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There’s tons of things to do in act 3, So reaching 12 is rather fast.
Just wait until lvl 12 with ansur if you found him difficult.
I happened to hit lvl 8 before reaching bg, on my first run, but now I think I will hit 9 and half ( more or less ) on my second run.
I think that get the helm will also trigger the dragon isn't it? But you can also find the secret passage to exit, and I did it at first and it works but I don't know what happens if you leave and come back because I reloaded to position the party better before combat start.
I believe if you don't do it, you can't get the sword of Balduran off his corpse, and Wyll won't or can't make the decision to become Grand Duke. It's necessary for one of his 'endings'.
Otherwise it's skippable, heck the whole Wyrmway is, but then you won't get the Helm of Balduran, either. You also miss the 'reveal' that Emperor is Balduran, not that it really matters, either.
As long as you're level 12, and this can be achieved shortly after you arrive on Baldur's Gate, if you played your cards right in Acts 1 and 2, you can basically deal with ANY threat the game throws at you. Particularly if you already got ALL the best weapons (except for Balduran's Sword and Balduran's Helm which are, precisely, guarded by Ansur ;) ).
Ansur is, literally a "sleeper", not only because he's asleep (lol) but also due to a car analogy: a "sleeper" is a car who looks like a family car on the outside and has sports car specs, performance wise. Meaning... It's a hard battle, harder than Orin (if you know how to deal with her weakness and definitely harder than pitiful Gortash) you should prep with lightning resistance and globe of invulnerability will help a lot, together with a good tactical grasp of the battle.
His story is also the reason why, at the end, I never join with the Emperor... Ansur was honourable, Balduran was not... Besides... Ansur is so much stronger than the Emperor that I wonder how the dude killed the dragon.
By the way... Three first things to do when you arrive in BG, not intiuitive, some you would consider things to do last... immo is:
1. Solve the dangerous toys quest: gives an AWESOME supply of explosives, including sort-of-RPG's which can be useful in various situations throughout the game.
2. Get Nyrulna (cheat the Djinn at the circus) - Absolute MUST DO
3. Loot House of Hope (EXCEPT FOR THE ORPHIC HAMMER - leave this for the end for an epic fight). There're 2 excellent items there which can be stolen without locking the place. But beware... Make sure you're not spotted stealing... Or else...
He is very easy to assassinate with a stealth rogue with poison and greater invisibility. You can take him down before he shields himself or uses his Avatar ability. But you miss out on some great dialogue between him and Karlach.
Anyway, I've found one interesting thing to this battle on Tactician -- he will summon this Black Fist of Bane during the battle which just floats in midair. When it drops - the Wiki says it damages anything underneath it - well, broad interpretation, I noticed it damaged characters that were standing like 30 feet away, LOL. Also, more annoying, the Wiki says it requires concentration, but for some odd reason stunning Gortash won't make it go away, and even more ridiculous, it still floats there after he is dead. You can't interact with then hand, so you can't banish it, damage it, etc.
The Manifestations of Tyranny buff anything hostile nearby. Just stay away from them, you don't need to destroy them. Anyway, his Reflectoguard reflects missile attacks but not spells, though his Avatar form does acquire additional resistances. The other most annoying thing about the fight on Tactician is the Concussion grenades can not only not be picked up and reused later, but you need to scoop & throw them immediately from the ground - however they usually still expode near your face, rather than the target. Annoying.
To be honest what party comp did you bring as well?
Why? These are some of the easiest bosses in the whole act only thing worth doing before GoTRASh is clear the foundry since it makes things much easier with the steel watch gone.
Compared to Ketheric and Orin, I found Gortash to be laughably easy, once I realized that you can toss the grenades back at him and his bodyguards before they detonate. Those things do a tremendous amount of damage!
On Balanced, I used to scoop them up and hold on to them for later. You can feed them to the Emperor's face that way later on.
However, for those willing to experiment with mods- that's me - I've found the latest grenades mod finally lets you acquire them even before facing Gortash. They are pretty much the best in the game, I get why you can't get them till the end, and why Tactician doesn't let you hold on to them.
Ring of Flinging (druid merchant) + Gloves of the Uninhibited Kushigo (return Behlen to his wife) + Tavern Brawler (feat) = even more damage!
Because events happen if you kill them.
If you kill both then civilians start turning into mindflayers in the streets.
I just mean save them for last so the story don’t auto-Progress before you are done with everything.