Baldur's Gate 3

Baldur's Gate 3

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craig234 Feb 15, 2024 @ 4:18pm
Wild Magic Barbarians look underwhelming
Agree or make a case they're better than that?
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Showing 1-7 of 7 comments
OnlyOffensive Feb 15, 2024 @ 4:30pm 


its GOOD for multiclassing, especially on DW character that stack extra damage and its GOOD if you play with minimum casters OR make a very very clever positioning, probably use spells before going melee with it.

Its effects are unique to barb and quite powerful. Its not a straightforward class, but if used properly proficiency on saving throws? If you gnome? Yes please, you immune to magic.
Last edited by OnlyOffensive; Feb 15, 2024 @ 4:40pm
Eden Feb 15, 2024 @ 5:11pm 
They are fun.

If you're min/maxing though Beserker barb with a returning weapon is by far the strongest and it's not even remotely close.
Govi Feb 15, 2024 @ 5:12pm 
Originally posted by Eden, Organic Algorithm:
They are fun.

If you're min/maxing though Beserker barb with a returning weapon is by far the strongest and it's not even remotely close.
So does that get the benefit of brawling but also getting to throw something that hits hard?
OnlyOffensive Feb 15, 2024 @ 5:43pm 
Originally posted by Govi:
Originally posted by Eden, Organic Algorithm:
They are fun.

If you're min/maxing though Beserker barb with a returning weapon is by far the strongest and it's not even remotely close.
So does that get the benefit of brawling but also getting to throw something that hits hard?

Yes you get benefits of tavern brawler, you equip 1d4 throwing damage items + enraged throw knocks targets prone, from my expirience almost 100% chance
craig234 Feb 16, 2024 @ 2:40am 
Fun is good, a minor spell didn't sound very fun. Feats seem intresting, it's tempting to boost STR and CON; and tavern brawler; and crit at 19 for half-orc. Yeesh.
Last edited by craig234; Feb 16, 2024 @ 2:45am
craig234 Feb 16, 2024 @ 2:41am 
Are INT or WIS an issue for the wild spells?
Fluffykeith Feb 16, 2024 @ 2:47am 
Originally posted by craig234:
Are INT or WIS an issue for the wild spells?


According to the BG3 wiki, Barbarians use Charisma as their Spellcasting ability for the purposes of determining spell save DC.

Wild magic Barbs are fun because they’re unpredictable, but that can sometimes backfire…and any spells etc they get from the Wild Magic Surge are bonus actions so you don’t get to use them on the turn in which you rage (because Rage is a bonus action).

Some of the spellcasting abilities (like summoning an exploding Flumph) are pretty meh, but there’s one that’s a bonus action teleport which is hilarious, and ones that boost your weapon damage etc.

Last edited by Fluffykeith; Feb 16, 2024 @ 2:50am
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Date Posted: Feb 15, 2024 @ 4:18pm
Posts: 7