Baldur's Gate 3

Baldur's Gate 3

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Fast Aug 13, 2023 @ 8:48am
5
10
6
5
2
13
Now the honeymoon period is over...
What are your gripes with the game.

Personally mine are...(related to tactician difficulty mostly)

1. Difficulty - the game is far too easy and needs sliders and difficulty options like WOTR or some such

2. Enemy Diversity - It seems like a rather lazy D&D game when more than 80% of the enemies are either basic undead, or standard races, there are so few actual monsters, The Monster Manual and Mordekainens have around 600 monsters in them, and in this game there is about 30-40 ish.

3. All choices lead down the same path - The game is exceedingly linear, to the point that very little matters with your choices, there are usually two outcomes for any event and potentially a third in some cases. Underwhelming. Also Endings ...there are literally like 5 endings...All of which have you do the exact same thing basically.

4. ACT Quality - Act 1 was so frontloaded with the most fleshed out experience, act2 and act 3 feel ultimately rushed. They just quest dumped all over act 3 to make sure you hit level 12 before the final boss , otherwise 90% of what you do in the game is inconsequential.

5. Front loaded mechanics and systems - Simply put, the dump of scrolls, potions, early level cap and various other things, mean casters are generally speaking going to be weaker in this game. Martials get better items, better scaling at these levels, and can output more damage than any caster per round. Further to this, is the scaling of Spell DC for players is so much low than the Hit Die increases martials can get, meaning the higher level you get, the weaker your casters get (specific to tactician). This means that more frequently than not enemies are going to scale to a point where they will always win asgainst your spell dc or have a significantly higher chance than your martials to simply hit them.

6. Itemization Its not great, some classes are going to get incredible item combos and insane builds as early as the first 2 hours whilst others, are going to struggle for 90% of the game before they get something good. It feels bad when you are playing a class that doesnt benefit from anything for multiple hours, whilst if you played something else you would make life much easier, there needs to be some balance here.

7. Narrative. Its pretty bad tbh, the whole tadpole thing feels forced, only shadowheart is loosely tied to the main plot, the companions are dull annoying people with very little depth. The best character in the entire game is raphael by far but hes an evil option unless you opt to kill him and hes not a companion and more of a side narrative.

8. Visuals, They defo could have been better. Dunno what else to say, if defo has that 2013 vibe.

9. Baldurs gate. Firstly its not one instance. They lied. Secondly, the quests here are abysmal and so are the rewards for the most part, Most of them feel detached from the story or your progress and feel forced to make sure you level up. There are a few little gems here and there.

10. Combat, excessively long due to no animation or speed up options. just add some.
Enemies are generally speaking stupid af. For the most part its sort of well implemented but the idea of balance, spell balance, concentration , and generally QOL during combat apparently went out the door.

11. Inventory. Erm.....I know there is some filters but my god there should be containers named for each item type.... Weapons, scrolls, pots, armor, misc, etc that automatically add to them , you should also be able to assign specific items to always be wares when u loot them.
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Showing 16-30 of 335 comments
Zouls Aug 13, 2023 @ 9:33am 
Originally posted by zeddekus2020:
Originally posted by Drake:
The UI. I can forgive a lot of things because a game is a work of art and everyone has its vision.
But UI, that's pure engineering. There is no excuse in 2023 for an UI like this. There are schools, tutorials, courses, seminars. If you're bad at UI designing, get better or change your field...

It's too small (inventory screen takes less than half of the screen for not reason), requires to many clicks, not clear enough. There are no full class description at character creation, most new players don't understand the vancian magic system because it's not made intuitive and hidden between several screens.
Bg1, 1998, does a better job than bg3...
It's a dnd game, there is no ingame manual to explain the rules, I can't pass over that one. New players need a reference for dnd rules, they can't just figure that out with tooltips... the forums are filled with questions about this.

