Baldur's Gate 3

Baldur's Gate 3

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Beast Sep 14, 2023 @ 1:05am
Good archer builds?
I'm currently playing a lvl 6 Ranger Hunter as an archer. I've had a pretty good run so far, but not sure if I should multiclass at some point into something like rogue. Also, if my Dex hits 20, should I switch to wearing light armor so I get my full dex bonus as armor class? I'm not sure if I understand how AC works in this game correctly. Thank you :)
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Showing 1-15 of 23 comments
Mike Sep 14, 2023 @ 1:14am 
If the light armor + dex bonus is higher AC than medium armor +2 then swapping to light is fine, generally they are about the same.

Light armor gives 13 AC, +5 dex = 18 AC.
Medium armor gives around 16 ac +2 dex = 18 AC.
There are 2 medium armors that give full dex, they are 14 and 15 base + 5 dex = 19 or 20 AC.

The best armors are more about the special abilities though. My rogue wears AC 10 armor that gives Advantage on dex rolls (called cats grace spell). So I succeed on stealth and lockpicking and stealing checks. If you ever want to rob a merchant blind, cast cats grace first and you will do much better. (or wear the cats grace armor). If I was playing on a higher difficulty I might swap to the 15 AC naga armor that allows full dex bonus before fights.

As to your multiclass question, Ranger 5 (you get a feat at 4, extra attack at 5) and Rogue 4 is pretty strong. Specifically assassin rogue and the sneaky ranger subclass. They each get bonus attacks and damage before a fight starts and on the first turn of the fight. Often you can kill 1-2 enemies before anything happens. I suggest the archery feat that gives +10 damage and -5 accuracy. Archer rangers get +2 accuracy so they can certainly afford it.

Look for rings that add +2 or more damage too. There are a few, some with conditions. There is also a hat that gives bonus damage vs hunters marked opponents I think.
Last edited by Mike; Sep 14, 2023 @ 1:33am
guppy Sep 14, 2023 @ 1:19am 
For AC - just use what ever gives you the most armor w/o disadvantage on stealth ( unless you don't rely on stealth, in which case go nuts )

Ranger pairs well with rogue(3) and/or figther(2) depending on play style if you want to multiclass.

a 'good' build depends on what your looking for really, you can go for either mobility/damage/control.

eg. for damage;
- grab 2x hand crossbows off of damon ( the theifling blacksmit )
- level 4 geat get sharp shooter
- get the ligthing boots under the windmill

2x hand crossbows lets you use your bonus action to deal more damage ( 1d6+1 + huntersmark + any other damage riders )

sharp shooter lets you take a -5 to hit in return for +10 damage ( can be toggled off if your struggling to hit a particular enemy )

the boots gives you 3 stacks of ligthing charges ( +1 to hit for each, you loose one each round ) this helps offset the -5 from sharp shooter quite a bit.
If you have rouge levels you can bonus action dash, if you don't but and are using hand crossbow you can use mobile shot to still get an attack in.

Overall while there are some truly awesome 2 hand options for your ranged slot, 2x hand crossbow is just objectively better because of all the damage rider options there are in the game.

I can already hear somebody screaming "but the bow that grants haste???" - either use a speed potion, have somebody throw it or use another character to cast haste on you. It's good - but an extra free attack of 1d6+1+dex+10+poisons+damage riders is just going to be more damage
guppy Sep 14, 2023 @ 1:23am 
I never did explain the 'damage rider' - it's bascially just effects from spells or gear that adds extra damage to each attack - like the +2 acid damage ring, the +1d4 psy damge when concentraing on a spell ( like hunters mark ) and so on :)
Snaef Sep 14, 2023 @ 1:27am 
You can buy medium armours that ignore the +2 from Dex limitation, first one I have seen is at the quartermaster at last light inn
And as a note to earlier comments, getting 5th level and extra attack shouldn't be ignored
Last edited by Snaef; Sep 14, 2023 @ 1:30am
Mike Sep 14, 2023 @ 1:33am 
Originally posted by Snaef:
You can buy medium armours that ignore the +2 from Dex limitation, first one I have seen is at the quartermaster at last light inn
And as a note to earlier comments, getting 5th level and extra attack shouldn't be ignored

fixed ty
id795078477 Sep 14, 2023 @ 1:49am 
Everyone praises hand crossbows and for good reason, But I've got to ask - how do you you make it work consistently when their range is so short? To engage from the distance where hand crossbows won't get disadvantage due to exceeding the normal range you'd have to go really, really close. 15 meters is often in a running distance of enemies later in the game.

