Baldur's Gate 3

Baldur's Gate 3

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Make Guidance Until Long Rest Duration
It's a cantrip, so it has no permanent cost beyond canceling anything else you were already concentrating on. Making it's duration 'until next long rest' therefore is just a QoL upgrade.

Thanks.
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Showing 1-12 of 12 comments
BlackViper Mar 1, 2023 @ 4:17pm 
+1
Originally posted by Pan Darius Loveless:
It's a cantrip, so it has no permanent cost beyond canceling anything else you were already concentrating on. Making it's duration 'until next long rest' therefore is just a QoL upgrade.

Thanks.
Another suggestion from Pan I can actually Agree to...^^
:Tali: approved
dolby Mar 2, 2023 @ 2:56am 
no cos i like clicking it in the new skill check windows.

IF it was like before at the start of EA when you had to manual cast it, sure. But as is now i like how it works and more importantly feels.

So yeah definitely -1
Last edited by dolby; Mar 2, 2023 @ 2:59am
BlackViper Mar 2, 2023 @ 4:14am 
Originally posted by dolby:
no cos i like clicking it in the new skill check windows.

IF it was like before at the start of EA when you had to manual cast it, sure. But as is now i like how it works and more importantly feels.

So yeah definitely -1

cool :)
Indure Mar 2, 2023 @ 9:11am 
It requires concentration so it will often get removed anyway, and although I'm not a huge fan of reactivating it for every dialogue/skill check, if I still need to check every time to see if it is still active and on the right character I don't mind spending the .25s extra time to click a button.
Originally posted by Indure:
It requires concentration so it will often get removed anyway, and although I'm not a huge fan of reactivating it for every dialogue/skill check, if I still need to check every time to see if it is still active and on the right character I don't mind spending the .25s extra time to click a button.

The most annoying part about it is keeping it active for all the passive skill checks as you walk around the world.
Indure Mar 2, 2023 @ 9:42am 
Originally posted by Pan Darius Loveless:
Originally posted by Indure:
It requires concentration so it will often get removed anyway, and although I'm not a huge fan of reactivating it for every dialogue/skill check, if I still need to check every time to see if it is still active and on the right character I don't mind spending the .25s extra time to click a button.

The most annoying part about it is keeping it active for all the passive skill checks as you walk around the world.

Passive skill checks are made by the entire party, and should more often than not be successful without Guidance do to the shear amount of rolls going against the DC. Worst case scenario is a save scum, if you truly want to see that lore tidbit, or hidden chest full of garbage.
Originally posted by Indure:
Originally posted by Pan Darius Loveless:

The most annoying part about it is keeping it active for all the passive skill checks as you walk around the world.

Passive skill checks are made by the entire party, and should more often than not be successful without Guidance do to the shear amount of rolls going against the DC. Worst case scenario is a save scum, if you truly want to see that lore tidbit, or hidden chest full of garbage.

But that's not the point, is it? It's annoying to have to continually recast a cantrip that costs nothing other than concentration.
Indure Mar 2, 2023 @ 10:07am 
Originally posted by Pan Darius Loveless:
Originally posted by Indure:

Passive skill checks are made by the entire party, and should more often than not be successful without Guidance do to the shear amount of rolls going against the DC. Worst case scenario is a save scum, if you truly want to see that lore tidbit, or hidden chest full of garbage.

But that's not the point, is it? It's annoying to have to continually recast a cantrip that costs nothing other than concentration.

True, but I could say that for quite a few cantrips like light and shillelagh, not just Guidance. I would much rather they remove concentration from guidance so it doesn't conflict with other spells.
dolby Mar 2, 2023 @ 9:57pm 
Originally posted by Indure:
It requires concentration so it will often get removed anyway, and although I'm not a huge fan of reactivating it for every dialogue/skill check, if I still need to check every time to see if it is still active and on the right character I don't mind spending the .25s extra time to click a button.
yes that click is not a problem for some...

i mean if you gonna make it like that you may as well make it a passive skill that is ON all the time when you are not concentrating on a spell... after all it saves clicks hehehe
Last edited by dolby; Mar 2, 2023 @ 10:02pm
dolby Mar 2, 2023 @ 10:01pm 
Originally posted by Pan Darius Loveless:
Originally posted by Indure:

Passive skill checks are made by the entire party, and should more often than not be successful without Guidance do to the shear amount of rolls going against the DC. Worst case scenario is a save scum, if you truly want to see that lore tidbit, or hidden chest full of garbage.

But that's not the point, is it? It's annoying to have to continually recast a cantrip that costs nothing other than concentration.
yeah it is lol IF you want to scout use guidance and scout. SOrry but some of us like scouting...

if you want to be layze and half ass it well then half ass it and have half asss skills at it.

like i said if you gonna do it like that at that point you can just turn it into a passive...

anyway this will never happend so i'm out, waste of time to even talking about it.
Panic Fire Mar 5, 2023 @ 7:59am 
It would be nice if it and resistance were reactions like in the onednd playtest.
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Date Posted: Mar 1, 2023 @ 4:06pm
Posts: 12