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Having dex on off hand is nothing lol
That's not a bug
That's not a bug
That's not a bug
That's not a bug
That's not a bug
The only 'unchecked' thing from your list is abililty to use Divine Smite twice - before crit and after, if you got lucky with crit.
https://youtu.be/3UJ3peI9mMg?si=_cVqs-uVGRa8yOJr&t=1012
Why ? Fighting stances are for meele not range. So i dont think it will change
Thief is a lot better than assassin. Go 5 Gloom - 4 Thief - 3 Gloom and get your last ASI. You especially gimped yourself not capping dex.
Second, you're calling fish stupid, because it can't climb a tree. Point of Nova Ranger is to blast high priority targets on the first turn, and leave anything else for your team. Ofcource it's not as good as Hunter solo, or in a prolongued fights. It's not what it supposed to do.
Gloomstalker: making kills turn 1 before they can do anything
Hunter: long-term damage
You cap Dex after this fight via the mirror. Thief loses the whole point of gloomstalker so you should just use hunter. The point of gloom is to combine with the assassin first round abilities. I find the damage is in a weird spot. Too high for trash so wasted potential. Too low for bosses.
Gloomstalker doesn't really seem to serve any purpose. The sustained damage is way lower than hunter potential and it will never compete with warlock which can do 2.5k+ from a setup the dexterity character can provide via perilous strike.
It is kinda too weak to blast anything. Sure I can save every special arrow in the game to have one decent fight. But that is it and a fighter can do it better. If you want nova you go warlock/wizard/sorc because of the insane damage they can output with lightning charges and shriek. Hunter seems way more consistent for trash clearing and terrain control. Combined with a barb BM hybrid / paladin and a bard/cleric then you have a very strong all round team.
The difference between Gloomstalker and Hunter should be easy. 1 additional attack on round 1 for Gloomstalker, vs colossus slayer/horde breaker for Hunter.