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Now the spell accept a constitution save at the end of every turn, it's like not super great in comparison.
So it might be because at the end of the turn of the character this very character has succeeded his saving throw? You should check on the dialog box if it is the case.
I think it limits ranged attacks to that range, it doesn't actually makes the character behave as if he didn't have knowledge of what is happening outside of his vision range.
I might be wrong tough, I felt like it was worhless the first time I tested and never got it again.
This is my experience also. Not worth using, when other spells are more effective in doing the same basic thing.
1. Limited attack range
2. Gave disadvantage on attacks
3. Allowed advantage on all attacks made against you.
Seems legit in my opinion.
Indeed. It sounds like a nice debuff, but not at all what I'd guess from the term "blindness".
And considering the structure of the EA encounters, I think MAYBE one or 2 enemies deserve a debuff instead of being burned down by damage spells.
Maybe blindness should be renamed mildly watery eyes to reflect that it only gives disadvantage, and doesn't, in fact, limit the enemies ability to perform ranged attacks to 4.5 meters.
IRT your comment, Facts.
I was reading a guide about how to complete helping the widow after Auntie Ethel. The guide was super long, talked about her duplicating her self and all this crazy stuff I never even experienced.
Hit her with a silence bubble and ensnared her, I think she died in like 2.5 turns. The power gap between the Gith patrol and everything else I've encountered has me scratching my head.
Depends on the spell or attack in question. Because you don't actually need to be able to visually see a target to make an attack against them, and whether or not a spell needs you to be able to see your target depends on the spell in question. Fire Bolt, for example, has no clause denoting it targets a creature you can see, only that they are within range.
Ethel is almost a puzzle. I kill her in one or a few turns in the Hut every time I don't need the extra point, you just need a way to stop invisibility (i.e. moonfire) and ensnare, then burn her down.
If you want the hair, you're tight, silence and ensnare, if ensnare does't work, have a character with magic missiles to kill all images or hit false Mayrisa without the risk of killing her.
But of course, the first time I did this fight it was hell. Not only back then we had a lot less magic items and weapons didn't have weapon skills yet, I reach her damaged by those annoying traps on the way down. You can't judge an encounter by metagaming it, I feel it's a fair, hard encounter for first timers.
(I'd still not use blind on her in that first try, because you need a lot of resources to do all mechanics anyway).
Imagine a blind person. You are in stealth, with a melee weapon. Or Astarion with a knife, doesn't matter.
Do you have just ADVANTAGE to hit that person? Mind you it's not Daredevil, you are trying to hit a blind person by surprise.
At very, very least you should lose the DEX bonus too, you cannot dodge, parry or block the unseen attack.
Other scenario. A blind person with a knife. You yell at that person, who runs towards you striking the air. Would you be hit AT ALL unless you could not move?
Blindness should be a MUCH harsher incapacitation. Even running at max speed without tripping would be impossible. Hell, even walking at normal speed without training and a cane or someone guiding you would be dangerous.
It might be ok in terms of spell balance (in very specific situations, usually it's not as this thread shows), but the name doesn't reflect how impaired someone actuallt blind would be. I agree with this:
So... pepper spray maybe?