This is just unacceptable for a 60€ game.
Doesn't take much for any person to type in Google or whatever search engine they use and type dnd players handbook. Anyflip is one of many free ones you can use to read. Some other subclasses in other book but only a few I can't remember name ATM but starts with X if I remember. Same with any game like pathfinder you can read the book for them aswell. So this is a personal issue for not being proactive I'm sorry to tell you.

nah actually there are only standard rules and officially licensed books which will run you up money, you are talking about illegally pirated sites and mixes of homebrew that is not ever going to be a healthy way to learn it for a newer player.

i have had to go to fextra life 138 times to look up things about the game because you cant see subclass options and what they get later anywhere in the game (which is wild), and look at how various parts interacts, and im even familliar with the game.
Originally posted by zeddekus2020:
Originally posted by Drake:
The UI. I can forgive a lot of things because a game is a work of art and everyone has its vision.
But UI, that's pure engineering. There is no excuse in 2023 for an UI like this. There are schools, tutorials, courses, seminars. If you're bad at UI designing, get better or change your field...

It's too small (inventory screen takes less than half of the screen for not reason), requires to many clicks, not clear enough. There are no full class description at character creation, most new players don't understand the vancian magic system because it's not made intuitive and hidden between several screens.
Bg1, 1998, does a better job than bg3...
It's a dnd game, there is no ingame manual to explain the rules, I can't pass over that one. New players need a reference for dnd rules, they can't just figure that out with tooltips... the forums are filled with questions about this.

This is just unacceptable for a 60€ game.
Doesn't take much for any person to type in Google or whatever search engine they use and type dnd players handbook. Anyflip is one of many free ones you can use to read. Some other subclasses in other book but only a few I can't remember name ATM but starts with X if I remember. Same with any game like pathfinder you can read the book for them aswell. So this is a personal issue for not being proactive I'm sorry to tell you.

Cool. Now pay me $60 to go look up something for me.
Zouls Aug 13, 2023 @ 9:34am 
Originally posted by Pan Darius Loveless:
• Excessive use of explosive barrels.

• Overuse of surface effects.

• Combat encounters are designed poorly.

No fully custom parties.

No rolling for ability scores.

• Level cap is slightly too low (should be 13 or 14), especially since there will be no expansion.

• No option to increase party size.

The game was obviously rushed and needed another year at least.

if they didnt make spells then level 13 wouldnt be a problem. but they would need to make 7th level spells to accomodate for it.
Mikoto Aug 13, 2023 @ 9:34am 
Originally posted by ArtemisOrNova.ttv:
Now that the honeymoon period is over you hate the entire game. OK
Literally this.

All of your complaints are so ♥♥♥♥♥♥♥ petty.
Umbral Priestess Aug 13, 2023 @ 9:37am 
I'd like to be able to rotate my own custom characters when i please, and not be stuck with them forever. I don't multiplayer often but i would imagine it's a pain if you want to go back to being solo.
MajorAssman Aug 13, 2023 @ 9:39am 
Originally posted by Fast:
Originally posted by ArtemisOrNova.ttv:
Now that the honeymoon period is over you hate the entire game. OK

No. I like the game a lot, actually i really enjoy the game.
But it doesnt mean some of its flaws cant be discussed.

Based on your comments and the number of issues you have. Your post does not come across as someone who likes the game, in fact the complete opposite is inferred.
Last edited by MajorAssman; Aug 13, 2023 @ 9:39am
Fast Aug 13, 2023 @ 9:44am 
Originally posted by MajorAssman:
Originally posted by Fast:

No. I like the game a lot, actually i really enjoy the game.
But it doesnt mean some of its flaws cant be discussed.

Based on your comments and the number of issues you have. Your post does not come across as someone who likes the game, in fact the complete opposite is inferred.

nothing is inferred, you want to infer from it, that is different.

You can both enjoy a game, but have problems with it.
both things can be true at the same time. Seems you are unable to understand that things are nuanced in the world. Nothing is simply black and white.
c0hKaine Aug 13, 2023 @ 9:44am 
Originally posted by Pan Darius Loveless:
• Excessive use of explosive barrels.

