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That being said do you know if the animate dead stacks on the undead you summon with the wand?
P.S. I have the feeling I am enjoying playing a total bastard in that game (despite good deed here and there). I am concerned :D
i've been playing animate dead and while i probably havnt tested it to any great lengths heres what I can say about it
1) I hate it
2) it only works if you target a dead humanoid that is medium. which means it will never be usable unless they fill the game with good guy corpses. i dont know if dwarf or gnome corpses work as i have not found one to test it on, and im just gunna assume child corpses wont be a thing since video games dont do that anymore. So, to sum this up, not enough corpses you can target to make this spell useful.
3) Zombie creates new zombies, you dont control them tho, but i dont think they are hostile. Although they do have a red outline, so maybe they turn hostile after combat? idk i have not had combat end yet because the game crashes before combat ends every time i try. But they certainly dont attack you during combat, but they are controlled by the AI, which im fine with. Zombie hits for 5-15 for me, dunno if thats normal, seems kinda insane and im sure itll get nerfed, unless zombie is meant to represent 4 zombies, then that makes sense.
4) skeleton is just bad, unfortunately. this makes me sad but, i guess skeleton was OP in 5e, but, idk how it can be OP since no one was ever allowed to play an evil character since most DM's are holier than thou and expect you to be too, thus, rare was the evil campaign and rarer still was the DM that let you actually use animate dead to its fullest power, so, seems like a needless nerf for a single player game. But, mods will probably fix it on release to make it absurd. Little caveat, mods were already giving us animate dead for about 2 years now for those of us who installed mods to level up passed level 4, and the version of animate dead in the mod let you spawn infinite zombies provided you had the spell slots lol. But now that we have an official release of animate dead, it seems that you can only have 1 pet. Skeleton, or Zombie. I dont know if Summon Familiar stacks with Animate dead, will have to try that.
5) Second Divorce does stack with animate dead, giving you at minimum 2 zombies. I havnt used it in combat yet so idk how that functions but I assume they are treated roughly the same except I dont think Connor can spawn new undead for you. But you can definitely have both.
6)You can teach Animate Dead to Gale, then make your PC a Wizard, and have 2 animated zombies + Connor for a total of 7 party members not counting familiars. Have Shadowheart cast Aid to give everyone 10 extra hp which is about a 50% buff to your zombies hp. Have everyone learn hold person so that you can spam it until it succeeds, then, while your enemy is paralyzed, all your zombies should automatically crit, guaranteeing not only a kill, but a new fresh zombie spawn. I dont know how long zombies last after combat ends though, since game keeps crashing :/
7) There are bone piles you can find randomly around the map, no idea what makes them spawn but I think you can target them with animate dead. just keep in mind you can still only have 1 animated zombie. Oh, and Connor only lasts 10 rounds, but I think he has unlimited uses?
If a wizard goes full necromancy, with necromancy specialization, than their contributions need to be as impactfull as any other type of wizard. Keeping in mind wizards/mages can all still fail, miss, fizzle, be resisted, or otherwise just mess up; even if they restrict us to just 1 undead minion, that one minion should be pretty representative of our choices and class.
If they cap us at one 1 pet, and its just 1 spell slot, it will be overwhelmingly...underwhelming. Just one spell slot shouldnt *be* all that amazing or impactful, so I hope thats not the case.
Best scenario in that case would be Necromancy Specialization buffing your one pet and you send it in to take alpha strikes and resummon everytime it gets merked, but if THATS the way it goes they need to allow us to summon without corpses. Or use bone chips/pocket reagents.
People forget that Necromancers are more than just raising the dead. They also have the power to lay down curses, and wage biological warfare with diseased conditions. Some of their spells can even one shot kill (or at least they used to).
Sure you could just take all the flavourful necromancy abilities and make-believe it, but then its no different from doing that as any casting class, not as an actual, defined archetype.
Well, if you're high enough level to summon 6 Skeletons / Zombies in one go, each one of them would gain a bonus of +7 to their HP and +3 to their damage.
Summoning all 29 of them would grant each one a bonus of +17-20 to their HP, and +6 to their damage.
By the way, can anybody clarify for me if I understood that right? The Necromancer's +1 undead is per spell slot, right? They don't just get a pathetic +1 skeleton / zombie and call it a day?
im running a familiar and a zombie at the same time right now. in fact both me and gale are doing it, so, two familiars, 2 zombies, + connor makes 5.
But. something is wrong. idk, it might be one of my mods or it might be a bug, but im able to keep casting find familiar and it just keeps spawning more familiars. i have like a dozen familiars. lol
you thought an army of skeletons was fearsome? Behold my army of 99 frogs.
The problem is that by the time you reach that level, one mid range AoE spell, ability or breath weapon destroys all of them.
Current edition of D&D doesn't l9ve minion masters, and it's easy to see why - combat tends to favor whoever dominates the action economy, and tons of minions slows combat down.
That said the sheer amount of summons im stacking is rather insane. 2 familiars, 2 zombies, any additional zombies, sovereign, minotaur, and im going to see if shadespawn is any good since none of what i just mentioned uses concentration lol
Although I just did the duerger fight at the boat and that dude cast animate dead and spawned like 6 zombies. So. The spell is definitely implemented already as it should be, which means its possible players will be able to get that version of the spell on release, if not, I guarantee modders will give us that version of the spell (the one that lets you have up to 4 undead at a time as per 5e rules) So yeah, cool to see thats in the game even if we cant technically use it yet.