For non-stealth builds it's probably not that big of a deal - though then "too close" becomes a problem too. But for stealth it's difficult to engage with such a short range weapon. Or is there some fix to this I don't know?
Mike Sep 14, 2023 @ 1:53am 
For my party, the barbarian has a pole arm and the 2 pole arm feats, so anytime an enemy tries to move they get hit and rooted.

The more important thing is the cloak you get on dark urge runs. It gives invis on kill. My hand xbow user has that and I always try to time their turn to finish someone off if possible. It helps that you get sneak damage while invis and the total DPS is so high with the +10 damage feat.
shogunsmurf Sep 14, 2023 @ 1:58am 
Originally posted by id795078477:
Everyone praises hand crossbows and for good reason, But I've got to ask - how do you you make it work consistently when their range is so short? To engage from the distance where hand crossbows won't get disadvantage due to exceeding the normal range you'd have to go really, really close. 15 meters is often in a running distance of enemies later in the game.

For non-stealth builds it's probably not that big of a deal - though then "too close" becomes a problem too. But for stealth it's difficult to engage with such a short range weapon. Or is there some fix to this I don't know?

Point is if you build something like 4 rogue / 5 ranger / 3 fighter, you can get like 6x attack with main and 2x with off hand in your opening, you can also use mist step to reposition etc etc and your actual melee chars should be able to intercept. Next to that the above config also allows for dual wielding, there is like medium armor piece with like 17 AC too and full + dex mod, lets assume 5 etc etc, that switching into melee isn't much of a issue.

Handcrossbow simply aren't meant for full ranged builds but more hybridish builds for dealing damage while you are closing distance or to shoot past the frontline to take out a caster for a normal dex build melee fighter.

The only way to solidly build hand crossbow ranged would be with misty step, but then you always lose a bonus action to repositioning instead of an other off hand attack, which is the entire reason why hand crossbows do so much damage.

As for the OP :

Theres 2 types of ranged builds you can go for, the war cleric / ranger / rogue variant or the ranger / rogue variant. War cleric will be more versitile but relies on buffing for damage out put, ranger / rogue has more base damage output but is less versitile (especially more limited in melee, where the war cleric can just go 2h or 1h and shield and get bonus attacks with main hand where ranger \ rogue can only bonus attack with off hand and the war cleric route is also less squishy )
Last edited by shogunsmurf; Sep 14, 2023 @ 2:02am
Beast of War Sep 14, 2023 @ 2:05am 
When i deploy a bow specialized Ranger ( for non-magic AoE damage ) it does not have to do Assassin rogue stuff, it often comes in the place of a ranged spell caster.....only kill enemies that go into melee range. Having dual daggers equipped meant as secondary weapons combined with the maximum DEX are more then sufficient to make that work extremely well.

When backstabbing is needed i only need to cast greater invisibility from another team member that can cast that, so no need for more advanced sneaking techniques. An invisible 2H warhammer paladin striking from the back is often just as lethal as an assassin rogue is, demanding a deep skill build.
guard65 Sep 14, 2023 @ 2:05am 
Still prefer the rogue assassin (3) / Ranger Grim (+) with Alert and Sharpshooter.

Currently the dual crossbows are getting the dexterity bonus on the off-hand attack but that may not and should not last forever. When that goes away the dual crossbow advantage fade into the night. IMAO.
Revan619 Sep 14, 2023 @ 2:09am 
Fighter has 3 attacks per action which if you are aiming to use a bow is probably best. With all the special arrows you actually dont need abilities from your class to absolute destroy most encounters. I personally prefer battlemaster but I believe one of the early clips of the devil fight was champion just spamming multi hit arrows with vampire lord damage buff to one turn it.

Ranger Hunter 11 gets a neat aoe that can be used on all your attack actions. You can use tadpole powers to use your bonus actions as attack actions. Black hole to group things so you can aoe the entire fight. Special arrows again can be used to kill bosses.

