Baldur's Gate 3

Baldur's Gate 3

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Pan Darius Cassandra (Αποκλεισμένος) 12 Ιουλ 2024, 22:27
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The Real Problem With BG3
There's no real freedom to explore.

Every map is a tightly constrained path that Larian leads you down. A yellow bricked road.

Occasionally you get to choose to go right or left, but you can never leave the path.

There's little player agency in this game.

From their near morbid insistence on playing an Origin character (can't create a fully custom party from start - and even once you can hire custom characters, their race and background are locked), to the literal physical constraints of tightly woven pathways, and dialog choices which funnel you into the same result regardless of what you choose (the first and most immediate that comes to mind is Kagha who will inevitably - as long as you don't attack - always push you towards getting Zevlor and the tieflings to leave, no matter what you say).

Larian leads the player by the nose.
Αναρτήθηκε αρχικά από Anaryl, Emperor of Sol. GEH:
This has always been the way with Larian RPGs.

It's my least favourite aspect of Larian RPGs because for example in Divinity Original Sin, there's some missing necromancer guy who hasn't been seen in 2000 years or something, and yet you can see his palace from the first city.

It's pretty hard to swallow.

Larians Gate 3, has the same problems. Baldurs Gate just isn't Baldurs Gate. It's already been done in BG1 - yet Larian went with their winding snake maze design again.

So you end up with many situations in all three games (DOS1 and 2, and BG3) where supposed lost characters or locations are really just around the corner from each other - and taking a wrong turn will be signalled by a bunch of high level monsters.

It's really the worst part of their design, because you also have to be careful that you don't wander into a quest area or talk to someone that will trigger an event like THAT EVENT.

This is opposite to the Black Isle Games, like BG1 and BG2, Planescape etc - where talking to everyone and exploring was part of the game. You didn't have to quietly keep to the path and quick save constantly so you don't get romped by the wrong corner or an unexpected plot event.

It takes a lot of the spontaneity out of the game and makes it feel much more like a grind.

Unfortunately, environments and exploration are a huge part of cRPGs - and despite all the strengths of BG3, it's not nearly as good as Tyranny - where choices and exploration actually matter - and certainly nowhere near as good as Baldurs Gate 2 or Planescape Torment.

Anyways, just came here to post this since I read they aren't releasing a map editor with the modding tools. Pink fireballs, sure, but no ability to deploy new environments?

I surely hope that all the awards haven't gone to Larian's head - because frankly, their philosophy regarding level design really, really sucks. Like didn't vote GOTY because it is that bad. Worse, it's intentional - it's not a design limitation, but a design choice. I finished Snake on my phone last millenium - don't really feel the need to play an equivalent with dialogue.
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Εμφάνιση 406-420 από 420 σχόλια
Αναρτήθηκε αρχικά από Hobocop:
Αναρτήθηκε αρχικά από vamirez:

True. But if BG 3 would be a tabletop, I'd leave the group ;)

I'm down for either, but I definitely have more fun with BG3 because I don't have a bunch of classes and subclasses dangling around being useless because neither implemented the Tasha's updates.
Solasta is a little too literalist about some things by default.

The silliest is when my character swapped weapons to free up a hand to cast spells and then swapped back next turn. The rules around this obviously have some issues when this is the best solution.
Τελευταία επεξεργασία από Quillithe; 22 Ιουλ 2024, 16:43
Αναρτήθηκε αρχικά από nomadpad:
Αναρτήθηκε αρχικά από vamirez:

Dude... what I just wrote is exactly how it is. There is no need to argue about this.
nah is not exactlky how it is. who the heck died and made you opinion king?
Solasta is a closer representation of 5e, sometimes to its own detriment in a video game.
Αναρτήθηκε αρχικά από nomadpad:
Αναρτήθηκε αρχικά από vamirez:

Dude... what I just wrote is exactly how it is. There is no need to argue about this.
nah is not exactlky how it is. who the heck died and made you opinion king?

Yes, it is. This is not an opinion. Solasta follows vanilla 5E rules more closely than BG3 does. That's a simple fact. Doesn't mean BG3 is worse or whatever - but that is how it is.
Αναρτήθηκε αρχικά από Quillithe:
Αναρτήθηκε αρχικά από Hobocop:

I'm down for either, but I definitely have more fun with BG3 because I don't have a bunch of classes and subclasses dangling around being useless because neither implemented the Tasha's updates.
Solasta is a little too literalist about some things by default.

The silliest is when my character swapped weapons to free up a hand to cast spells and then swapped back next turn. The rules around this obviously have some issues when this is the best solution.

Yeah, I assume they wanted to implement the "one free object interaction per turn" rule.

It's not perfect ofc - another example is the missing "reloading" quality for crossbows.
Αναρτήθηκε αρχικά από vamirez:
Αναρτήθηκε αρχικά από nomadpad:
nah is not exactlky how it is. who the heck died and made you opinion king?

Yes, it is. This is not an opinion. Solasta follows vanilla 5E rules more closely than BG3 does. That's a simple fact. Doesn't mean BG3 is worse or whatever - but that is how it is.

