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Wake the ♥♥♥♥ up Truesoul, we got a city to infect. - Johnny Silverslug.
My players tend to lump together into groups now, but I have had rogue players who go off on their own.
The week turn thing is the main impetus towards travelling together; a week of game time is not the same for each player. One may eat up his week in travel, never encountering a thing, in a few minutes, while another may spend an hour on his week with combat, exploration and investigation.
I recall, in BG1, that my thief was able to become the Master of the local Thieves Guild. I had more fun chasing that goal than any of the built-in quests. I still used the built-in quests, but only as a means to gain experience, treasure and explore the map. Otherwise, I like as sandbox as I can get.
Yeah, I get that games have plots, and that's an evil I have to put up with, until my FtF group can get back together - but, with wives, kids, bills and other RL obstacles, I don't see it changing soon. But, this parasite thing seems a bit heavy handed.
I'm looking forward to a time when AI can run an entire campaign ad hoc, without a single storyline hindering what I want for my character; essentially, the way I ref a game.
That will probably be the end result, which is unfortunate, because it looks pretty nifty.
That is indeed true.
If it's at all possible to take this game and put my campaign into it - like with Neverwinter Nights - that would be a huge boon.
you have choices in the game to resist or embrace the influence of it though
Maybe I want my character to join up with the demons.
But, then I hate shoot-em-ups with a passion.
I mean, I like to roll up Hobbit thieves. I'd love to be able to just hang around a big city, pilfer the citizens, maybe find a thieves guild - as I did in BG1 - and work my way up the ranks.
Or, maybe, open a tavern and try to be a successful bar owner - if the game's AI could handle that.
I'm not a big fan of Hero-type games. I don't want to be a Hero, just an adventurer in a well-defined and visually interesting game. BG3 looks to cover those two points, but has unwelcome side-effects; which it seems there are ways around, from what I read here.
Edit: You can ignore the parasite story for quite awhile and just explore, do other quests and stories, but the 3 "Acts" of the game are still heavily tied to the story of the parasite and the Mind-Flayer threat. It's not like Skyrim where you can kind of just ignore it all-together, eventually your character will start having plot dreams and being affected by psychic messages. If that doesn't sound like your cup of tea, then you'll probably be annoyed by how it's all implemented.
Now, if you're fine with a main plot you can mostly ignore until it does come up, then there's still tons of content that is not the main quest. But like BG2 (and to a lesser extent BG1) if you want to explore new areas you eventually have to do some of the main story.
Just to add a little to that, it's worth mentioning that bg3 isn't fully open world. Unlike the original BG games where you can travel around anywhere you like, bg3 is split into 3 acts and each act takes place within a very large, but restricted area.
For example, the actual city isn't accessible until act 3, and once there you can't return to any of the previous areas or leave the city at all.