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let hope i ll enjoy this game as i enjoyed Control !
Don't expect the controls to be quite as refined as Control (pun not intended). The gameplay is quite a bit simpler and Alan is not an athletic character so jumping and climbing have very limited uses. Don't expect Wake to be able to climb ledges or taller walls, he can at best sort of crawl over knee high elevated areas and thats it.
Indeed, Control, a game that i have enjoyed, got, as you said, a so much better gameplay !
Remedy always had aspirations to bridge the gap between TV show quality story telling and games. American Nightmare and Quantum Break were proof of that, except American Nightmare was also part of a greater tend for games to start coming out in episodic format to reduce costs (eg: HL2: ep 1 & 2) till it was largely abandoned after the 360 era. I imagine the budget was minuscule in comparison and devs had to find ways to artificially pad out out the content (engagement hrs) for the asking price (20$?)
Just to clarify the gameplay is much better compared to their previous games like Quantum break but still pretty basic compared to modern standards. Frankly, In my mind Remedy's games have always had more focus on the story telling more so than combat and that sentiment hasn't really changed. Their side content hasn't really changed from collecting documents that further flesh out the story and some minimal resources that goes towards character upgrades. I would think if the plot and writing in the game wasn't so interesting I likely wouldn't bother collecting the manuscripts. Combat still mainly serves as a vehicle to transition player from one story chapter to another with some sense of urgency.
I am real curious how the sequel to Alan Wake will play this time around. His character didn't actively posses supernatural powers he could use on the fly. Most of the time it was in story sequences, sitting behind a typewriter.