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I lifted the page in front of my eyes & read it...
Thanks
In it, I lifted the page in front of my eyes & read it.
Good thing I kept a manual save of my progress on Normal. I restarted right after meeting the Elderwood Park ranger the first time, when he's treating the dog's foot on the table. Wouldn't be that far to go back, if I quit now that is..
1st wave, uses up all my ammo, and leaves at least one enemy still coming after me. Impossible.
run away from 1st wave, only to have 3 more enemies spawn a few feet away. No have 5 running after me, and if I try to "run", Alan only goes about 10 steps before he's huffing and puffing and bent over. Dead.
Just try to run past all of them, and get past the first two spawn areas almost no health, because Alan can't run or dodge very long, and never make it to the next area where the lights go out and a big guy with an axe is waiting for you, along with more of his buddies. Insane.
So, I'm not sure how people beat this on Nightmare, but wow, you must be insanely good, because I dont' see how 12 shots can take down more than 2 enemies. And there are at least 6 that have to be dealt with in this one area, depending on whether you confront them, or run to the next area.
There is a lighted "Safe Haven" at the checkpoint, the beginning of the sequence, but returning to it, the enemies only temporarily disappear. Once you leave it, they all respawn in immediately where they were.
The flashlight is next to useless in this sequence, as it only stops the regular sized enemies about 2 seconds, before they start toward you again. And it takes about 10 seconds to burn through their darkness auras, and even with 10 batteries, that's not enough batteries for the 3 waves. Not to mention that the big dudes with the axes don't even slow down, and their auras take even longer to deplete.
So the only option is to run ahead... Except, Alan can only go about 15 feet before running out of breath that he can never regain, because he's dead in a couple of hits. There is at least 100 ft of distance that has to be covered in this sequence, and the enemies all run faster than Alan can run. And once he runs out of breath in 5 seconds, they run at least TWICE as fast as he does, so there's no more running, or dodging, since once he's out of breath, he's a sitting duck, and gets stun-locked with every hit, and if he's out of breath the game won't let you dodge either.
There are no other available safe areas to run to, it's just run ahead through the forest about 50 ft, then another 50 ft section across a footbridge, with no safe area at the end of that, just a pool of light that disappears and a generator surrounded by 4 enemies. I have managed to make it to that generator 1 time, with only about 2% health, and the flares don't keep the big axe-wielding guy away, he just comes forward and attacks. There are only the 2 weapon types available at this point in the game: pistol, and the hand-held flares. So there's no way to save a flaregun round for this sequence, or use flashbangs, as they're not available at this point in the game.
I just think it's a poorly designed sequence, unless I'm missing something major.
And maybe the only solution available to me is by possibly saving up a ton of ammo (which is pretty scarce in Nightmare mode) and a bunch of flares and batteries, somehow... but that doesn't seem possible. And is also a badly designed checkpoint system, if it relies on the collection of items and playing a certain way up to that point in the Episode, but yeah I might could see where that's a possible design choice for Nightmare (will investigate that further, maybe).
I'm just surprised there is absolutely NO WAY to defeat enemies once you run out of ammo. If there were a melee weapon, or light sources eventually destroy enemies, I could possibly get past this section. As it's designed, it just doesn't seem possible to do...
Might see if I can find a NM walkthrough to see how others accomplish it, but that feels like cheating to me.
{EDIT}
Oh, crap! Just thought of something I never actually tried. Guess I could just drop flares repeatedly as I run-trot-run-trot, and save my dodges for when I really need them. I have about 9 flares I think, guess that's a possibility. Not sure why I never tried it.
If you know the way you can walk backwards to keep an eye on them all the time otherwise you'll have to look back constantly so they don't catch up to you.
Will give it another shot later, just to make sure...
I can back up and navigate fairly well, but the same issue kept coming up: hitting them with the flashlight boosted only slowed them for a second or so, and they just close so fast. And the big axe dude doesn't even slow down hardly with the boost. The other problem with backing up though, is that it still puts you between the 1st and 2nd groups if there's any distance between you and them.
Maybe I have it all wrong, but will definitely try again later. But I don't remember that trick working at all.
It seemed almost stupidly easy to get past them this time. Just a couple of quick face-flashes with the boosted flashlight, and I was to the bridge in no time flat since I didn't try to run all out, and only ran when I flash-froze the bad guys for a couple seconds.
Oh, and leading them all like that, no other bad guys spawned, so it was just the initial 3 I had to contend with. So, no axe-wielding maniac standing over the generator when I got there with most of my health still intace.
Too easy.
Thanks for the advice, Hodman. It worked.
Another thing, I didn't have ANY flares. They weren't available yet at this point in the game. Only a pistol and flashlight.