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but.. act 1.. torch.. level 1 and d8+d4 already is amusing :)
You can get some fun synergy going with certain magic items for Mourning Frost though. You'd want boots with no slip and the ring from Last Light Inn at the very least.
Alright everyone here me out:
Shillelagh Salami that's also your Pact Weapon from Eldritch Knight, Duellist Fighting Style for +2 to make it d10 damage and you go 6 into Wildheart Barbarian so you can go Chimp Heart and blind anything that you throw Camp Supplies at (which Salami counts as).
Now you've got a d10 Salami with +2 damage when you're raging, that blinds when you throw it and always returns to your hand when thrown.
Am I cooking or am I crazy?
That sounds like a lot of fun to me.
Though.. even with the scaling d8,10,12 FORCE damage you're still stuck with a staff that wasn't really made with melee in mind at best.
I read up lore on the Mielikki (god i choose for my cleric, would have chosen Sylvanus but its not an option) - and apparently her clerics very commonly multiclass with either ranger or druid. After getting just one ranger level - my character felt more complete. And i now have proficiency in ALL int skills, which is nice for a gnome.
The only issue is kinda nonsensical stat spread for a ranger themed nature cleric - 8 str, 10 dex, 16 con, 16 wis, 14 int, 10 cha.
You can't throw a weapon empowered by Shillelagh.
However! You can make it all work if you follow this as your attack pattern:
For one target:
Action - Throw salami at target, blinds them (returns to your hand).
Bonus Action - Now use Shillelagh.
Extra Attack - Shillelagh Salami for 1d8+7 (at 20 Wis with Duellist) +1d6 Spores Necrotic dmg on the blinded target.
~ or ~
For multiple targets:
Action - Throw Salami at target, blinds them.
Extra Attack - Throw Salami at additional target, blinds them.
-Action Surge-
Extra Action - Throw Salami at additional target, blinds them.
Bonus Action - Now use Shillelagh.
Extra Attack - Shillelagh Salami for 1d8+7 (20wis&duellist) +1d6 Spores Necrotic dmg.
Or something similar to that.
If you're raging you obviously +2 damage to all of this, but an important thing to know is you do not need to be raging for your thrown Salami to inflict blind on targets.
So that's pretty cool. Though Salamis themselves don't have the "thrown" property so you're not doing tons of damage on the throw
Haven't tested any Dual Wielding capabilities, but things to know about that are:
Pact Weapons always return to your offhand regardless of which hand you threw them from when dual wielding.
Shillelagh doesn't care what hand your club is in, it will always empower it regardless (whereas it needs to be in your main hand at the time of first activating EK's bind weapon).
I dont like stealth (and this character cant stealth) so gloom stalkers is a no no, and hunter is kinda basic. Hunter will be better with cleric 9 / ranger 3 though, as its best feature is doing 1-8 extra damage once per turn which also synergies with clerics 1-8 extra elemental damage once per turn.