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With regards to any automatic chat besides that, yeah, just always picking the first guy and having everyone else stand back like a bunch of goobers got pretty annoying. Please let us choose or cycle who talks whenever an NPC is addressing the party
There can still be strict one-on-one dialogues if you really want them for whatever reason, just do the footwork of justifying them narratively, spread the party out, have them seek a specific member and shush whoever interrupts, something like that
I have no clue why would i want to play - talk as companion after all they are a companion and not MC they are called a companion for a reason lol.. YOu can always give them chip in lines and abilite checks so they can participate in dialogue.
Anyway I'm guessing the only reason they let you do that is cos of Co-Op or maybe it's their origins system not sure.
Larian always had it's own way of doing things with their systematic approach. They always think it's the better way of doing it i guess. Even if that's not the case like in the case of the UI control chains.
The whole thing is far from prfect but you have to know that dialogues were way worse at the start of EA. We posted alot on this subject they improved it...
At the start oF EA you could redo the whole Dialogue with different companins like 4 times get multiple items and stuff like that the whole thing it was weird as hell and a mess if you ask me.
They just started to add companion feedback to the dialogues and improving them so i reckon it's all still work in progress but at least now it resembles to a working dialogue system.
But yeah i agree like i said M C should be the focuse point... saidly i think it's the multiplayer that's the reason so but who knows..
I like this solution. There are quite a few scenarios where I would rather have my companions handled the dialog and I would hate a system that forces the PC into all dialogs.
Not really imo. Who ever intiates a dialogue is the main character of it, who ever is listening to the dialogue can now be subbed into the conversation. Forced conversations just means all those characters are now forced to listen thus they are all active choices to switch conversation lead to.