Personally I prefer a Hunter 5 Thief 3 mix with dual handcrossbows. This means you can get four attacks standard without tadpole powers. You get the additional D8 per round for colossus slayer. Hunters mark can increase your damage. With the sharpshooter feat each arrows deals an additional +10 damage. If you stack haste and bloodlust you have a great trash mob clearing build. Having high dexterity means you tend to always go first so can apply buffs/debuffs for the fight so your heavy hitting casters can shine. You can also set terrain spells to control the flow of the fight.

A lot of people like the gloomstalker ranger 5 mixed with assassin 3 but I feel like one turn of damage then being a worse hunter for the rest of the fight is not worthwhile. Especially as your high dexterity characters are better for setting up the fight than ending it in one turn because special arrows are in fact very limited. You cant set the pace of the battle with crowd control spells because after the first round you lose your gimmick.

For both the last two builds you can dip into fighter for action surge but id rather focus on 8/4 for getting feats. Leave the high burst DPS to the wizard/sorc/warlock because at the end of the day for you to do what they do you need to use consumables that are highly limited.

Originally posted by shogunsmurf:
The only way to solidly build hand crossbow ranged would be with misty step, but then you always lose a bonus action to repositioning instead of an other off hand attack, which is the entire reason why hand crossbows do so much damage.

You dont need that at all. for some reason shield applies AC even when using hand crossbows that round. Or at least it does on the character sheet. You can use sharpshooter and crossbow expert to never have disadvantage in melee. I dont really see any reason to not use them over a bow as they always get damage+dex+sharpshooter on bonus action attacks.
Last edited by Revan619; Sep 14, 2023 @ 2:14am
shogunsmurf Sep 14, 2023 @ 2:20am 
Originally posted by Revan619:
Fighter has 3 attacks per action which if you are aiming to use a bow is probably best. With all the special arrows you actually dont need abilities from your class to absolute destroy most encounters. I personally prefer battlemaster but I believe one of the early clips of the devil fight was champion just spamming multi hit arrows with vampire lord damage buff to one turn it.

Ranger Hunter 11 gets a neat aoe that can be used on all your attack actions. You can use tadpole powers to use your bonus actions as attack actions. Black hole to group things so you can aoe the entire fight. Special arrows again can be used to kill bosses.

Personally I prefer a Hunter 5 Thief 3 mix with dual handcrossbows. This means you can get four attacks standard without tadpole powers. You get the additional D8 per round for colossus slayer. Hunters mark can increase your damage. With the sharpshooter feat each arrows deals an additional +10 damage. If you stack haste and bloodlust you have a great trash mob clearing build. Having high dexterity means you tend to always go first so can apply buffs/debuffs for the fight so your heavy hitting casters can shine. You can also set terrain spells to control the flow of the fight.

A lot of people like the gloomstalker ranger 5 mixed with assassin 3 but I feel like one turn of damage then being a worse hunter for the rest of the fight is not worthwhile. Especially as your high dexterity characters are better for setting up the fight than ending it in one turn because special arrows are in fact very limited. You cant set the pace of the battle with crowd control spells because after the first round you lose your gimmick.

For both the last two builds you can dip into fighter for action surge but id rather focus on 8/4 for getting feats. Leave the high burst DPS to the wizard/sorc/warlock because at the end of the day for you to do what they do you need to use consumables that are highly limited.

Originally posted by shogunsmurf:
The only way to solidly build hand crossbow ranged would be with misty step, but then you always lose a bonus action to repositioning instead of an other off hand attack, which is the entire reason why hand crossbows do so much damage.

You dont need that at all. for some reason shield applies AC even when using hand crossbows that round. Or at least it does on the character sheet. You can use sharpshooter and crossbow expert to never have disadvantage in melee. I dont really see any reason to not use them over a bow as they always get damage+dex+sharpshooter on bonus action attacks.

AC from shield is applied if you are using your melee weapons, but switching from melee and ranged is a free action here (instead of a bonus action like on table top), hence always free + 2 AC than ye.

But crossbow expert as a feat ? hmmm with things like Alert and Resillent seems like a waste considering positioning can make up for the feat.
Jimmy Sep 14, 2023 @ 2:45am 
gloomstalker/assassin
causality Sep 14, 2023 @ 3:05am 
An arrow may have your name on it but a fireball is addressed to whom it may concern.
szczuromałpa82 Sep 14, 2023 @ 3:12am 
fighter/bard with bards multishot
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Date Posted: Sep 14, 2023 @ 1:05am
Posts: 23