Baldur's Gate 3

Baldur's Gate 3

View Stats:
Edstyles Dec 14, 2022 @ 1:47pm
undead healing
Should healing damage undead? Would be nice to add to make healers more useful, no idea if its a dnd thing or not tho.

Also undead should have resistance to piercing no? Maybe even immunity.
Last edited by Edstyles; Dec 15, 2022 @ 5:29am
< >
Showing 1-9 of 9 comments
IgnatiusJ.Reilly Dec 14, 2022 @ 4:18pm 
They should regain HP when resting, but they are no longer healed by negative energy or harmed by positive energy as in earlier additions. I looked at the aid spell and it does not specifically disallow use on undead.

As far as physical resistances, some more powerful undead are resistant to non-magical physical damage.
BMN_Narrlequin Dec 15, 2022 @ 12:33am 
It's somewhat universal that undead usually are being hurt by heal spells and/or potions. Most of the time they are being healed with negative energy and/or poison(d:os & d:os2 for example).
Edstyles Dec 15, 2022 @ 12:53am 
Yeah I think they are prolly not done balancing but id like this fearure to make healers even more usefull Vs undead also the pierce immunitet
So far i dont think i have seen any immunities in the game
Panic Fire Dec 15, 2022 @ 3:15am 
In 5e all healing spells will heal Undead creatures unless the spell specifically excludes undead in the spell. Most Cure Spells for instance will exclude Undead and Constructs in the spell description.

Mass Cure Wounds
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Heal
Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.



Spells like Regeneration or Life Transference however do heal undead.

Regenerate
You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute).

The target's severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.

Life Transference

You sacrifice some of your health to mend another creature’s injuries. You take 4d8 necrotic damage, which can’t be reduced in any way, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.



In previous editions of DnD most notable 3.5

Undead as a base trait were healed by Negative Energy Damage, and Hurt by Positive Energy Damage. Almost all healing was considered positive energy and thus hurt undead, while most necromancy spells dabbled in Negative Energy Damage which in turn would heal undead.
Edstyles Dec 15, 2022 @ 5:25am 
Even tho this is suposed to be 5e there is clearly lot of homebrew so i could still see some changes happening if wanted enough , talking about the healing subject.
Also In particular id like to see immunity on undead agaisnt piercing attacks after all they are allready vulnerable to blunt attacks gotta give them a resistance too imo.

It would also make strength users more efficient vs undead . So a paladin for instance with high strength and a warhammer and light(smite) attacks should wreck undead. While a rogue would have issues. I dont mind if undead are not immune to pierce but they should at least take 50 % less damage imo from piercing attacks.

vs undead and type of damage :

Slash attack vs undead 100 % damage
Pierce attack vs undead 50 % damage.
Blunt attack vs undead 150% damage.

Something like that.
Last edited by Edstyles; Dec 15, 2022 @ 5:40am
Originally posted by Edstyles:
Even tho this is suposed to be 5e there is clearly lot of homebrew so i could still see some changes happening if wanted enough , talking about the healing subject.
Also In particular id like to see immunity on undead agaisnt piercing attacks after all they are allready vulnerable to blunt attacks gotta give them a resistance too imo.

It would also make strength users more efficient vs undead . So a paladin for instance with high strength and a warhammer and light(smite) attacks should wreck undead. While a rogue would have issues. I dont mind if undead are not immune to pierce but they should at least take 50 % less damage imo from piercing attacks.

vs undead and type of damage :

Slash attack vs undead 100 % damage
Pierce attack vs undead 50 % damage.
Blunt attack vs undead 150% damage.

Something like that.
Skeletons are one of the few monsters who have resistance to piercing, for the very obvious reason, that there is a whole lot less to pierce...
That's also where this comes from, but some people then extended it to all undead, even though it makes a lot less sense on other undead who still have their flesh that can be pierced. Making it a general thing doesn't make a whole lot of sense to me.
Edstyles Dec 15, 2022 @ 5:57am 
Originally posted by (っ◔◡◔)っ ♥ Rusty ♥:
Originally posted by Edstyles:
Even tho this is suposed to be 5e there is clearly lot of homebrew so i could still see some changes happening if wanted enough , talking about the healing subject.
Also In particular id like to see immunity on undead agaisnt piercing attacks after all they are allready vulnerable to blunt attacks gotta give them a resistance too imo.

It would also make strength users more efficient vs undead . So a paladin for instance with high strength and a warhammer and light(smite) attacks should wreck undead. While a rogue would have issues. I dont mind if undead are not immune to pierce but they should at least take 50 % less damage imo from piercing attacks.

vs undead and type of damage :

Slash attack vs undead 100 % damage
Pierce attack vs undead 50 % damage.
Blunt attack vs undead 150% damage.

Something like that.
Skeletons are one of the few monsters who have resistance to piercing, for the very obvious reason, that there is a whole lot less to pierce...
That's also where this comes from, but some people then extended it to all undead, even though it makes a lot less sense on other undead who still have their flesh that can be pierced. Making it a general thing doesn't make a whole lot of sense to me.

Undead that have flesh dont need their flesh tho . They just havent gotten that far in the rotting process. I think a resistance to pierce by 50% is good enough as you say maybe immunity is abit much as undead still have weakpoints that pierce attacks can damage like the head but the fact that im doing 100 % damage with Astarions pierce attacks just doesnt fit right to me. Specially seeing as they allready put vulnerable to blunt attacks on skeletons. You cant simply add a vulnerability to a skeleton and not give it a resistance too.. That much is obvious.

Another thing that could be interesting would be critical attacks. So when critical attacks happen maybe we can bypass these resistances as we managed to attack a weak point on the body therefor a critical hit.
Pillars of eternity 2 has something similar where critical strikes not only do increased damage but also increase penetration increasing the damage on the target by possibly bypassing its defences.
Last edited by Edstyles; Dec 15, 2022 @ 6:35am
Doc Dec 15, 2022 @ 9:33am 
It's a thing in some systems, but in 5E healing doesn't damage undead.
Edstyles Dec 15, 2022 @ 9:39am 
Originally posted by Doc:
It's a thing in some systems, but in 5E healing doesn't damage undead.

SO it would seem tho resistance to pierce should be a thing seeing there is allready blunt vulnerable.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Dec 14, 2022 @ 1:47pm
Posts: 9