Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
nah actually there are only standard rules and officially licensed books which will run you up money, you are talking about illegally pirated sites and mixes of homebrew that is not ever going to be a healthy way to learn it for a newer player.
i have had to go to fextra life 138 times to look up things about the game because you cant see subclass options and what they get later anywhere in the game (which is wild), and look at how various parts interacts, and im even familliar with the game.
Cool. Now pay me $60 to go look up something for me.
if they didnt make spells then level 13 wouldnt be a problem. but they would need to make 7th level spells to accomodate for it.
All of your complaints are so ♥♥♥♥♥♥♥ petty.
Based on your comments and the number of issues you have. Your post does not come across as someone who likes the game, in fact the complete opposite is inferred.
nothing is inferred, you want to infer from it, that is different.
You can both enjoy a game, but have problems with it.
both things can be true at the same time. Seems you are unable to understand that things are nuanced in the world. Nothing is simply black and white.
i see a lot a critics about inventory management , i don't get it ..oO . perso i feel their inventory system great , let me explain
1) drag and drop feature ,
2) contextual menu with player can add to personnal slot bar , other party member , and many other options craft , or user like this 're avalable
3) a search option
4) filter for each category / and can be orderer by type ..
5) memory of each item position on inventory and for each filter
5) player car enlarge any info tooltips for each item on inventory
i want really to know what for some few players , inventory management is horrible ..? what feature lacking ..?
the only thing may be that can feel a bit off , to find "trash/junks" item :)
but pro tips ; use the filter on inventory
Yet they are not incorrect assessments. That is why you have no rebuttal or argument. Just come to complain that someone doesnt think its perfect. Which it isnt. Its still good, but the game feels ultimately rushed, and to some degree unfinished.
You raise a good point here, but I may be coming at it from the opposite side. Games that only offer mechanically interesting loot instead of "number goes up" loot tend to have far more interesting choices than games that have the opposite. "Do I want x ability, or y ability?" is actually worth spending a little mental energy on. "Number goes up" is of course useful but certainly not interesting or even satisfying to me. I can't see those numbers when I'm making use of them, they just happen in the background, and there's never a choice—the higher number is always better.
Wherein coming across the opportunity to use an item ability that my character would otherwise have no access to in this playthrough and having an interaction I wouldn't have had otherwise is definitely satisfying.
Having both types of loot in the game lets people who prefer one or the other do their thing unimpeded, and can also leads to interesting choices such as choosing between a nifty abilty and a rockin' stat boost.
3. All choices lead down the same path - The game is exceedingly linear, to the point that very little matters with your choices, there are usually two outcomes for any event and potentially a third in some cases. Underwhelming. Also Endings ...there are literally like 5 endings...All of which have you do the exact same thing basically.
4. ACT Quality - Act 1 was so frontloaded with the most fleshed out experience, act2 and act 3 feel ultimately rushed. They just quest dumped all over act 3 to make sure you hit level 12 before the final boss , otherwise 90% of what you do in the game is inconsequential.
9. Baldurs gate. Firstly its not one instance. They lied. Secondly, the quests here are abysmal and so are the rewards for the most part, Most of them feel detached from the story or your progress and feel forced to make sure you level up. There are a few little gems here and there.