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Idk underdark entrance feels more interesting and less forcing i guess, though you will get moonlantern way later.
It does matter, if you enter via underdark, whole mountain path route is blocked. You can only encounter Drieder via interaction in last light
Thanks for feedbacks guys.
It only changes some initial act 2 stuff (who you meet and how things progress initially), it doesn't lock you out of anything in act 2 afaik.
I basically ran completely exhausted with minimum spell slots and half health into two Death Sheperds and their ghouls and ghast. Felt like cutting through paper and they hit like harmlesscuddles.
Assuming you only want to do one in a playthrough, they both also have different optional side-adventures to go on that can change the direction of the plot. Underground route (which I'm counting as everything that happens beyond the boat across the lake) has the forge, mountains have the temple/creche. Both "side areas" are massive, and have lots of treasure. You could totally do both if you wanted though.
if you are worried about shart, then don't worry does not really matter where you go into from
you can basicly clear both underdark and mountainpass so long you didn't go act2
(e.a grymforge ladder)
or mountainpass exit
I cleared the underdark for most of it.
I went back to Mountain pass and after I finally beat the patrol, there is not much to do except going to another bridge not destroyed and the games tell me I'm about to advance and tie up loose end. Did I miss something ?
Underdark route definitely flows better narratively.
But yeah like people have been saying, I also recommend doing the mountain pass content before entering act 2.