Baldur's Gate 3

Baldur's Gate 3

Statistiken ansehen:
'Fire Bolt' cantrip has too low damage
It currently has 1d6, but should have 1d10.
Source: https://roll20.net/compendium/dnd5e/Fire%20Bolt

You hurl a mote of fire at a creature or object within range. Make a ranged spell Attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th Level (2d10), 11th level (3d10), and 17th level (4d10).
Zuletzt bearbeitet von zeeb; 8. Okt. 2020 um 23:59
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Ursprünglich geschrieben von zeeb:
Ursprünglich geschrieben von Sniperfox47:
Also Firebolt in this game does 1d6+1d4 damage, why do you keep saying it just does 1d6? It does 1d6+1d4, which is better than 1d10..
Because the +1d4 doesn't scale with level.
It falls behind on the very first cantrip upgrade.
If it doesn't scale it falls behind by 2 points of average damage against the primary target. But has DoT on the main target and surrounding targets. Oh no what a horrible nerf to my spell that makes it even stronger. The horror /s And even assuming it doesn't scale that's where it stops because the game is going to be lvl 1-10...

But where are you getting that it doesn't scale? Scaling cantrips aren't even in the game yet... Nobody knows if it scales or not...
zeeb 9. Okt. 2020 um 0:38 
Yeah it's a horrible nerf considering Fire is the most resisted element.
They're taking monsters straight out of D&D, which means that will be the case.

Ursprünglich geschrieben von Sniperfox47:
But where are you getting that it doesn't scale?
If you play the game, you'll notice that puddles and dots does the same damage regardless of level. Because that is how elemental dots worked in DOS2 and is how they work here.
All you have to do is get to level 2 and you can see for yourself.

It's the same engine.
Unless they change it at a core level, it'll remain the same. Which they most likely won't, they have their hands full just adding races, classes, spells and finishing the story.

I've never understood the need that some people have not wanting to fix bugs.
Who the hell likes broken stuff??
Zuletzt bearbeitet von zeeb; 9. Okt. 2020 um 0:40
Ursprünglich geschrieben von zeeb:
Yeah it's a horrible nerf considering Fire is the most resisted element.
They're taking monsters straight out of D&D, which means that will be the case.
Again, it does *more* damage... And a DOT. And harms action economy. And

Ursprünglich geschrieben von zeeb:
Ursprünglich geschrieben von Sniperfox47:
But where are you getting that it doesn't scale?
If you play the game, you'll notice that puddles and dots does the same damage regardless of level. Because that is how elemental dots worked in DOS2 and is how they work here.

It's the same engine.
Unless they change it at a core level, it'll remain the same. Which they most likely won't, they have their hands full just adding races, classes and spells.

I've never understood the need for certain people not to fix bugs.
Who the hell likes broken stuff??
Regardless of level? What other leveled effects create puddles that are specific effects of the spell? And if there are any which of them are supposed to be scaling? I don't remember a single spell like that in 5e o.O If you mean casting a fireball on oil, the damage stays the same because it's the oil making the environmental fire, not the fireball.

You act like it's hard to change damage values on an effect but it's really not. There's quite a few mods for DOS2 that modify environmental effects and surface damage via fairly simple lua/C scripts. It's not rocket science. Just because Larian didn't do it in DOS2 doesn't mean it's impossible to do.
zeeb 9. Okt. 2020 um 3:11 
Since +1d4 doesn't scale, it's weaker.
It's simple.

No reason to currently pick 'Fire Bolt', it's trash, straight up.
Hot garbage so to speak.

I know it's not hard to change values, done plenty of mods myself.
But the thing about mods is, in a good game they aren't needed.

Take Skyrim as an example, a horrible game saved only by mods.
That is not how it's supposed to work.

Relying on mods to have a good game is a step in the wrong direction.
Now DOS2 and BG3 aren't bad games and hopefully this will be fixed, otherwise it's yet another mod that shouldn't be needed.

