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a really stupid one or the genre that it is
it doesn't matter how well you do it it's going to ♥♥♥♥ you over
plenty of games talk about "huge armies" and then don't make you fight the entire damn thing
you could literally be the stealthiest being alive and all of the enemies will still aggro on you
it's straight up bad design
There are also chandeliers in the celling you can use to drop on the enemies. Or you can climb the ladder and just attack from the rafters.
Or you can use all of them at once + Lump's War Horn.
The Goblins have numbers, you have the power of creativity. Use it and their numbers will count for nothing. You can't win with brute force alone in this game and it establishes that very quickly.
these fights already take a long time
why would i want to spend 30 minutes killing a bunch of enemies that give you ♥♥♥♥♥♥♥♥♥
wow 20 gold worth of items to sell
so cool
you can destroy all the dums in the hobgolins room, and kill him from the rafters by shooting him into the pit and all the enemies on the map get hostile.
even if the door is shut and you kill every other goblin in the room, the entire zone simply becomes hostile.
killing the priest in in her room, even with people 5 feet away, is still silent (assuming she doesn't shout for help, which is the same as the drums)
the 10- 15 goblins in the main room are the problem
lore doesn't trump gameplay
the goblins are boring to fight and give you ♥♥♥♥♥♥♥♥♥ for rewards
it's not worth my time for them to force me to fight 15 to 20 goblins just to leave
well
i guess that works
makes no sense to me but whatever
i was fighting the 3 goblins above the spider's