Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
AAAAAHHHHHH
That 10 million was to make Control an EGS exclusive for a year.
The budget for AW 2 most likely far exceeds that. From previous interviews with Sam Lake years ago. I believe he said they wanted a budget of around $50 million for AW 2. As they wanted to expand upon it greatly.
Obviously we dont know the details yet for AW 2 but I'm sure EGS is covering a lot for this game to be in production. As I'm sure Sam Lake and Remedy would not settle for anything less so they didnt release a half A** product. Thats why it took so long to come out.
So there's one of two options here: either the game never got made, or the game got made with the backing of Epic.
If you want to support Remedy, buy it on Epic or on console (Alan Wake II will be the only game I've ever purchased on Epic, because I want to support the people that made the game possible).
If you insist on sailing the high seas to play this game, fine. But know that you're directly contributing to making it harder for another Alan Wake game to get made later, as further stories in this series are contingent on the game making money for Epic. If the game flops, Remedy will have to find another publisher to finance a third game.
They gave their Max Payne to Rockstar
& their Quantum Break to the Microsoft
& Now, their Alan Wake to Epic games
They never take a lesson
Epic bought it with Fortnited Money
It is about their imaginary competition against Valve which they never win
Just wait until Fortnite's death
There won't be any EGS anymore
I think Nintendo will coming to Steam soon
Like Playstation, Microsoft, EA, Blizzard , and ofc Infamous Ubisoft (after what they did with Anno 1800 before leaving steam for Epic)
I have 2 reasons.
1: I prefer my games centralized and am tired of so many companies trying (and usually failing) to make their own platform. I limit myself to Steam and Battlenet. Uplay (or whatever they're calling it these days) gets a pass because it integrates with Steam without me having to do anything else. EA and Ubisoft both crawled back to Steam with their tail between their legs.
2. Epic is anti-competitive. People prefer to use Steam and they know it, therefore the only way they can get people to their platform is by making games exclusive to them for a year or permanently. When has Valve ever forced a developer to be exclusive to Steam? The only games that are Steam exclusive are Valve's own games, most of which came out over a decade ago.
In this case, yes, I would rather Alan Wake 2 not exist than for it to not be available on the platform that made it popular in the first place. I don't want to be forced to make a new account with some ♥♥♥♥♥♥♥♥ platform just to play a game that should be made available on my current platform anyway.
I'm not saying Epic forced in the sense that they strong armed them, I'm saying that once the contract is signed the developer is forced to only sell through Epic for XX amount of time. Borderlands 3 was exclusive for a year. Total War Saga: Troy was exclusive for a year. They did not have the option to sell on Steam or any other platform for that time period. Nobody is forcing Elden Ring or Monster Hunter or whatever else to publish only on Steam. Valve does not sign exclusivity deals with developers. They don't need to. Because their platform is better. Even GOG didn't make their most popular titles ever (Witcher 3 and Cyberpunk) exclusive to their platform. Epic is only doing it because they know they are unpopular and the only way to lure people over is to hold popular ESTABLISHED franchises hostage.
It is absolutely different. When a exclusivity deal is signed LEGALLY they cannot have the title on any other platform for the duration of the deal. There is nothing stopping these Steam games from setting up shop on GOG or game pass or even Epic, they just don't bother because they're already hitting the lion's share of the market. And as for this specific case, Remedy didn't exactly have a choice as Epic is the only one who would publish them. This basically gave Epic free reign to dictate the terms and require usage of their platform.
They could just make the game cheaper on Epic. They could have exclusive content or early access on Epic. But they know their platform can't compete with Steam head to head so instead they target franchises that have been on Steam for years and make Epic exclusive (or temporarily exclusive) sequels. I won't pirate it. Maybe it will come out on Steam a year later. Maybe I'll finally upgrade my Xbone to a Series X. Hell I'd even get it if it came out on GOG, I already have an account with them anyways since they offered bonus content for some games just for linking your Steam account. But what I won't do is be forced onto an inferior platform just because they can't come up with any better way of competing with Steam.
They choose the wrong platform!!!
It absolutely makes a difference for consumer choice. The reason they don't bring games to Epic or other non-Steam platforms is because there isn't enough consumer demand for it. Whereas there is always consumer demand for a PC game to be on Steam, but they are choosing to ignore that demand in order to promote their own platform.
Just because Epic has the right to do this, doesn't make it a good decision. And you can't even compare it to Valve. Most Valve games came out way before other store fronts even existed, and they're not even a game developer anymore. Steam wasn't even originally a store front, it was a way to connect players online, same as battlenet. That's ultimately the biggest difference. Valve and Blizz built online clients in order to smoothly connect their players at a time when connecting with your friends online could often be difficult. These clients evolved into storefronts, and Valve saw the opportunity to offer the platform to other developers.
Of course none of this behavior should be much of a surprise, given that Epic is 40% owned by Tencent and 5% owned by Sony. Steam was built by gamers for gamers. Epic Store was funded by Tencent.