Mods should never be made for the sole purpose of fixing a game, if they are the game is fundamentally broken.
Zuletzt bearbeitet von zeeb; 9. Okt. 2020 um 3:12
Ursprünglich geschrieben von zeeb:
Since +1d4 doesn't scale, it's weaker.
It's simple.

No reason to currently pick 'Fire Bolt', it's trash, straight up.
Hot garbage so to speak.

I know it's not hard to change values, done plenty of mods myself.
But the thing about mods is, in a good game they aren't needed.

Take Skyrim as an example, a horrible game saved only by mods.
That is not how it's supposed to work.

Relying on mods to have a good game is a step in the wrong direction.
Now DOS2 and BG3 aren't bad games and hopefully this will be fixed, otherwise it's yet another mod that shouldn't be needed.

Mods should never be made for the sole purpose of fixing a game, if they are the game is fundamentally broken.
Where do you get that it doesn't scale? Cantrip scaling is literally not in the game yet >.>
I personally like the fire puddle, because it allows me to fire at enemy, letting my melee characters that are next to it to dip their weapons in fire for extra damage before making a swing.

Overrall the fire puddle sometimes causes a lot of damage when enemies try to walk over it, making them melt to a pile of ashes. I have definitely used fire bolt way more compared to frost ray.
Ursprünglich geschrieben von zeeb:
Since +1d4 doesn't scale, it's weaker.
It's simple.

No reason to currently pick 'Fire Bolt', it's trash, straight up.
Hot garbage so to speak.

I know it's not hard to change values, done plenty of mods myself.
But the thing about mods is, in a good game they aren't needed.

Take Skyrim as an example, a horrible game saved only by mods.
That is not how it's supposed to work.

Relying on mods to have a good game is a step in the wrong direction.
Now DOS2 and BG3 aren't bad games and hopefully this will be fixed, otherwise it's yet another mod that shouldn't be needed.

Mods should never be made for the sole purpose of fixing a game, if they are the game is fundamentally broken.

So to review

Currently in the game Firebolt is the highest damaging Wizard Cantrip.
No wizard cantrips scale currently.

Ursprünglich geschrieben von Panic Fire:
Ursprünglich geschrieben von zeeb:
Since +1d4 doesn't scale, it's weaker.
It's simple.

No reason to currently pick 'Fire Bolt', it's trash, straight up.
Hot garbage so to speak.

I know it's not hard to change values, done plenty of mods myself.
But the thing about mods is, in a good game they aren't needed.

Take Skyrim as an example, a horrible game saved only by mods.
That is not how it's supposed to work.

Relying on mods to have a good game is a step in the wrong direction.
Now DOS2 and BG3 aren't bad games and hopefully this will be fixed, otherwise it's yet another mod that shouldn't be needed.

Mods should never be made for the sole purpose of fixing a game, if they are the game is fundamentally broken.

So to review

Currently in the game Firebolt is the highest damaging Wizard Cantrip.
No wizard cantrips scale currently.
Yeah pretty much xD "How dare they nerf my firebolt by making it stronger!"
Zuletzt bearbeitet von Sniperfox47; 9. Okt. 2020 um 3:45
Think of it this way, Firebolt is now a combination of firebolt AND campfire. Something it should have been from teh start. 5e had the keep it simple stupid mind set. Larien changed things for practicality. So far the changes are solid. Also notice how the other elemental cantrips also leave their element behind for a round or two. As they should. In the strictest sense of the word, in 5e, spells can't even scratch a non living target, poorly written. If you want to be a purest, play table top, but pure pure rules, if you read them correctly, are pretty crap and contradict OFTEN.
LArien is doing things in teh spirit of the game, you know, like Basic, first, second and 3rd editions.
This is actually the most broken spell in the game. If you want proof - goto the Goblin Hideout, make your party wait FAR away, cast any resistance to fire you can, and shoot firebolt at one of the barrels in the room Raha is in. Start running, because you just set off a bomb that breaks the physics of the engine and kills EVERYTHING in the area while leaving the ground covered in fire
Zuletzt bearbeitet von HeftyNoThankYou; 9. Okt. 2020 um 11:35
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