Baldur's Gate 3

Baldur's Gate 3

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Stray952 Mar 30, 2023 @ 7:08am
Does blindness work?
Not a DnD guy, but in game Blinding, which is a flippin' lvl 2 spell, seems to only work for one turn, and it certainly doesn't limit attacks to 4.5 meters as described. I just blinded one of the Hag Pawns and it immediately ran across the map and nailed Astarion with an attack and then hamstrung him from across the map.
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Showing 1-15 of 25 comments
larhtas Mar 30, 2023 @ 7:15am 
I remember that the spell was horrible strong in DD3. When you were affected by the spell blind you were blind forever until magical cure. That was horrible.
Now the spell accept a constitution save at the end of every turn, it's like not super great in comparison.
So it might be because at the end of the turn of the character this very character has succeeded his saving throw? You should check on the dialog box if it is the case.
Gaius Mar 30, 2023 @ 7:18am 
Originally posted by Stray952:
Not a DnD guy, but in game Blinding, which is a flippin' lvl 2 spell, seems to only work for one turn, and it certainly doesn't limit attacks to 4.5 meters as described. I just blinded one of the Hag Pawns and it immediately ran across the map and nailed Astarion with an attack and then hamstrung him from across the map.

I think it limits ranged attacks to that range, it doesn't actually makes the character behave as if he didn't have knowledge of what is happening outside of his vision range.

I might be wrong tough, I felt like it was worhless the first time I tested and never got it again.
wtiger27 Mar 30, 2023 @ 7:48am 
Originally posted by Gaius:
Originally posted by Stray952:
Not a DnD guy, but in game Blinding, which is a flippin' lvl 2 spell, seems to only work for one turn, and it certainly doesn't limit attacks to 4.5 meters as described. I just blinded one of the Hag Pawns and it immediately ran across the map and nailed Astarion with an attack and then hamstrung him from across the map.

I think it limits ranged attacks to that range, it doesn't actually makes the character behave as if he didn't have knowledge of what is happening outside of his vision range.

I might be wrong tough, I felt like it was worhless the first time I tested and never got it again.

This is my experience also. Not worth using, when other spells are more effective in doing the same basic thing.
Lord Adorable Mar 30, 2023 @ 8:13am 
Originally posted by wtiger27:
Originally posted by Gaius:

I think it limits ranged attacks to that range, it doesn't actually makes the character behave as if he didn't have knowledge of what is happening outside of his vision range.

I might be wrong tough, I felt like it was worhless the first time I tested and never got it again.

This is my experience also. Not worth using, when other spells are more effective in doing the same basic thing.
Yup. Blindness kinda sucks in this game. Better off choosing almost anything else.
KalDrax Mar 30, 2023 @ 9:05am 
yes and no, seems to work pretty well when a mob casts it on char but does not seem to have much if any effect when chara's cast on mob. there are several spell like that
Last edited by KalDrax; Mar 30, 2023 @ 9:06am
Indure Mar 30, 2023 @ 10:31am 
I thought blindness:
1. Limited attack range
2. Gave disadvantage on attacks
3. Allowed advantage on all attacks made against you.

Seems legit in my opinion.
It's great for not having the bosses beating you down with the disadvantage it gives them. If you put it on a minion, the importance of that is far more situational and isn't really worth the spell slot when you can just kill them with your cantrips instead.
IgnatiusJ.Reilly Mar 30, 2023 @ 11:26am 
Yes, it doesn't prevent ranged attacks or spell-casting in any way, but does impose disadvantage to those attacks and offers advantage when attacking a blinded creature. Sometimes, the descriptions are less than useless.
Moifaso Mar 30, 2023 @ 12:18pm 
It gives the target disadvantage on all attacks and gives you advantage on all attacks agaisnt said target. It's a strong spell but is kinda wasted on minions
Gaius Mar 30, 2023 @ 6:50pm 
Originally posted by IgnatiusJ.Reilly:
Yes, it doesn't prevent ranged attacks or spell-casting in any way, but does impose disadvantage to those attacks and offers advantage when attacking a blinded creature. Sometimes, the descriptions are less than useless.

