Baldur's Gate 3

Baldur's Gate 3

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Dai Sep 16, 2023 @ 4:55pm
Party member AI keep getting stuck? Especially during jumps.
This seems to be something that has started with one of the recent patches because the character pathing was always really good when I first started the game. But now if there is ever a point where I have to make a jump, regardless of size or safety, SOMEONE will be left behind and I'll have to control them manually.

Once or twice... no big deal. But for every single jump of every single area this is getting really grating and I have no idea why its happening. It's not based on their strength (it happens even with Jump spell tripling their distance) or making a jump from a high place. Whether its a jump from some battlements with feather fall active (which would make any jump valid) or my freaking Dire Raven forgetting that it can fly, I have no idea why my party members are no longer following me reliably.
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Showing 1-15 of 17 comments
Noticed it, but i'd say its mostly due to that particular character absolute garbage strength = which affects jump distance. (also if other characters stand on another side of a gap takes up room of where to land it won't jump)
Last edited by ❃ Galiäna Krüger ❃; Sep 16, 2023 @ 4:57pm
IvoryTemplar Sep 16, 2023 @ 5:00pm 
The AI is designed to to avoid damage. If they're going to take damage from a jump you'll have to make that decision for them. Also, the characters with shorter jump distances might not be able to figure out the pixel perfect spot in order to make it.

The ai is dumb sometimes, but the avoiding damage is way better than them just running into fire/acid/etc. (though, it seems if they fail perception checks they'll still run in to traps if not given enough time to process if someone else found the trap)
Dai Sep 16, 2023 @ 5:40pm 
It isn't from either of those things; at least those I can understand. The falling damage in particular is pretty obvious because then nobody will jump at all; I'm talking about random characters simply not jumping and getting stuck. Maybe sometimes its the 8 strength gale or sometimes the 18 strength Karlach, I can't see the reason.

I'm in an area with a constant Feather Fall effect where you're jumping from platform to platform over and over again and there will constantly be one or two people who simply will not follow; and it's not always the same people.
paladin765 Sep 16, 2023 @ 5:42pm 
Oh Lord this has been a problem for me as well. They just stand around after I and maybe 1 other follower make the jump and i have to select them to make them pay attention lol.
It's both funny and annoying at times but it happens a lot to me in the underdark especially.
Moonbane Sep 16, 2023 @ 5:44pm 
Makes sense its low strenght to blame, never thought about it.
paladin765 Sep 16, 2023 @ 5:44pm 
Originally posted by Mike Honcho:
The AI is designed to to avoid damage. If they're going to take damage from a jump you'll have to make that decision for them. Also, the characters with shorter jump distances might not be able to figure out the pixel perfect spot in order to make it.

The ai is dumb sometimes, but the avoiding damage is way better than them just running into fire/acid/etc. (though, it seems if they fail perception checks they'll still run in to traps if not given enough time to process if someone else found the trap)
It also happens even after I have cast featherfall and/or the jump itself does not deal damage on it's own. especially since my followers have higher strength scores than my mc to begin with most of the time.
I think it's an npc pathing issue?
solaris32 Sep 16, 2023 @ 5:45pm 
Originally posted by ❃ Galiäna Krüger ❃:
Noticed it, but i'd say its mostly due to that particular character absolute garbage strength = which affects jump distance. (also if other characters stand on another side of a gap takes up room of where to land it won't jump)
I've had it happen to Karlach who has high strength and jump boosting items. Baffling.

What's interesting is this didn't seem to happen until a few patches back.

You can group and ungroup your party to retrigger their attempt to join you, but it rarely works forcing you to manually jump them.
Last edited by solaris32; Sep 16, 2023 @ 5:45pm
KocLobster Sep 16, 2023 @ 5:47pm 
Pathfinding, especially where jumping is concerned, is by far my biggest complaint in the game
Other XIX Sep 16, 2023 @ 5:48pm 
Cause ai pathing is garbage and always against the player
Dai Sep 16, 2023 @ 5:54pm 
Originally posted by solaris32:
Originally posted by ❃ Galiäna Krüger ❃:
Noticed it, but i'd say its mostly due to that particular character absolute garbage strength = which affects jump distance. (also if other characters stand on another side of a gap takes up room of where to land it won't jump)
I've had it happen to Karlach who has high strength and jump boosting items. Baffling.

What's interesting is this didn't seem to happen until a few patches back.

You can group and ungroup your party to retrigger their attempt to join you, but it rarely works forcing you to manually jump them.

Yes, on my initial playthrough of act 1 when the game was released I never had any problems with pathfinding that didn't stem from the already mentioned low strength or fall damage times, at which point it made perfect sense why they would not jump. Now after a few patches I'm getting the problem everywhere, all the time, so I'm assuming something broke?
Originally posted by Dai:
This seems to be something that has started with one of the recent patches because the character pathing was always really good when I first started the game. But now if there is ever a point where I have to make a jump, regardless of size or safety, SOMEONE will be left behind and I'll have to control them manually.

Once or twice... no big deal. But for every single jump of every single area this is getting really grating and I have no idea why its happening. It's not based on their strength (it happens even with Jump spell tripling their distance) or making a jump from a high place. Whether its a jump from some battlements with feather fall active (which would make any jump valid) or my freaking Dire Raven forgetting that it can fly, I have no idea why my party members are no longer following me reliably.


This is my problem at the moment. When I switch the the igit, who did not jump, some other moron jumps back, then when the first one jumps, the second one is left out of the battle that auto-commences. This back and forth ♥♥♥♥ is tiring and frustrating.

Since the person CAN jump, it is not low strength.
Last edited by Ceana of the Crags; May 30, 2024 @ 4:03am
seandeven (Banned) May 30, 2024 @ 4:36am 
Necroschmancy

Originally posted by Ceana of the Crags:


This is my problem at the moment. When I switch the the igit, who did not jump, some other moron jumps back, then when the first one jumps, the second one is left out of the battle that auto-commences. This back and forth ♥♥♥♥ is tiring and frustrating.

Since the person CAN jump, it is not low strength.

I blame the Chain system, the way the characters follow the MC.

It frustrates me when a jumping spider is half a map away because it could not navigate a set of steps. Noted to keep watch but frustration. Seems like a collision in code wher if there wasn't 101% space to jump the characters won't jump.

As much as I adore the game, I agree this issue is incredibly frustrating.
Popsicles May 30, 2024 @ 4:43am 
Originally posted by cookie!:
Pathfinding, especially where jumping is concerned, is by far my biggest complaint in the game

This and the camera. I've had high strength characters left behind before. Sometimes they just don't want to jump.
Gob May 30, 2024 @ 5:19am 
I've find that switching control to the lowest-strength character to lead the jump can help.
Namdoolb May 30, 2024 @ 5:22am 
I think (and don't quote me on this) it's to do with the pathing not being able to find a suitable landing spot when they want to jump.

I've had it happen to me on occasion, but I haven't noticed an increase after recent patches. Seems to occur with about the same level of frequency for me.

In order to reduce the level of occurrence I do a couple of things: and (anecdotally at least) they seem to work:
Land as far forward as you can - leave as much space behind you as possible for your companions to land.
Move away from the edge quickly.

It looks (to me at least) like your companions sometimes only try to path once. If they can't complete the jump because they can't find enough space to land (probably because your other companions have taken it all up) they sometimes will just flag the jump as impossible & not attempt it again.
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Date Posted: Sep 16, 2023 @ 4:55pm
Posts: 17