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Protection Fighting style
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. (SRD, p. 24)
Dueling fighting style works with a shield, allowing you to add +2 to all damage with one handed weapons when using a shield for the +2AC
Shield Master, available at level 4. (All granted)
If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.
If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.
Arrow Catching Shield (Well known 5e shield)
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Animated Shield (Well known 5e Shield)
While holding this Shield, you can speak its Command Word as a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animated for 1 minute, until you use a Bonus Action to end this Effect, or until you are Incapacitated or die, at which point the Shield falls to the ground or into your hand if you have one free.
- In 3.5 the most commun shield in the medium shield which give +2 AC (like here).
- The tower shield is only usable by the fighter without loosing a feat in 3.5.
- The maximum BAB in 3.5 is +20 here it's +6. So your +2 AC is far more usefull here than a tower could do at mid-level.
- Your shield can also get a +3 magical bonus at most and feats around the shield are more interesting in the 5ed too (as @TheBlueBox as shown).
My conclusion : people which are hating 5ed think that 5ed hates shields/shield based warrior.
The main reason 5E has done so well is it has cut out the vast majority of unnecessary complicate mechanics and having multiple different mechanics for the shield is just one of those. You can in 5E easily implement shield bashing rules but most of the time why do it, if shield bashing beats weapons then why ever have a weapon instead of two shields? The only way around that is to make it unnecessarily complicated which is the type of junk 5E has done away with and what makes it so popular.
After all it's a video game....
As long as they can make interesting shields i'm fine i with it, whatever but if 90% of the loot will be the same shield well then it's kinda off, gonna get boring fast...
Firstly, you'd have to consider the shield as an "Improvised Weapon" This turns your shield into a 1d4 + Strength bludgeoning weapon. However, it is not Light, so in order to attack with it, you'd need the Two Weapon Fighting feat.
You won't be proficient with Improvised weapons unless you take the Tavern Brawler feat as well, sadly.
So, with those two feats, you can make bonus action Damaging Shield bashes, WHILE getting your +2 AC for using a shield. However, you would not be able to get the +1 AC for Dual wielding weapons, as your shield cannot qualify as both armor and a weapon at the same time.
You either get the +1 AC for using a shield as a weapon OR +2 for using it as a shield, I forget which takes precedence... I think on the turn you use it as a weapon you get +1 AC until your next turn... I could be wrong