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I was considering doing the 1 Wizard / 11 Sorcerer multiclass, but then I realized that doing so would only give you 2 options for feats / ASI.
Granted, there's only a handful of feats in the game I actually like, but I can't max out my casting attribute if I take War Caster.
You want to multiclass sorc anyways with lock if not you are gone miss out your BiS armor piece in act 3 not to mention it grants you access to command.
In my experience, I've found taking the lightning staff from Waukeen's Rest pairs very well with Magic Missile, because you gain Lightning Charges for every missile that hits.
Meaning that not only will each missile deal bonus Lightning damage, but you'll be setting off those shockwaves every other time you cast it.
Also Sculpt Spells is strictly superrior to Carefull spell metamagic. Meaning you can just throw your fireballs nonstop in a fight if you want to.
The problem with BG3 is that it favors STR and CHA above other stats. In a meaning that they are the only stats you can rise to 24. Meanwhile i can only milk out 22 INT. Still there is a hat in the game that makes you use INT bonus for persuasion, so whatever.
P.S. I forgot that Wizard also can do the same with Curriculum of Strategy: Artistry of War spell. Which is even better.
I think the main thing is how you use them, they are both different types of tools to overcome different puzzles contained in the game.
Also, I'm over 40 so don't really know what "based" means.