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This is the correctest answer.
People are reading too far into the literal class descriptions here.
The mechanics for Paladin Oaths are written they way they are for flexibility and nothing else. If you run a game where all Paladins derive their power from divine worship, that's fine - those Paladins swear sn Oath to their god (and the PHB gives us examples of this).
However, there are other examples of supernaturally super charged knights that don't include devotion to a specific god, or derive their power from multiple gods at once (for example, the powers of a good Paladin might be granted by the entirety of the good pantheon, not just one god).
It's up to each DM to interpret this for their game - there is no single correct answer. Golden Rule and all that.
For BG3, I hope we get deity selection for all characters.
This was a move made because atheists (and I myself am an atheist, so before you whiny ones talk ♥♥♥♥, realize this) unfortunately wanted to ♥♥♥♥♥ and moan about "why do I have to be beholden to a god to play a paladin" a while back. They could handle playing a fantasy game, but not handle being sworn to a fantasy god - and D&D decided to pander to the group instead of telling them to man/woman up and deal with the fact that it was a ♥♥♥♥♥♥♥ GAME and not real life religion.
So, suddenly, Paladins didn't have deities. Clerics, no longer NEEDED a deity, and could also gain power through "their faith in the universe/life itself/etc, though they could still choose one if they so chose. Same for Druids not needing a nature deity anymore - which is again, anti-lore because the entire reason Druids couldn't wear metal armor was because their gods forbade it! In fact, there was a specific nature deity that allowed HER druids to wear metal armor where all others didn't because she didn't see metal as "non-natural" because it literally isn't... she just demanded that mining operations be as safe as possile for the surrounding nature instead of destructive, or for people to use "starmetal" aka metal from asteroids and meteors that falls from the sky instead of mining.
Long story short, a bunch of whiny atheists (contrasted with the Chad Atheists who can handle a game having deities that matter unlike our view of reality having no real gods) ♥♥♥♥♥♥♥ and moaned and so D&D caved and destroyed any semblance of lore. Gods are ♥♥♥♥♥♥♥ irrelevant now in modern D&D because you don't actually need them for DIVINE MAGIC in the slightest. All you need is "muh feelings". It's ♥♥♥♥, and one of the biggest things atheists have done to ruin D&D in history, just like how the Christians once ruined the Devils/Demons with their whining about Hell.
I find it utterly ironic that the same group who complained about Christians ♥♥♥♥♥♥♥♥ about their beliefs in a game, turned around and did the same ♥♥♥♥♥♥♥ thing. Losers.
And anyone claiming this isn't true, clearly has no history of D&D. Just go play the old BG games. Paladins? All had deities. ALL of them. It was NOT optional. This change was implemented around 3.5/4e when the athiest community started ♥♥♥♥♥♥♥♥ and moaning. (Frankly, atheism got ruined the instant the atheism plus crowd moved in, so I'm not surprised they turned into a bunch of why Steve Shive type bastards for the most part.)
The reason is because Paladins are DIVINE spell casters, and in the case of the Forgotten Realms setting, divine magic comes directly from the gods themselves. When you cast a divine spell, you turn yourself into a conduit through which the spell's power flows from the god and into the world around you.
It takes more than mere conviction to work divine spells. Even druids call upon the power of Sylvanus, the God of Nature, in order to perform their spells.
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Paladins were conceived to be the sort of 'holy knight' archetype. The righteous crusader that serves the church, rather than some king. That's why more traditional knights such as the Cavalier were a different sub-class.
If you want you play a paladin without a god just make a campaign in eberron.
People just don't care about world building and can't dettach fantasy roleplay from real life...
And yet, the Wall of the Faithless still exists. So if you are trying to play an atheist character, no matter how many good deeds you perform, your soul is getting bricked up in what is implied to be eternal torment because Myrkul is a spiteful bastard.