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Even if they were bad guys there is a tacit agreement not to fight for no reason. You broke that agreement.
Play a fighter if you want to have no rules or expectations for your behaviour.
Like I remember in some old old DND groups I had, I'd have DMs that would count using poisoned weapons in honest duels or fights was an oathbreak situation too. So I could see dishonorable conduct, using deceit, manipulation, and betrayal as an oathbreak yeah. That said yes, clear signposting about what breaks your oaths would be nice.
Maybe add a section under the same area your inspirations that are shown, that hint at what may break, or reinforce your oath in the future.
But I agree that the tenets of each oath should be clearly visible somewhere in the game itself.
Unfortunate you killed even the good ones, but frankly they're complicit.
The only problem I see with this is breaking your oath so many times that it looks like your paladin doesn't give a ♥♥♥♥, if that happen you probably are force to pick a new class if you don't want to go oathbreaker. I have no problem with that but it must be a pain in the ass to implement.
Also here are the tenets,
Oath of Devotion:
Honesty. Don’t lie or cheat. Let your word be your promise.
Courage. Never fear to act, though caution is wise.
Compassion. Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom.
Honor. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.
Duty. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.
Oath of the Ancients:
Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair.
Shelter the Light. Where there is good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren.
Preserve Your Own Light. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can’t preserve it in the world.
Be the Light. Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.
Oath of Vengeance:
Fight the Greater Evil. Faced with a choice of fighting my sworn foes or combating a lesser evil, I choose the greater evil.
No Mercy for the Wicked. Ordinary foes might win my mercy, but my sworn enemies do not.
By Any Means Necessary. My qualms can’t get in the way of exterminating my foes.
Restitution. If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds.
I'm doing the multiplayer biz to allow me to create my own party, and have been using the paladin for the lead, since her Charisma is high. Makes me wonder if she would have been an oathbreaker even if she wasn't talking to everyone. I'll have to experiment with that.
Anyway, she's doing fine right now as an oathbreaker paladin. I wasn't about to shell out 2000 gp just so she could cast heal now and possibly lose her oath again. Haven't had a chance to control undead yet, but the fear thing came in handy. And now I don't have to worry about breaking my oath. Thanks again for all the feedback.
If you have the oath of devotion you cannot rationalize, that is the whole point. It is indeed black and white, the oath of vengeance on the other hand is perfect for doing things like that.
Wow, I can see why paladins need heavy armour! Shield of faith (lasting all day) is my friend.
****
Glad to see OP became oath-breaker by choice and not bug. Yeah, if I oath-break, I'll probably stick with that too.