Baldur's Gate 3

Baldur's Gate 3

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Amplifier Apr 15, 2024 @ 1:27am
Did I face Ansur too early? *Act 3 spoilers*
I decided to go release Ansur with Wyll since the waypoint was conveniently located back at Wyrm's Fortress. That is until I faced Ansur himself and he turned out to be an unusually tough cookie. Is he spposed to be faced only after defeating Orin and Gortash or something? Did I jumble the order all up?
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Showing 1-15 of 16 comments
Draknalor Apr 15, 2024 @ 2:08am 
Orin & gortash are the last 2 things you should do in the game, After you’ve completed everything else.

There’s tons of things to do in act 3, So reaching 12 is rather fast.

Just wait until lvl 12 with ansur if you found him difficult.
Kappa Apr 15, 2024 @ 2:15am 
I think that also depends what level you are.
I happened to hit lvl 8 before reaching bg, on my first run, but now I think I will hit 9 and half ( more or less ) on my second run.
KRON Apr 15, 2024 @ 2:26am 
Originally posted by Kappa:
I think that also depends what level you are.
I happened to hit lvl 8 before reaching bg, on my first run, but now I think I will hit 9 and half ( more or less ) on my second run.
It's possible to reach level 10 before entering Act 3, though.
chrstnmonks Apr 15, 2024 @ 3:24am 
I done it at level 10 have protection from energy spell and lightning resist as long as you don't interact with his corpse you can go ahead and get the helm of baldrun also if you have mind blast you can knock him out of the air when he is doing his big AOE in phase2 you also get an achievement for that
seeker1 Apr 15, 2024 @ 3:35am 
Yeah, two things I've come to realize: when he takes off and is preparing to hit you with the electrical storm, I thought since he was "mid air" he could only be hit by ranged attacks, but in fact, you can still strike with normal ones; also besides protection from lightning, one way to survive his lightning storm is huddle under globe of invulnerability. I also believe anything that can stun him can block the blast.
Jarsonne Apr 15, 2024 @ 3:37am 
Originally posted by chrstnmonks:
I done it at level 10 have protection from energy spell and lightning resist as long as you don't interact with his corpse you can go ahead and get the helm of baldrun also if you have mind blast you can knock him out of the air when he is doing his big AOE in phase2 you also get an achievement for that
There's scrolls in the game. But also level 10 in Act is more first parts of Act 1. At first play, I initially gave up, one puzzling blocked me, so I did it more level 11/12.

I think that get the helm will also trigger the dragon isn't it? But you can also find the secret passage to exit, and I did it at first and it works but I don't know what happens if you leave and come back because I reloaded to position the party better before combat start.
seeker1 Apr 15, 2024 @ 3:43am 
AFAIK, the Ansur fight is only necessary in one key way:


I believe if you don't do it, you can't get the sword of Balduran off his corpse, and Wyll won't or can't make the decision to become Grand Duke. It's necessary for one of his 'endings'.

Otherwise it's skippable, heck the whole Wyrmway is, but then you won't get the Helm of Balduran, either. You also miss the 'reveal' that Emperor is Balduran, not that it really matters, either.
Jaeleth Apr 15, 2024 @ 4:03am 
Originally posted by OK:
I decided to go release Ansur with Wyll since the waypoint was conveniently located back at Wyrm's Fortress. That is until I faced Ansur himself and he turned out to be an unusually tough cookie. Is he spposed to be faced only after defeating Orin and Gortash or something? Did I jumble the order all up?

As long as you're level 12, and this can be achieved shortly after you arrive on Baldur's Gate, if you played your cards right in Acts 1 and 2, you can basically deal with ANY threat the game throws at you. Particularly if you already got ALL the best weapons (except for Balduran's Sword and Balduran's Helm which are, precisely, guarded by Ansur ;) ).

Ansur is, literally a "sleeper", not only because he's asleep (lol) but also due to a car analogy: a "sleeper" is a car who looks like a family car on the outside and has sports car specs, performance wise. Meaning... It's a hard battle, harder than Orin (if you know how to deal with her weakness and definitely harder than pitiful Gortash) you should prep with lightning resistance and globe of invulnerability will help a lot, together with a good tactical grasp of the battle.

His story is also the reason why, at the end, I never join with the Emperor... Ansur was honourable, Balduran was not... Besides... Ansur is so much stronger than the Emperor that I wonder how the dude killed the dragon.

By the way... Three first things to do when you arrive in BG, not intiuitive, some you would consider things to do last... immo is:

1. Solve the dangerous toys quest: gives an AWESOME supply of explosives, including sort-of-RPG's which can be useful in various situations throughout the game.
2. Get Nyrulna (cheat the Djinn at the circus) - Absolute MUST DO
3. Loot House of Hope (EXCEPT FOR THE ORPHIC HAMMER - leave this for the end for an epic fight). There're 2 excellent items there which can be stolen without locking the place. But beware... Make sure you're not spotted stealing... Or else...
Last edited by Jaeleth; Apr 15, 2024 @ 4:04am
seeker1 Apr 15, 2024 @ 4:33am 
So, what I've found is one weird thing about the Gortash fight:


He is very easy to assassinate with a stealth rogue with poison and greater invisibility. You can take him down before he shields himself or uses his Avatar ability. But you miss out on some great dialogue between him and Karlach.