Indeed. It sounds like a nice debuff, but not at all what I'd guess from the term "blindness".
Gaius Mar 30, 2023 @ 6:51pm 
Originally posted by Moifaso:
It gives the target disadvantage on all attacks and gives you advantage on all attacks agaisnt said target. It's a strong spell but is kinda wasted on minions

And considering the structure of the EA encounters, I think MAYBE one or 2 enemies deserve a debuff instead of being burned down by damage spells.
Stray952 Mar 30, 2023 @ 8:02pm 
Originally posted by Gaius:
Originally posted by Moifaso:
It gives the target disadvantage on all attacks and gives you advantage on all attacks agaisnt said target. It's a strong spell but is kinda wasted on minions

And considering the structure of the EA encounters, I think MAYBE one or 2 enemies deserve a debuff instead of being burned down by damage spells.



Maybe blindness should be renamed mildly watery eyes to reflect that it only gives disadvantage, and doesn't, in fact, limit the enemies ability to perform ranged attacks to 4.5 meters.

IRT your comment, Facts.

I was reading a guide about how to complete helping the widow after Auntie Ethel. The guide was super long, talked about her duplicating her self and all this crazy stuff I never even experienced.

Hit her with a silence bubble and ensnared her, I think she died in like 2.5 turns. The power gap between the Gith patrol and everything else I've encountered has me scratching my head.
Hobocop Mar 30, 2023 @ 8:07pm 
Originally posted by Gaius:
Indeed. It sounds like a nice debuff, but not at all what I'd guess from the term "blindness".

Depends on the spell or attack in question. Because you don't actually need to be able to visually see a target to make an attack against them, and whether or not a spell needs you to be able to see your target depends on the spell in question. Fire Bolt, for example, has no clause denoting it targets a creature you can see, only that they are within range.
Gaius Mar 30, 2023 @ 9:44pm 
Originally posted by Stray952:
IRT your comment, Facts.

I was reading a guide about how to complete helping the widow after Auntie Ethel. The guide was super long, talked about her duplicating her self and all this crazy stuff I never even experienced.

Hit her with a silence bubble and ensnared her, I think she died in like 2.5 turns. The power gap between the Gith patrol and everything else I've encountered has me scratching my head.

Ethel is almost a puzzle. I kill her in one or a few turns in the Hut every time I don't need the extra point, you just need a way to stop invisibility (i.e. moonfire) and ensnare, then burn her down.

If you want the hair, you're tight, silence and ensnare, if ensnare does't work, have a character with magic missiles to kill all images or hit false Mayrisa without the risk of killing her.

But of course, the first time I did this fight it was hell. Not only back then we had a lot less magic items and weapons didn't have weapon skills yet, I reach her damaged by those annoying traps on the way down. You can't judge an encounter by metagaming it, I feel it's a fair, hard encounter for first timers.

(I'd still not use blind on her in that first try, because you need a lot of resources to do all mechanics anyway).
Gaius Mar 30, 2023 @ 9:54pm 
Originally posted by Hobocop:
Originally posted by Gaius:
Indeed. It sounds like a nice debuff, but not at all what I'd guess from the term "blindness".

Depends on the spell or attack in question. Because you don't actually need to be able to visually see a target to make an attack against them, and whether or not a spell needs you to be able to see your target depends on the spell in question. Fire Bolt, for example, has no clause denoting it targets a creature you can see, only that they are within range.

Imagine a blind person. You are in stealth, with a melee weapon. Or Astarion with a knife, doesn't matter.

Do you have just ADVANTAGE to hit that person? Mind you it's not Daredevil, you are trying to hit a blind person by surprise.

At very, very least you should lose the DEX bonus too, you cannot dodge, parry or block the unseen attack.

Other scenario. A blind person with a knife. You yell at that person, who runs towards you striking the air. Would you be hit AT ALL unless you could not move?

Blindness should be a MUCH harsher incapacitation. Even running at max speed without tripping would be impossible. Hell, even walking at normal speed without training and a cane or someone guiding you would be dangerous.

It might be ok in terms of spell balance (in very specific situations, usually it's not as this thread shows), but the name doesn't reflect how impaired someone actuallt blind would be. I agree with this:

Originally posted by Stray952:
Maybe blindness should be renamed mildly watery eyes to reflect that it only gives disadvantage, and doesn't, in fact, limit the enemies ability to perform ranged attacks to 4.5 meters.

So... pepper spray maybe?
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Date Posted: Mar 30, 2023 @ 7:08am
Posts: 25