• Overuse of surface effects.
what
• Combat encounters are designed poorly.
what?
No fully custom parties.
you can do this with withers tho
No rolling for ability scores.
wut
• Level cap is slightly too low (should be 13 or 14), especially since there will be no expansion.
??? how do you know this
• No option to increase party size.
game balanced around 4 players
The game was obviously rushed and needed another year at least.
i would have to play more but that doesnt make sense. it was rushed but have you actually seen a rushed game?
z__frog__z Aug 13, 2023 @ 9:44am 
just some few worlds ^^
i see a lot a critics about inventory management , i don't get it ..oO . perso i feel their inventory system great , let me explain
1) drag and drop feature ,
2) contextual menu with player can add to personnal slot bar , other party member , and many other options craft , or user like this 're avalable
3) a search option
4) filter for each category / and can be orderer by type ..
5) memory of each item position on inventory and for each filter
5) player car enlarge any info tooltips for each item on inventory

i want really to know what for some few players , inventory management is horrible ..? what feature lacking ..?

the only thing may be that can feel a bit off , to find "trash/junks" item :)
but pro tips ; use the filter on inventory
ULTRA Aug 13, 2023 @ 9:45am 
You goofed OP, the forum tryhards are still on their 500 hour playthroughs of the game so the honeymoon period is NOT over. Wait until like November.
Fast Aug 13, 2023 @ 9:45am 
Originally posted by Mikoto:
Originally posted by ArtemisOrNova.ttv:
Now that the honeymoon period is over you hate the entire game. OK
Literally this.

All of your complaints are so ♥♥♥♥♥♥♥ petty.

Yet they are not incorrect assessments. That is why you have no rebuttal or argument. Just come to complain that someone doesnt think its perfect. Which it isnt. Its still good, but the game feels ultimately rushed, and to some degree unfinished.
Jaggid Edje Aug 13, 2023 @ 9:46am 
My list would be pretty much identical to the original post in the thread. Except I'd add to #1 that in addition to the sliders for difficulty, I'd like to see a setting that adds additional enemies to encounters. To me, that is a better way to increase difficulty than just buffing them with more health and bonuses.
c0hKaine Aug 13, 2023 @ 9:47am 
Originally posted by z__frog__z:
just some few worlds ^^
i see a lot a critics about inventory management , i don't get it ..oO . perso i feel their inventory system great , let me explain
1) drag and drop feature ,
you can do that with your cursor...?
2) contextual menu with player can add to personnal slot bar , other party member , and many other options craft , or user like this 're avalable
you can do that
3) a search option
you can do that
4) filter for each category / and can be orderer by type ..
you can do that
5) memory of each item position on inventory and for each filter
i agree with this
5) player car enlarge any info tooltips for each item on inventory
i agree with this
i want really to know what for some few players , inventory management is horrible ..? what feature lacking ..?
you are just bad at manipulation

the only thing may be that can feel a bit off , to find "trash/junks" item :)
but pro tips ; use the filter on inventory
morejolli Aug 13, 2023 @ 9:50am 
Originally posted by Asket:
Everybody just gonna wear +1dex save and +jump/speed boots, why even bother.

You raise a good point here, but I may be coming at it from the opposite side. Games that only offer mechanically interesting loot instead of "number goes up" loot tend to have far more interesting choices than games that have the opposite. "Do I want x ability, or y ability?" is actually worth spending a little mental energy on. "Number goes up" is of course useful but certainly not interesting or even satisfying to me. I can't see those numbers when I'm making use of them, they just happen in the background, and there's never a choice—the higher number is always better.

Wherein coming across the opportunity to use an item ability that my character would otherwise have no access to in this playthrough and having an interaction I wouldn't have had otherwise is definitely satisfying.

Having both types of loot in the game lets people who prefer one or the other do their thing unimpeded, and can also leads to interesting choices such as choosing between a nifty abilty and a rockin' stat boost.
everybe2 Aug 13, 2023 @ 9:54am 
This for me:



3. All choices lead down the same path - The game is exceedingly linear, to the point that very little matters with your choices, there are usually two outcomes for any event and potentially a third in some cases. Underwhelming. Also Endings ...there are literally like 5 endings...All of which have you do the exact same thing basically.

4. ACT Quality - Act 1 was so frontloaded with the most fleshed out experience, act2 and act 3 feel ultimately rushed. They just quest dumped all over act 3 to make sure you hit level 12 before the final boss , otherwise 90% of what you do in the game is inconsequential.


9. Baldurs gate. Firstly its not one instance. They lied. Secondly, the quests here are abysmal and so are the rewards for the most part, Most of them feel detached from the story or your progress and feel forced to make sure you level up. There are a few little gems here and there.
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Date Posted: Aug 13, 2023 @ 8:48am
Posts: 335