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Like you mentioned Moon druids do get access to stronger forms the higher they level which leaves older versions in the dust. And at the mid levels they pretty much leave all animal forms behind when they can transform into elementals (in combat).
That being said, BG3 is not 5e and they have already changed druids quite a bit, for example letting all druids get full shapeshifting at level 2, not just moon druids. They also can't ever hope to replicate the hundreds of animals a druid could morph into and will probably have a narrow list of 20-30. I think there are 7 current animals. Out of these 7 seem, most seem to have comproable abilities in combat, but with some unique utility that gives them flavor, like burrowing, advantage, flying, etc.
My guess is that they will depart from 5e a little and have there forms get stronger over time to save on art assets. So either you can be a wolf until the end, or at level X you will unlock a dire wolf which is just a reskinned wolf with higher stats.
I don't think 20-30 is a narrow list. That's a big list. If I had a list of 10 animal forms (the usual suspects for the most part) and I could choose to specialize in one, or two at the most, which would serve me throughout the whole game, rather than becoming useless, I think that'd have been great.
Its a narrow list in comparison to Table Top. Which has 110+ animals to shape change into.
The combat forms for D&D Druids culminate in their elemental forms, not animals. Fire and Air elemental forms are particularly deadly.
You've never cast Spike Growth and then Wildshaped into a Raven? You get fly around at will, pecking out goblin eyes while they struggle to even reach you, and when they do they have to hit AC 21 at disadvantage...