Baldur's Gate 3

Baldur's Gate 3

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Soulstinger Dec 14, 2022 @ 9:41pm
Animate Dead
Someone still playing EA please take this spell out for a spin and let us know how its functioning!
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Showing 46-60 of 64 comments
Steffan Dec 18, 2022 @ 4:08pm 
I think the spell will perfectly fit Shadowheart as she is now. Gale... his morals are wavering.

That being said do you know if the animate dead stacks on the undead you summon with the wand?

P.S. I have the feeling I am enjoying playing a total bastard in that game (despite good deed here and there). I am concerned :D
Originally posted by steffan8:
I think the spell will perfectly fit Shadowheart as she is now. Gale... his morals are wavering.

That being said do you know if the animate dead stacks on the undead you summon with the wand?

P.S. I have the feeling I am enjoying playing a total bastard in that game (despite good deed here and there). I am concerned :D

i've been playing animate dead and while i probably havnt tested it to any great lengths heres what I can say about it

1) I hate it

2) it only works if you target a dead humanoid that is medium. which means it will never be usable unless they fill the game with good guy corpses. i dont know if dwarf or gnome corpses work as i have not found one to test it on, and im just gunna assume child corpses wont be a thing since video games dont do that anymore. So, to sum this up, not enough corpses you can target to make this spell useful.

3) Zombie creates new zombies, you dont control them tho, but i dont think they are hostile. Although they do have a red outline, so maybe they turn hostile after combat? idk i have not had combat end yet because the game crashes before combat ends every time i try. But they certainly dont attack you during combat, but they are controlled by the AI, which im fine with. Zombie hits for 5-15 for me, dunno if thats normal, seems kinda insane and im sure itll get nerfed, unless zombie is meant to represent 4 zombies, then that makes sense.

4) skeleton is just bad, unfortunately. this makes me sad but, i guess skeleton was OP in 5e, but, idk how it can be OP since no one was ever allowed to play an evil character since most DM's are holier than thou and expect you to be too, thus, rare was the evil campaign and rarer still was the DM that let you actually use animate dead to its fullest power, so, seems like a needless nerf for a single player game. But, mods will probably fix it on release to make it absurd. Little caveat, mods were already giving us animate dead for about 2 years now for those of us who installed mods to level up passed level 4, and the version of animate dead in the mod let you spawn infinite zombies provided you had the spell slots lol. But now that we have an official release of animate dead, it seems that you can only have 1 pet. Skeleton, or Zombie. I dont know if Summon Familiar stacks with Animate dead, will have to try that.

5) Second Divorce does stack with animate dead, giving you at minimum 2 zombies. I havnt used it in combat yet so idk how that functions but I assume they are treated roughly the same except I dont think Connor can spawn new undead for you. But you can definitely have both.

6)You can teach Animate Dead to Gale, then make your PC a Wizard, and have 2 animated zombies + Connor for a total of 7 party members not counting familiars. Have Shadowheart cast Aid to give everyone 10 extra hp which is about a 50% buff to your zombies hp. Have everyone learn hold person so that you can spam it until it succeeds, then, while your enemy is paralyzed, all your zombies should automatically crit, guaranteeing not only a kill, but a new fresh zombie spawn. I dont know how long zombies last after combat ends though, since game keeps crashing :/

7) There are bone piles you can find randomly around the map, no idea what makes them spawn but I think you can target them with animate dead. just keep in mind you can still only have 1 animated zombie. Oh, and Connor only lasts 10 rounds, but I think he has unlimited uses?
Phanixis Dec 19, 2022 @ 9:13am 
Has anyone tested this spell alongside summon familiar? Can you at the very least control both a zombie and a familiar simultaneously?
mayrc Dec 19, 2022 @ 11:53am 
I realy like the idea of zombies spawn additional zombies (even if only temporary). The main Problem ist after Pathfinder showed how a real NECROMANCER/LICH is beeing made, everything else feels pathetic. But thats only for people who realy like that class in particular.
Soulstinger Dec 19, 2022 @ 12:28pm 
Balancing summons in BG3 is more important I feel than having a gigantic horde, but thats just it. Balance.

If a wizard goes full necromancy, with necromancy specialization, than their contributions need to be as impactfull as any other type of wizard. Keeping in mind wizards/mages can all still fail, miss, fizzle, be resisted, or otherwise just mess up; even if they restrict us to just 1 undead minion, that one minion should be pretty representative of our choices and class.

If they cap us at one 1 pet, and its just 1 spell slot, it will be overwhelmingly...underwhelming. Just one spell slot shouldnt *be* all that amazing or impactful, so I hope thats not the case.

Best scenario in that case would be Necromancy Specialization buffing your one pet and you send it in to take alpha strikes and resummon everytime it gets merked, but if THATS the way it goes they need to allow us to summon without corpses. Or use bone chips/pocket reagents.
Last edited by Soulstinger; Dec 19, 2022 @ 12:30pm
GrandMajora Dec 19, 2022 @ 1:27pm 
Originally posted by Soulstinger:
Balancing summons in BG3 is more important I feel than having a gigantic horde, but thats just it. Balance.

If a wizard goes full necromancy, with necromancy specialization, than their contributions need to be as impactfull as any other type of wizard. Keeping in mind wizards/mages can all still fail, miss, fizzle, be resisted, or otherwise just mess up; even if they restrict us to just 1 undead minion, that one minion should be pretty representative of our choices and class.