Anyway, I've found one interesting thing to this battle on Tactician -- he will summon this Black Fist of Bane during the battle which just floats in midair. When it drops - the Wiki says it damages anything underneath it - well, broad interpretation, I noticed it damaged characters that were standing like 30 feet away, LOL. Also, more annoying, the Wiki says it requires concentration, but for some odd reason stunning Gortash won't make it go away, and even more ridiculous, it still floats there after he is dead. You can't interact with then hand, so you can't banish it, damage it, etc.

The Manifestations of Tyranny buff anything hostile nearby. Just stay away from them, you don't need to destroy them. Anyway, his Reflectoguard reflects missile attacks but not spells, though his Avatar form does acquire additional resistances. The other most annoying thing about the fight on Tactician is the Concussion grenades can not only not be picked up and reused later, but you need to scoop & throw them immediately from the ground - however they usually still expode near your face, rather than the target. Annoying.
Last edited by seeker1; Apr 15, 2024 @ 4:34am
lordmilier Apr 15, 2024 @ 4:48am 
You should be safe to do him if you are level 11+ in most comps just either break the crystals for resistance buff or get a scroll/ bring someone with gobe of invulnerability it lasts 3 rounds and his charge attack takes 2 rounds before it goes of.

To be honest what party comp did you bring as well?

Originally posted by Draknalor:
Orin & gortash are the last 2 things you should do in the game, After you’ve completed everything else.

There’s tons of things to do in act 3, So reaching 12 is rather fast.

Just wait until lvl 12 with ansur if you found him difficult.
Why? These are some of the easiest bosses in the whole act only thing worth doing before GoTRASh is clear the foundry since it makes things much easier with the steel watch gone.
Last edited by lordmilier; Apr 15, 2024 @ 4:51am
GrandMajora Apr 15, 2024 @ 5:04am 
Originally posted by lordmilier:
Why? These are some of the easiest bosses in the whole act only thing worth doing before GoTRASh is clear the foundry since it makes things much easier with the steel watch gone.

Compared to Ketheric and Orin, I found Gortash to be laughably easy, once I realized that you can toss the grenades back at him and his bodyguards before they detonate. Those things do a tremendous amount of damage!
seeker1 Apr 15, 2024 @ 5:13am 
Yeah, it's awesome on Balanced to do that, on Tactician you have to throw the grenades from the ground immediately, picking them up makes them explode. And if you try and throw them they usually explode closer to your face than your target.

On Balanced, I used to scoop them up and hold on to them for later. You can feed them to the Emperor's face that way later on.

However, for those willing to experiment with mods- that's me - I've found the latest grenades mod finally lets you acquire them even before facing Gortash. They are pretty much the best in the game, I get why you can't get them till the end, and why Tactician doesn't let you hold on to them.
GrandMajora Apr 15, 2024 @ 5:28am 
Originally posted by seeker1:
Yeah, it's awesome on Balanced to do that, on Tactician you have to throw the grenades from the ground immediately, picking them up makes them explode. And if you try and throw them they usually explode closer to your face than your target.

On Balanced, I used to scoop them up and hold on to them for later. You can feed them to the Emperor's face that way later on.

However, for those willing to experiment with mods- that's me - I've found the latest grenades mod finally lets you acquire them even before facing Gortash. They are pretty much the best in the game, I get why you can't get them till the end, and why Tactician doesn't let you hold on to them.

Ring of Flinging (druid merchant) + Gloves of the Uninhibited Kushigo (return Behlen to his wife) + Tavern Brawler (feat) = even more damage!
Draknalor Apr 15, 2024 @ 5:40am 
Originally posted by lordmilier:
You should be safe to do him if you are level 11+ in most comps just either break the crystals for resistance buff or get a scroll/ bring someone with gobe of invulnerability it lasts 3 rounds and his charge attack takes 2 rounds before it goes of.

To be honest what party comp did you bring as well?

Originally posted by Draknalor:
Orin & gortash are the last 2 things you should do in the game, After you’ve completed everything else.

There’s tons of things to do in act 3, So reaching 12 is rather fast.

Just wait until lvl 12 with ansur if you found him difficult.
Why? These are some of the easiest bosses in the whole act only thing worth doing before GoTRASh is clear the foundry since it makes things much easier with the steel watch gone.

Because events happen if you kill them.

If you kill both then civilians start turning into mindflayers in the streets.

I just mean save them for last so the story don’t auto-Progress before you are done with everything.
Amplifier Apr 15, 2024 @ 5:41am 
So I just read I shouldn't be killing Ansur until after rescuring Duke Ravenguard. Is this true? I read there's some bugs if you do it inversely (by killing Ansur first before the Iron Throne)
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Date Posted: Apr 15, 2024 @ 1:27am
Posts: 16