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(https://steamcommunity.com/app/1086940/discussions/3/3944650462446809220/)
But my potential fix is a linux thing that can't be done on windows :(
If you're having the issue on linux though, it's worth the try, I explained it in my post (switching from Proton GE to Experimental)
I invite all of us to report that issue, it seems to be happening to more people than I though.
I have a beast of a PC, especially tailored for gaming. Itr's not a PC thing, because these issues were pretty much non existent before patch 4. I have almost 470 hours in game, and it started happening for me as well as of patch 4. So, no, it's not a question of having a better PC.
If YOU have a beast of a PC, then it could be many other things. I have a pretty average PC and GPU, and running Patch #4 it is super smooth.
So it is NOT the patch per se. It could be a combination of many things. Mods, maybe, GPU drivers, possibly, etc etc. Follow the guides here and you may find the solution, or at very least something that could help. I did, and DDU was a blessing as per several other tips.
https://steamcommunity.com/sharedfiles/filedetails/?id=3027526886
Proton experimental fixed the colors showing up at the top for my Linux Ubuntu 22.04, Wayland, vulkan, Intel iris, machine patch3. It ran great for two weeks. Getting error loading 22% c++ on patch4
Well then, explain this. I'm running Linux OS. Before the patch it ran fine. Never had any crashes or other issues. It ran perfectly through Steam Play (on ProtonGE 8.11). After the patch I could not start the game. Well I could, but as many others mentioned on different Linux distro's, at the Press any key to continue screen it would give an error message pertaining Vulkan and after pressing ok on that message, it crashed the game.
Now, I did resolve this issue by updating my Nvidia drivers from version 525 to 545 (version 535 also works) and I didn't have the error anymore. but, there were definitely some graphical issues in mostly open areas, like Rivington, Wyrm's Crossing etc. Sometimes also in Lower City, and sometimes not (after tinkering a bit with the video settings and restarting the game. (I have screenshots posted in similar threads about this problem that me and others experience.) But in closed off areas like houses, caves, camp etc the graphics are fine when using Vulkan.
I have a Nvidia RTX 3070 Ti graphics card and before the patch I had everything on Ultra and High in video settings, and as stated, never encountered any problems whatsoever before patch 4 (as most people who played on Linux using Steam Play). If I play the game on DX11, it takes a while for the game to start, but once inside the game, it runs fine, with no graphical issues and the fps is also fine.
So, it seems definitely a Vulkan issue. It could be a Proton issue (cuz ppl stated that Proton Experimental at this current state is the best one for resolving issues, it did, but not fully on the Vulkan part) And the issues weren't there before the patch. So explain to me, if it wasn't an issue before the patch, and the DX11 version works on Proton Experimental without graphical issues, while vulkan most definitely has them, then imho there is something in the patch that gives problems now on the Vulkan end, where this was not the case before the patch, at all.
See screenshots:
https://imgbox.com/DZHpsk1l <<< notice the dark sky in the top, where it should be light blue (running on DX11, it is in fact as intended, light blue. These are all Vulkan examples that many other Linux users on different distro's encounter)
https://imgbox.com/RYZepvXX << If Lower City is okay graphical wise and I port to Rivington, this happens. When then porting back to Lower City, where it was okay, I also get this graphical issue over there in Lower City that I had in Rivington
https://imgbox.com/1QjWYto0 << when inside my camp/house. No issues. If I enter a cave from Rivington where I have graphical issues outdoors, once inside the cave, it's gone and the game looks just fine.
And I am not running any mods. Mods are non existent for the most part for Linux gamers. Some mods on some games work, but overall mods don't work too well for Linux Gamers, like myself.
Again, this has never ever been the case before the patch. So, can you explain that then?
(Also keep in mind, the guide you are referring to is for Windows users. This has nothing to do with Windows. It's for users, who primarily, make use of a Linux OS or the Steam Deck (which is Linux as well!) and Proton to make it work on said platforms, which, again, worked flawlessly before the Patch #4)
One of the reasons that those of us trying to help, so often have to ask for basic information about the PC or other system that you are running.
I'm sorry JulieJayne, you are right, you could not have known this. You still adhere to the notion that it must be something on Linux' end. This is not true. Proton is what makes Steam Play work so that Linux users can play Windows games on Linux. With DX11 option in the launcher enabled it works fine. With Vulkan it doesn't, while before the patch it worked flawless. So it's something in the patch that does not work with Vulkan anymore. Either this has to do with something in the patch, or has to do with the current versions of Proton. It's not a PC or OS related issue where this is concerned.
When I started the game there were no more bright colours but I was underground.
There are still bright colours in outdoor ones. Oh well. Back to searching for a solution.
Before I followed any of the tips in the Troubleshooting guide, I was having some issues.
I had done my own due diligence and concluded that the GPU was likely the cause.
So after using DDU and following other tips in that guide, I got my BG3 running much much better.
Then Patch #4 arrived, and BG3 is now running better than ever. Even on my underpowered PC.
So I find it sad that SO many people instantly blame the patch. When they haven't or won't or can't ensure that their PC or other device is running correctly. Yes it seems that this game is testing for some devices. But as I said if it runs smoothly on my old rig, then I see no reason why it wouldn't on your SUPER machines.