If they cap us at one 1 pet, and its just 1 spell slot, it will be overwhelmingly...underwhelming. Just one spell slot shouldnt *be* all that amazing or impactful, so I hope thats not the case.

Best scenario in that case would be Necromancy Specialization buffing your one pet and you send it in to take alpha strikes and resummon everytime it gets merked, but if THATS the way it goes they need to allow us to summon without corpses. Or use bone chips/pocket reagents.

People forget that Necromancers are more than just raising the dead. They also have the power to lay down curses, and wage biological warfare with diseased conditions. Some of their spells can even one shot kill (or at least they used to).
Soulstinger Dec 19, 2022 @ 1:35pm 
The problem is Necromancy Specialization doesnt really do anything for any of the other abilities of a Wizard, all it does is boost number of minions and adds bonuses to them. If you gained buffs to your offensive/debuffing spells as well thats one thing, but all of the impact of specializing in it goes straight to the pets which have been capped and nerfed into the ground, apparently.

Sure you could just take all the flavourful necromancy abilities and make-believe it, but then its no different from doing that as any casting class, not as an actual, defined archetype.
Last edited by Soulstinger; Dec 19, 2022 @ 1:36pm
GrandMajora Dec 19, 2022 @ 1:41pm 
Originally posted by Soulstinger:
The problem is Necromancy Specialization doesnt really do anything for any of the other abilities of a Wizard, all it does is boost number of minions and adds bonuses to them. If you gained buffs to your offensive/debuffing spells as well thats one thing, but all of the impact of specializing in it goes straight to the pets which have been capped and nerfed into the ground, apparently.

Well, if you're high enough level to summon 6 Skeletons / Zombies in one go, each one of them would gain a bonus of +7 to their HP and +3 to their damage.

Summoning all 29 of them would grant each one a bonus of +17-20 to their HP, and +6 to their damage.


By the way, can anybody clarify for me if I understood that right? The Necromancer's +1 undead is per spell slot, right? They don't just get a pathetic +1 skeleton / zombie and call it a day?
Originally posted by Phanixis:
Has anyone tested this spell alongside summon familiar? Can you at the very least control both a zombie and a familiar simultaneously?

im running a familiar and a zombie at the same time right now. in fact both me and gale are doing it, so, two familiars, 2 zombies, + connor makes 5.

But. something is wrong. idk, it might be one of my mods or it might be a bug, but im able to keep casting find familiar and it just keeps spawning more familiars. i have like a dozen familiars. lol

you thought an army of skeletons was fearsome? Behold my army of 99 frogs.
dolby Dec 19, 2022 @ 4:11pm 
Originally posted by Jiren, The Strongest:
you thought an army of skeletons was fearsome? Behold my army of 99 frogs.
Rat Swarms!!
Pan Darius Cassandra (Banned) Dec 19, 2022 @ 4:44pm 
Originally posted by GrandMajora:
Originally posted by Soulstinger:
The problem is Necromancy Specialization doesnt really do anything for any of the other abilities of a Wizard, all it does is boost number of minions and adds bonuses to them. If you gained buffs to your offensive/debuffing spells as well thats one thing, but all of the impact of specializing in it goes straight to the pets which have been capped and nerfed into the ground, apparently.

Well, if you're high enough level to summon 6 Skeletons / Zombies in one go, each one of them would gain a bonus of +7 to their HP and +3 to their damage.

Summoning all 29 of them would grant each one a bonus of +17-20 to their HP, and +6 to their damage.


By the way, can anybody clarify for me if I understood that right? The Necromancer's +1 undead is per spell slot, right? They don't just get a pathetic +1 skeleton / zombie and call it a day?

The problem is that by the time you reach that level, one mid range AoE spell, ability or breath weapon destroys all of them.

Current edition of D&D doesn't l9ve minion masters, and it's easy to see why - combat tends to favor whoever dominates the action economy, and tons of minions slows combat down.
xposethedarkside Dec 19, 2022 @ 7:34pm 
Originally posted by Pan Darius Kairos:
Dance with the dead in your dreams
Listen to their hallowed screams
The dead have taken my soul
Temptation, lost all control!
Best Slayer album ever.
the zombies inflict a 1 turn disease, if the target dies or is killed by the attack they become a new zombie. these new zombies im not sure if they can create more undead or not, im guessing not, they have 10 hp and take 1 damage per turn, so, at best, the new zombies last 10 rounds and obviously getting hit drastically reduces that time but lets be real by the time you're casting 3rd level spells you'll be in the deepest parts of the underdark taking 50 damage per turn so, i dont expect the little zombies to be very helpful anyway.

That said the sheer amount of summons im stacking is rather insane. 2 familiars, 2 zombies, any additional zombies, sovereign, minotaur, and im going to see if shadespawn is any good since none of what i just mentioned uses concentration lol


Although I just did the duerger fight at the boat and that dude cast animate dead and spawned like 6 zombies. So. The spell is definitely implemented already as it should be, which means its possible players will be able to get that version of the spell on release, if not, I guarantee modders will give us that version of the spell (the one that lets you have up to 4 undead at a time as per 5e rules) So yeah, cool to see thats in the game even if we cant technically use it yet.
Originally posted by Jiren, The Strongest:
these new zombies im not sure if they can create more undead or not, im guessing not,
According to the information on the panel of hell they can
[Psycho] Lance Dec 20, 2022 @ 10:35am 
Use Animate dead on the Mayrinas husband after the Green troll is defeated.
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Date Posted: Dec 14, 2022 @ 9:41pm
Posts: 64