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Повідомити про проблему з перекладом
It was the same thing with backstab at the end they removed it sadly. Backstab had potential but they used the easy way to fix it instead of fixing jump and all other things that it effected...
If you want it to be more like 5e well then i guess the solution is to make it like it's in 5e. There is no technical reason that's preventing it... like with most changes they did..
However, I think the physics needs to be tweaked so that you can't send your shoved target 100's of meters away with a shove, that is kind of ridiculous.
I agree we should have the option to go prone at will - this can be useful for taking cover from ranged attacks, or otherwise hiding.
I'm not sure how they'd implement grapple, it may just be an issue of it being too difficult to animate and manage in a video game right now, but if it were possible, sure, why not.
Geting the AI to do it well and make it look good is a different story. On paper it's fine with abit of testing and teaking sure why not. if they can make it look cool.
Not the case at all, Wartales a TB game has similar animations that could work for grapple and for misses - parry and stuff and they are an indy dev. Characters just enter wrestle mode when you attack someone.
Something similar could be used here but you have to make extra animations so there is that...