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翻訳の問題を報告
Just for future reference if you are going under 10 you may aswell just go right down to 8 as 8 and 9 both give -1 modifier to the stat.
Somewhere in the first half or so of act 1, I picked up a buff called Favorable Beginnings and my main gets +3 to their first interaction with any particular NPC, which is typically a Persuasion check of some kind.
As for Sorc > Wizard, I think that's a mistake. BG3 just erases the biggest downsize to spell memorization, in DnD you need to camp and study your spellbook to change spells. In BG3 you just switch them out whenever you want outside of combat. So there's no need to memorize Feather Fall ... you just swap Feather Fall in, jump into the pit, swap Feather Fall out. I almost always prefer spontaneous casters in DnD, but in BG3, memorized casters are just better.
I actually think the bigger issue is Sleight of Hand. Sure if you want to drag Astarion around or play a rogue yourself it's fine. But if you don't, you need good DEX on your main because there's locks and traps everywhere. Definitely a big issue if you wanted to use CHA as your secondary stat.
I mean, what ACTUALLY is the point of having a custom MC if the whole time you're playing as a party member?
Whilst you have a point everyone builds at least some dex for a +modifer.... well apart from tavern brawler monk I guess.
Whilst it wouldn't be as good as rogue with its expertise a +2 modifier with a proficiency should be enough to give anyone a fair decent slight of hand boost if they want it.
Ofc that doesn't make your point irrelevant but building into charisma when its not a class stat is ofc going to reduce other things that might be more helpful. Not just slight of hand it's also reducing your armour class for a modifier to dialogue.
Sure having a party leader with charisma comes with benefits.... but so does having a party leader that's great with slight of hand, perception or insight none of which are charisma based this goes on to dex, strength and int or hell even class and race checks too.
It's not the be all and end all of dialogue.
This is only ever feels forced if the player is not interested in looking for other options outside of passing a persuasion check.
In fact why I like BG3 is because my low charisma TaV can get by without it. There are so many ways you composite for the lack of it, it just depends what you are doing.
Heck I even convinced them to use toadpods, all of them (expect Halsin who can't, without any persuade modifiers with my low Char, near the start of Act II
And put all that aside you have skills that can boost your chances, that can be purchased as scrolls or potions, if you don't have support char or item to bolster them
The game doesn't punish your choices, and I stay by that, because I made plenty of suboptimal ones and never felt like, oh damn, I will have to re-roll from scratch everything.
Sure some things will be harder, based on what you do and some stats are straight more useful in various situation, rather than being situational, but overall you can really do whatever you want, even at the cost of having to do a bit extra in some cases.
A group led by a Barbarian should be bullying people and dropping bodies to get their way, while a Rogue or Bard led group will charm and deceive their way through these situations. It's what gives each playthrough flavor.
I always lead conversations with my MC and let his proficiencies and personality dictate how things play out. This game does have a lot of class and proficiency specific dialogue options/checks, and you miss out on them if you're using the same CHA character to have every conversation in every playthrough.
You can put 14 or 10 in wisdom for the insight if you want. I've gone 8 str, 16 dex, 14 con, 10 wis, 8 int, 17 cha, and level 4 +2 cha and +! hag reward for 20 Cha, and drow race so also perception, but 10 wisdom so meh, Insight if ever needed can be save scummed and it isnt as common as the CHA skills.
Also I don't have deception proficiency as I went Dark Urge so your background is stuck as intimidation and medicine.
However, if do NOT want a FULL good run OR you want other ways of playing the good run - you can whatever you want.
As an example, Wizards have high intellect, thus, when they skill check investigation, they can have their own ways to do stuff peacefully or get good reward.
Yes, Charisma characters suit better for clean good guy. But not essential for it.