your current resolution.
In this case, a 1080P screen was being rendered at 1440P and 4K respectively. So still getting good frames with THOSE resolutions was actually IMPRESSIVE with a good GPU. Even now, it's still an option whenever a game offers a resolution scale slider. And quite frankly, maybe they should do THAT instead of forcing DLSS. Let ME lower the resolution scale as necessary to decide how much graphical fidelity I want to sacrifice for a higher framerate. I'm sure even at 90 or 75%, at 720P, it would STILL look better than being upscaled from 540P to 1080P.
https://youtu.be/U_A128gD5eo?si=SKOR2nxUwXq2IeID
https://youtu.be/5nVlUZiKXcc?si=7ZN7DxjZWT0X9OU2
Seems around a 60fps difference in the town area. Nvidia did claim that it can run around 120fps maxed at 4k with dlss+frame gen with RT/PT on, Seems they were accurate. The town area seems a little less heavy than the starting forest area as expected given the mass amount of foliage.
"Better than native". Oh man, Nvidia sure knows how to pick their "marketing" terms. Funny. They didn't have that attitude when it came to previous versions of supersampling (known as SSAA). Maybe because it was understood that achieving a higher resolution by either bumping up a lower one to a higher one, or downscaling from a higher one to a lower one was the only way to RETAIN graphical fidelity without losing image quality and clarity. DLSS still continues to sometimes have the dreaded ghosting and blur that plagued TAA. Sorry, but at least native is ONE area in which it DOESN'T have that problem. And until DLSS can get rid of that, it will NOT be "better".
Played about 3 hours. Super happy with how it runs and looks. Playing on high pre set, 1440p, DLSS quality (haven't checked perf without DLSS). No RT, not even gonna try. Game looks really really good already already. And is running smooth as silk.
If I had a 4000 series card and DLSS 3.5 + Ray reconst. then I'd try RT.
Sure bruv.
What is the performance like anyway? I just watched videos of 3070 and 3060 Ti, and at least on Max or High Quality, RT OFF, and with DLSS Off and On, it hovered between 30 and 50 FPS depending on the scenes. Wouldn't be so bad except my monitor's a 165 Hz screen with Compatible G-Sync, so for me, such a low FPS would be too noticeable and cause a stutter due to G-Sync disengaging. But it sounds like it's at least playable.
It will run high and ultra settings with FSR and no raytracing pretty well with a RX 7900xtx. I have a RX 6900xt that I commented on page one that runs decently at 4K FSR performance 1080p with a mix of high and medium settings without raytracing. You should be fine. The game doesn't have a really high frame rates unless you have a RTX 4000 series gpu that can use frame gen, so don't expect it to run spectacular but you should have no problem getting smooth and playable experience by tweaking the settings.
just wait for the 5090
I recorded a ~20 min vid showing the perf (with afterburner overlay, and my settings). Uploading now. It's ~3GB and my upload is 20 Mbps so it's gonna take a min. I'll reply with a link when it's done.
But I'm super happy with it. And unlike way to many PC games lately I'm not experiencing any stuttering, frametime spikes etc.
I haven't looked up performance numbers. But if you are talking about playing the game maxed out as in with full path tracing. That's not surprising. Path tracing is just a bit demanding lol.