Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As far as physical resistances, some more powerful undead are resistant to non-magical physical damage.
So far i dont think i have seen any immunities in the game
Mass Cure Wounds
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Heal
Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.
Spells like Regeneration or Life Transference however do heal undead.
Regenerate
You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute).
The target's severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.
Life Transference
You sacrifice some of your health to mend another creature’s injuries. You take 4d8 necrotic damage, which can’t be reduced in any way, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.
In previous editions of DnD most notable 3.5
Undead as a base trait were healed by Negative Energy Damage, and Hurt by Positive Energy Damage. Almost all healing was considered positive energy and thus hurt undead, while most necromancy spells dabbled in Negative Energy Damage which in turn would heal undead.
Also In particular id like to see immunity on undead agaisnt piercing attacks after all they are allready vulnerable to blunt attacks gotta give them a resistance too imo.
It would also make strength users more efficient vs undead . So a paladin for instance with high strength and a warhammer and light(smite) attacks should wreck undead. While a rogue would have issues. I dont mind if undead are not immune to pierce but they should at least take 50 % less damage imo from piercing attacks.
vs undead and type of damage :
Slash attack vs undead 100 % damage
Pierce attack vs undead 50 % damage.
Blunt attack vs undead 150% damage.
Something like that.
That's also where this comes from, but some people then extended it to all undead, even though it makes a lot less sense on other undead who still have their flesh that can be pierced. Making it a general thing doesn't make a whole lot of sense to me.
Undead that have flesh dont need their flesh tho . They just havent gotten that far in the rotting process. I think a resistance to pierce by 50% is good enough as you say maybe immunity is abit much as undead still have weakpoints that pierce attacks can damage like the head but the fact that im doing 100 % damage with Astarions pierce attacks just doesnt fit right to me. Specially seeing as they allready put vulnerable to blunt attacks on skeletons. You cant simply add a vulnerability to a skeleton and not give it a resistance too.. That much is obvious.
Another thing that could be interesting would be critical attacks. So when critical attacks happen maybe we can bypass these resistances as we managed to attack a weak point on the body therefor a critical hit.
Pillars of eternity 2 has something similar where critical strikes not only do increased damage but also increase penetration increasing the damage on the target by possibly bypassing its defences.
SO it would seem tho resistance to pierce should be a thing seeing there is allready blunt vulnerable.