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If you went dex I would point that being the major culprit. I recommend you at least trying a Respec into STR (with Tavern Brawler) and see if that solves your problem. You can always revert to a previous save if it doesn't or you want to do further testing.
Beating the ♥♥♥♥ out of any poor fool who comes within arm's reach of me.
the dc check is dictated by your wisdom so you must have it high. the opposing check is dictated by strenght, so high str enemies will be highly resistant.
imo, even tho larian buffed monks significantly, it was done in a haphazard way:
unlike other martial classes monks still have no way to apply +attack and damage buffs that come from enchanted weapons to their fist attacks.
they also, unlike spellcasters, don't have any way to increase their dc check outside of wis increase, which can only go so far.
thus monks feel ok and even strong in early game, when magic items are few and weak, but start falling short after midpoint, when martials are getting their +2s and spellcasters are able to reach 20+ dc.
Same i'm Monk/ rogue, i found a flaming staff and i seem to kick ass
(Btw OP, everthing works fine, even stagger)
Mine has 29~58 unarmed damage, and 20 AC, 4 hits per turn, biggest dps of my party (Thief Rogue[and bit fighter], Rogue Gloomstalker[and bit fighter], EvoGale and the master piece Monk Rogue Fighter lol)
https://i.imgur.com/N7zJXc6.jpg
- with +11 to hit it's essentially a 50/50 whether or not he'll hit an actual enemy (someone with 20+ ac) so that big number damage gets cut in half.
- with 17 dc he can't consistently control enemies since average check bonus is around +9.
- and at 21 ac he also has less survavibility than any other member of my party.
for comparison here's end game ranger tank with all phys resist and flat -5 to all damage:
https://i.imgur.com/ThsVOdK.jpg
control bard with 25 dc:
https://i.imgur.com/gxDbo7O.jpg
and dd battle master that only misses on 1:
https://i.imgur.com/RvI2GPu.jpg
thus, pretty much like in pnp, monk struggles with his role because he has none. at high level he's painfully average at everything. whatever he does - others can do better.
and the saddest thing is: this issue shouldn't exist because it's been solved for years now in pathfinder. with hand wraps. you use hand wraps to provide enchantment bonus for monks, giving them their weapon slot, thus enabling them to itemise on par with other classes.
monk is great early game. he essentially carried me till level 5. and he's perfectly fine till level 8. but afterwards he starts to struggle. at 12 he's either reduced to chaff enemy duty or needs to be enabled.
at least that's my experience. mb i missed some crucial items somewhere, but i highly doubt it.
Im in the middle of the combat, so he is using giant hill, thats why 27 str, but he has 24
https://imgur.com/a/6Xft6bB
you also showcase having advantage which, from what i can see, comes from hiding, which costs an action or a bonus action, which in turn reduces the amount of strikes you can put out. i also don't even know why you do it since you only have 10 dex, which governs stealth.
am i missing something?
also why mage armor? it's 13+ dex which in your case is 0, so simply 13. while unarmored defense gives 10+ dex +wis so 14 in your case.
mage armor literally does nothing, no?