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The ai is dumb sometimes, but the avoiding damage is way better than them just running into fire/acid/etc. (though, it seems if they fail perception checks they'll still run in to traps if not given enough time to process if someone else found the trap)
I'm in an area with a constant Feather Fall effect where you're jumping from platform to platform over and over again and there will constantly be one or two people who simply will not follow; and it's not always the same people.
It's both funny and annoying at times but it happens a lot to me in the underdark especially.
I think it's an npc pathing issue?
What's interesting is this didn't seem to happen until a few patches back.
You can group and ungroup your party to retrigger their attempt to join you, but it rarely works forcing you to manually jump them.
Yes, on my initial playthrough of act 1 when the game was released I never had any problems with pathfinding that didn't stem from the already mentioned low strength or fall damage times, at which point it made perfect sense why they would not jump. Now after a few patches I'm getting the problem everywhere, all the time, so I'm assuming something broke?
This is my problem at the moment. When I switch the the igit, who did not jump, some other moron jumps back, then when the first one jumps, the second one is left out of the battle that auto-commences. This back and forth ♥♥♥♥ is tiring and frustrating.
Since the person CAN jump, it is not low strength.
I blame the Chain system, the way the characters follow the MC.
It frustrates me when a jumping spider is half a map away because it could not navigate a set of steps. Noted to keep watch but frustration. Seems like a collision in code wher if there wasn't 101% space to jump the characters won't jump.
As much as I adore the game, I agree this issue is incredibly frustrating.
This and the camera. I've had high strength characters left behind before. Sometimes they just don't want to jump.
I've had it happen to me on occasion, but I haven't noticed an increase after recent patches. Seems to occur with about the same level of frequency for me.
In order to reduce the level of occurrence I do a couple of things: and (anecdotally at least) they seem to work:
Land as far forward as you can - leave as much space behind you as possible for your companions to land.
Move away from the edge quickly.
It looks (to me at least) like your companions sometimes only try to path once. If they can't complete the jump because they can't find enough space to land (probably because your other companions have taken it all up) they sometimes will just flag the jump as impossible & not attempt it again.