Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
IF it was like before at the start of EA when you had to manual cast it, sure. But as is now i like how it works and more importantly feels.
So yeah definitely -1
cool :)
The most annoying part about it is keeping it active for all the passive skill checks as you walk around the world.
Passive skill checks are made by the entire party, and should more often than not be successful without Guidance do to the shear amount of rolls going against the DC. Worst case scenario is a save scum, if you truly want to see that lore tidbit, or hidden chest full of garbage.
But that's not the point, is it? It's annoying to have to continually recast a cantrip that costs nothing other than concentration.
True, but I could say that for quite a few cantrips like light and shillelagh, not just Guidance. I would much rather they remove concentration from guidance so it doesn't conflict with other spells.
i mean if you gonna make it like that you may as well make it a passive skill that is ON all the time when you are not concentrating on a spell... after all it saves clicks hehehe
if you want to be layze and half ass it well then half ass it and have half asss skills at it.
like i said if you gonna do it like that at that point you can just turn it into a passive...
anyway this will never happend so i'm out, waste of time to even talking about it.