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I mean there are strategies for killing bosses from greater invis passing checks and they cant do anything, idk if thats fixed and its dumb, but it exists ( ed )
This is totally accurate in BG3, but again, in D&D itself, or tabletop, stealth is much more important to a rogue and a party. You sneak into the well guarded castle -- 5 people do not assault a keep and win easily because the enemy are morons who only come at you a few at a time with no alarm (even shout/ring a bell etc) system or anything. It would be like the gnoll fight of act 1, where the hyena books off to get more guys on you rather than stay to gnaw your ankle. Of course, in such an endeavor, you can silence yourself AND invisible yourself at higher levels, being virtually free from armor noise or other problems.
Man, tell me you are a DMs worst nightmare without telling me your DM hates you...
If a DM requires his players to play poorly, on purpose, he's doing something very wrong.
Light armor is super important for rogue types that rely on in combat stealth to set up combos with other PC's.
At the end of the day, it's really all about style of play. I use significantly less resources per play utilizing stealth than I do when not.
The thief is the only class AFAIK that gets an additional bonus action, which through various items can be used as literally just another action, and as far as the (exploitable) mechanics of this game, you can solo most of the content with just a thief because of the combination of bonus and cunning actions and there's nothing any of the enemies can do. As far as the tabletop, yeah, it's kinda poopoo and mainly for utility.
The thief is also the only subclass that can pickpocket everything in the game with 100% success by the end, which is another piece of exploiting this very exploitable game.
That's the point. Exactly. **Better** armor is actually *better,* but restricted to martial classes. It's working by design.
Also dodge and defense is generalized in AC by design. It works. Trying to separate "dodge" as its own category makes very little sense.
it might be a partial limitation if you had to cast mage armor yourself. but due to game design choices it is easily cast by one of your hirelings.
btw my thief loves The Graceful Cloth. +2 dex and increase jumping distance.
Overall the problem is more with what they chose to do with light armor, with it mostly only buffing stealth in some way, over actually managing to do anything. Which is more notable when you compare it to Medium armor that is built in to give you your full Dex bonus to AC or Heavy armor that just gives you either blade ward or proficiency with it while you're wearing it. Of course light armor is going to look bad when the best of it isn't even doing a fraction of what the mid tier medium and heavy armors were doing when you got them way sooner.
No... Medium armour that gives 15AC is worse than medium armour that gives 17AC but medium armour and heavily armour properly compete with one another. Hell, even cloth armour competes with heavy and medium armour due to unarmoured defense. Explain to me how it makes logical sense to have clothing being better than light armour from anything other than the armour being in need of a buff.
Because being so unencumbered, a trained specialist is leveraging their ability to duck, dodge, and weave rather than turn their shoulder and take blows off the reinforced metal bits. It's simple and it's logical. Things have different value for a reason - for both role-playing and logical reasons.
You might find a set of ring-mail armor which is normally just inferior to a set of plate armor, but you might choose to use the ring-mail instead because someone happened to enchant it with a powerful magic. You won't have the pure defense of the mundane plate armor, but you will have, say, the ability to use your reaction to negate all damage from a single melee attack.
Or you might use the ring-mail because that's what your character found in the dark pits of the dungeon he woke up in. There's no reason to make everything exactly like everything else, or to remove something from the game just because it's factually inferior to another option.
It's a give and take. Otherwise, you can just say, screw it, everyone gets 20 AC. But what fun is that?
Light armor is NOT supposed to be "transmog" heavy armor. It's not supposed to be desirable over literally better armors unless some skill or inherent magic makes it so.