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Αναφορά προβλήματος μετάφρασης
The silliest is when my character swapped weapons to free up a hand to cast spells and then swapped back next turn. The rules around this obviously have some issues when this is the best solution.
Yes, it is. This is not an opinion. Solasta follows vanilla 5E rules more closely than BG3 does. That's a simple fact. Doesn't mean BG3 is worse or whatever - but that is how it is.
Yeah, I assume they wanted to implement the "one free object interaction per turn" rule.
It's not perfect ofc - another example is the missing "reloading" quality for crossbows.
^ This is a simple fact. You can argue that it's not a true "D&D" game because they were limited in what they could work with beyond the SRD license. But one can't argue the fact that it's more faithful to 5e than BG3...I mean someone could but they'd be wrong.
The vanilla rule is to have a component pouch or a focus, and Solasta has those, too. Components that specifically cost gold are required, though - and Solasta does that, too, i.e. no Identify spell without a pearl in your inventory.
While I feel it'd vastly improve your experience, I don't imagine it'd be the best for the average gamer crowd
A statement like "Solasta features Ready actions, but not multiclassing" is not an opinion. It's a fact.
Only case to argue for Components would be the spells that consume said components with the casting.
The hunger and food mechanics are already a pain in the ass, which is why most table top players IGNORE THEM.
Or, if they don't ignore them, they play something like a Warforged, so they don't have to worry about it.
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Personally, I don't understand the mindset of people who ask for 'survival mechanics' in D&D, and then complain that spells like Goodberry or Create Food and Water trivializes them.
Because the way they go on about it, it sounds like their goal is to provide an inconvenience for their players, for no discernible reason!
100%. The thing I did like about components is that it was one more thing that brought a means to handicap or balance the OP mage. Which basically in a CRPG is easy to be made into a front line combatant...although it was funny when Larian changed the AI to automatically go after Gale and he became the most killed companion lol.
Hunger mechanic was always annoying and I don't care that it's tied to the rest system. Hated this in BG3 coupled with the fact that you find all this food that's been sitting around for ages somehow still edible.
In solasta at least there was a hunting/gathering mechanic that was very hands off as you travel from point a to point b.