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Also, I dislike how OP bunked enemy stats are.
(DEX/STR/CON/INT/WIS/CHA)
16/19/14/6/12/6 Phase Spider Matrhiarch
Why buff Dex to 20? she already hits like a truck, with double attack she is 1d10+5 = 7 x 2 = 14 average damage, and I've had to realad 5 times cause she hit twice for 15.
Then there is goblin caster who raises undead - his stats and spell levels are insane as well, he should be way out of spell slots.
Level 9 generic Githyanka with 14/20/16/15/18/13
What the hell? Fighters should have low mental stats so you can control them, casters should have low martial stats, so you can hit them and do your combos.
How am I supposed to hit her with +4 WIS save, which is not even her main stat? If I go minmax to 20 my caster stat, I would have +1 advantage as a caster over a...fighter? In my "magic" area?
Magic feels useless, buring a spell slot is not worth it.
Concentration is a pain.
Why cant I use inspirations in battle? Why am I not allowed to use insipirations before roll is known or for auto-success?
2) I consistently run out of vendors to sell to
3) Annoying magic items like gain 'burn' or gain 'electric charges'
4) Surprise mechanic flat out does not work at all. I've had times when I literally receive a surprise round against my party by attacking an enemy from stealth
5) Nere quest line establishes long resting and fail quests but then the game has no way of warning you when other quests fall into that same time consistency. There have been times when the game was like YOU HAVE TO GO DO IT NOW. And then I can take a rest no problem
6) Save or take damage traps suck and this game has convinced me to remove them from my own campaigns
7) Super dont like the gay ♥♥♥♥ they keep forcing on me. This will probably be the last Larian product I touch
No. I like the game a lot, actually i really enjoy the game.
But it doesnt mean some of its flaws cant be discussed.
oh and the fact that minthara is bugged to the nine hells and back. romance dont work, approval/dissaproval barely works and she cant use weapon skills (lacerate and the likes)
i will say though that enemy variety was really bad in this game. did anyone other than me notice that the ONLY time an enemy used a hex on you it was in the goblin camp in act 1? there have been plenty of warlocks but none of them used hex. there is a dragon and it has stats but its never used, there are arrows that deals bonus dmg to dragons yet there are no dragons TO fight (in the middle of act 3 so i guess that could change)
It doesn't look like you touched it all since you don't own the game.
Character quests: Shadowheart and Astarion's felt the most fleshed out to me, and I'll be the first to admit Shadowhearts arc through the game might just be my favorite in the game and maybe in fantasy RPG's in general, but the others kind of feel lacking. Wyll's quest broke for me because of a bug, but Lae'zel and Karlach had to wait until endgame to complete their companion quests and Gales quite literally just doesn't really resolve.
Lack of an ending: Now I'll eat my words with this if they drop an expansion pack, but the ending was... well, other than the conversation with the love interest, it doesn't have an ending for any character save Karlach.
I have some minor nitpicks (like how you really should be able to long rest at any Inns in Baldurs Gate or in Last Light instead of just camping all the time) but that's the major issues I had
But UI, that's pure engineering. There is no excuse in 2023 for an UI like this. There are schools, tutorials, courses, seminars. If you're bad at UI designing, get better or change your field...
It's too small (inventory screen takes less than half of the screen for not reason), requires to many clicks, not clear enough. There are no full class description at character creation, most new players don't understand the vancian magic system because it's not made intuitive and hidden between several screens.
Bg1, 1998, does a better job than bg3...
It's a dnd game, there is no ingame manual to explain the rules, I can't pass over that one. New players need a reference for dnd rules, they can't just figure that out with tooltips... the forums are filled with questions about this.
This is just unacceptable for a 60€ game.
There are other options to play the game. I also double the vendor issue, they are running/dying/leaving.
Also items are feeling weak, gimmick and filler-like.
Electro-boots? Amulet of animal friendship?
Like, dude, those are not only boring, but totally fit only specific builds.
Everybody just gonna wear +1dex save and +jump/speed boots, why even bother.
LEAP of Faith quest
That is all
• Overuse of surface effects.
• Combat encounters are designed poorly.
• No fully custom parties.
• No rolling for ability scores.
• Level cap is slightly too low (should be 13 or 14), especially since there will be no expansion.
• No option to increase party size.
The game was obviously rushed and needed another year at least.