^ This is a simple fact. You can argue that it's not a true "D&D" game because they were limited in what they could work with beyond the SRD license. But one can't argue the fact that it's more faithful to 5e than BG3...I mean someone could but they'd be wrong.
Τελευταία επεξεργασία από Vixziค็็็็็n; 22 Ιουλ 2024, 16:56
Pan Darius Cassandra (Αποκλεισμένος) 22 Ιουλ 2024, 16:56 
While it's true that Solasta did D&D combat way better than Larian, it's also true that they did literally everything else far worse, and therein lies the dilemma.
Αναρτήθηκε αρχικά από Quillithe:
Solasta is a little too literalist about some things by default.

The silliest is when my character swapped weapons to free up a hand to cast spells and then swapped back next turn. The rules around this obviously have some issues when this is the best solution.
There is an option to ignore that rule so that casters can cast while both hands are holding something. All the IRL tables I've played at ignore the spell components unless there is a more solid reason (PC is gagged or tied up for example).
Τελευταία επεξεργασία από RoboSauce; 22 Ιουλ 2024, 17:34
Αναρτήθηκε αρχικά από RoboSauce:
Αναρτήθηκε αρχικά από Quillithe:
Solasta is a little too literalist about some things by default.

The silliest is when my character swapped weapons to free up a hand to cast spells and then swapped back next turn. The rules around this obviously have some issues when this is the best solution.
There is an option to ignore that rule so that casters can cast while both hands are holding something. All the IRL tables I've played at ignore the spell components unless there is a more solid reason (PC is gagged or tied up for example).

The vanilla rule is to have a component pouch or a focus, and Solasta has those, too. Components that specifically cost gold are required, though - and Solasta does that, too, i.e. no Identify spell without a pearl in your inventory.
Τελευταία επεξεργασία από vamirez; 22 Ιουλ 2024, 17:58
Pan Darius Cassandra (Αποκλεισμένος) 22 Ιουλ 2024, 18:00 
BG3 would have been much better if it used components - this was one of the things I liked the most about the Ultima games.
Αναρτήθηκε αρχικά από vamirez:
Αναρτήθηκε αρχικά από nomadpad:
nah is not exactlky how it is. who the heck died and made you opinion king?

Yes, it is. This is not an opinion. Solasta follows vanilla 5E rules more closely than BG3 does. That's a simple fact. Doesn't mean BG3 is worse or whatever - but that is how it is.
opinions are not facts thought.
Αναρτήθηκε αρχικά από Pan Darius Cassandra:
BG3 would have been much better if it used components - this was one of the things I liked the most about the Ultima games.

While I feel it'd vastly improve your experience, I don't imagine it'd be the best for the average gamer crowd
There is nothing wrong with BG3. Other than the 1000 hours of my life I will never get back!
Αναρτήθηκε αρχικά από nomadpad:
Αναρτήθηκε αρχικά από vamirez:

Yes, it is. This is not an opinion. Solasta follows vanilla 5E rules more closely than BG3 does. That's a simple fact. Doesn't mean BG3 is worse or whatever - but that is how it is.
opinions are not facts thought.

A statement like "Solasta features Ready actions, but not multiclassing" is not an opinion. It's a fact.
Αναρτήθηκε αρχικά από Pan Darius Cassandra:
BG3 would have been much better if it used components - this was one of the things I liked the most about the Ultima games.

Only case to argue for Components would be the spells that consume said components with the casting.

The hunger and food mechanics are already a pain in the ass, which is why most table top players IGNORE THEM.

Or, if they don't ignore them, they play something like a Warforged, so they don't have to worry about it.

-----------------

Personally, I don't understand the mindset of people who ask for 'survival mechanics' in D&D, and then complain that spells like Goodberry or Create Food and Water trivializes them.

Because the way they go on about it, it sounds like their goal is to provide an inconvenience for their players, for no discernible reason!
Αναρτήθηκε αρχικά από GrandMajora:
Αναρτήθηκε αρχικά από Pan Darius Cassandra:
BG3 would have been much better if it used components - this was one of the things I liked the most about the Ultima games.

Only case to argue for Components would be the spells that consume said components with the casting.

The hunger and food mechanics are already a pain in the ass, which is why most table top players IGNORE THEM.

Or, if they don't ignore them, they play something like a Warforged, so they don't have to worry about it.

-----------------

Personally, I don't understand the mindset of people who ask for 'survival mechanics' in D&D, and then complain that spells like Goodberry or Create Food and Water trivializes them.

Because the way they go on about it, it sounds like their goal is to provide an inconvenience for their players, for no discernible reason!

100%. The thing I did like about components is that it was one more thing that brought a means to handicap or balance the OP mage. Which basically in a CRPG is easy to be made into a front line combatant...although it was funny when Larian changed the AI to automatically go after Gale and he became the most killed companion lol.

Hunger mechanic was always annoying and I don't care that it's tied to the rest system. Hated this in BG3 coupled with the fact that you find all this food that's been sitting around for ages somehow still edible.

In solasta at least there was a hunting/gathering mechanic that was very hands off as you travel from point a to point b.
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