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does this mean you can break your oath by simply choosing 'deception' as a dialogue option? If true, they really should include popups that say "this will break your oath" because if im presented an option it seems to me im allowed to do such an option, but an Oath is such a powerful thing a Paladin would never even consider such an action normally and would thus require the player to actively *choose* to do it. So I think the best way to represent that is a "are you sure you want to do this?" box, which could be disabled in options. Or put an evil black skull next to options that would result in an oathbreak, but that would only work in dialogue and im not sure if there are dialogue options that break an oath.
It seems like maybe if they release some of the less goody goody subclasses people wont even bother with the good paladins and everyoen will just play a vengeance paladin because then they wont have to worry so much about breaking oaths. it really is a system that is very brave but probably a mistake.
Yep. The first oath of an Oath of Devotion Paladin is that you can never lie to the point where your word should be all that anyone needs to trust your promises.
While I'm not sure I agree that they need to tag all Oathbreaking dialogue options, they should definitely do more to explain to people what exactly their oaths are and how breaking them works.
Of course you're 'allowed' to do it... Doesn't mean you 'should' do it.
Don't blame Larian's programming for your lack of self control. Being a Paladin isn't about taking the easy path.
The options that lead to oath breaking are presented, because without them, violating your oath would be a non-issue.
I feel like the struggle is the point, and labeling dialogue options as such would be too intrusive.
Better to just have a handy reference ingame on the conversation UI that reminds you of your tenets, tbh.
YOu said that it doesn't matter that there are no rules about sneak attacks but that's not true at all you need to have rules.
it's called code of honor. it set by the members of that honor group of peers you cant have it with out that. without those someone can say that it's dishonrable to kill someone with a bow cos you were not in hand to hand combat or whatever the case may be some one else can say spells are dishonorable...
The only time this thing would play out like you say it does is when you have a rule i'll shall not kill or lie at all no matter what.
The second that is not the case and is changed it becomes a gray area. For the greater good and all that good stuff. Like i said before it literally says on tab when you pick subclass or hover over it in game.
I don't see them as a war party. They lack organization. Raiding party yes, war no. If it was a war party who are they at war with exactly? Their objective is to find and retrieve any beings associated with the Nautiloid, it's not to defeat a particular enemy. Even with the Grove I gathered that the attack was to get more information on what they are looking for [the artifact] which is exactly why they were torturing people for information and had Halsin captured. It was not to destroy the grove just because.
Other then that I was allowed to lie as long as I had noble ulterior motives ..like The tieflings with Laezel has a (Paladin) Deception option.. and even then I was never Oath Breaking for lying at least from the option I picked.
Edit: I never used sneaking to start a fight unless the creature were already Hostile aka Red. I did not find this made my fights harder in the least. I usually walked to certain npcs and picked the Paladin option in dialogue to start combat.
And before taking that deal, she was betrayed by the humans that she had lead into the Abyss to fight with her. She overestimated the strength and courage of her allies, only to have them break ranks and succumb to panic when they met the true horrors of the lower planes.
This resulted in her being overwhelmed and defeated by the demons, having to be saved by the forces of Hell, who nursed her back to health.
After joining Asmodeus, Zariel pretty much became the Doom Slayer, and focused all of her energy on slaughtering as many demons as possible. Not harvesting and torturing souls to sustain Hell's infrastructure.
One of the endings to Descent into Avernus can even result in you reuniting Zariel with the holy blade she lost in her initial assault and restoring her angelic status.
A great sample of oath breaking.
If I recall correctly, she ends up becoming a Blackguard near the end of the game.
Though in her defense, she was consumed with grief after Lord Neverwinter threw her husband under the bus to appease a blood thirsty mob, even when they both knew full well that he was most likely innocent and had no idea about his involvement in spreading the plague.
What Neverwinter did to him was not true justice. It was a human (well, half-elven) sacrifice meant to quell the people's blood lust.
Reasons does not matter for pala.
Also if I remember it right in Hordes of Underdark she could be redeemed as paladin of Tyr or remain Blackguard. Depending on choice.
Anyway it's a quite iconic character. No one is perfect.
I know that WotC is de-emphasizing alignment, but have you guys considered what alignment your paladin would be as played by what I've read here? You guys are basically saying that the oath is more important than the greater good. That is pretty much the definition of Lawful Evil. The paladin will adhere to the tenets of his oath- benefiting himself- while risking the greater good.
Quite extreme point of view, but I understand it.
Good IMO is quite relevant. Zealous fanatic (which paladins are in common) could see 'the good' their way.
Extremist muslims as example are sure that they are doing good deeds.
p.s. And still Aribeth was a bаdаss great paladin character with great dramaturgy and very hot posters :P
gonna need a reminder for your name, see in the future if you complain if your Pally/Rogue drops its Oath via shanking people in their sleep