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You can also toggle the mods on and off by simply checking the ones you have downloaded.
Instead, i really suggest you use BG3MM to install nexusmods mods.
you can enable/disable the mods at will, but also know that you need separate saves for modded and vanilla play (this is also true with the ingame mod manager).
what does profiles refer to in modding lingo? does that refer to different characters? or something else
is there a nexus bg3 mod manager i should keep in mind? and are there any essential mods i should get?
I thought they got rid of the profile thing awhile ago?
But no, as far as I'm aware, the only thing profiles affected was having different save game files.
Unlike in BG 1 and 2, you can't save an Export of your character builds. You have to make a brand new character from scratch, every time you start a new playthrough. Unless you're running an Origin character.
- Once you mod the game do not change or add new mods to that saved game. Doing so will make it unstable.
- Pick a mod manager and stick with it, do not mix the in game mm with others. It does not play well with anyone or anything else.
- I only use SE mods, they are far more stable and way more dynamic than over-rider mods.
Here you go
https://steamcommunity.com/sharedfiles/filedetails/?id=3389804558
If the mod is activated while you're hosting the game, then yes. They'll need to download the mod before they can join.
Thankfully, this is also easily done, as it shows which mods you're running, and gives players the option to just click to download them.
That being said, I would not recommend running too many mods at once, as people may find that too annoying to sit there and wait for all the mods to install, then wait for Host to accept them, then sitting through a long loading screen.