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Can you name a few? I'm haivng trouble thinking of any.
BUILD had a lot of per-game tweaks, but at its core, it powered DOS fps. Same with goldsrc (although that was more of a modern day concept of an engine than BUILD).
I'm not a game dev, but I've written a (poorly written) hobbyist engine and know a few game producers, and what little I know about the biz, it's hard to imagine many, if any, studios writing an engine specifically for one game and not intending on selling licensing to others.
But I suppose anything is possible - can you give me some examples?
Off the top of my head most Final Fantasy games run on custom engines. The 13 saga runs on crystal tools and 15 runs on the luminous engine, which are unique for them.
It is built upon middleware Newton Game Dynamics, so maybe it isn't technically a custom engine though. They also have been continuously developing it for each successive game over the last decade (basically since the company was founded by two people).
That is the only thing I can think of that vaguely meets your requirements.
has created a new Engine for Deaths Stranding.
Death Stranding is actually running on Guerrilla's Decima engine (same used in Horizon)
The fox engine is exclusive to konami but they used it for PES too so l guess it wasn't designed just for MGS.
Dice/Battlefield series - 'Frostbite'
Hitman games - 'Glacier'
4A Engine for the Metro games
Aurora for Neverwinter Nights
Build Engine Duke Nukem 3D
Anvil for Assassin's Creed
Dark Engine for Thief 1/Gold & T2
Dunia for Far Cry 2
Electron for Neverwinter Nights 2
Infinity for Baldur's Gate
The list goes on.