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Only need some int casters.
Most spells you'll cast don't have a to-hit; being buffs; and WIS won't do much for those.
And most of the other uses for your spellslots are going to be smiting things for huge amounts of damage, which'll be based on your weapon roll. Not your spell roll.
in 2e, you had you have 15 cha just to "be" a paladin.
in 3e and parhfinder, most of their abilities scale with CHA.
STR has never been used for anything other than melee combat, damage, carry weight, forcing doors open etc. . . no class has ever "scaled with strength". even a fighter doesn't explicitly need strength because we have finesse weapons. a dex build fighter is viable.
even barbarian, i believe their most important stats are dex and con because AC comes from that and then STR comes after those.
paladin is basically a fighter with extra powers and in order to offset that greater power, they are MAD(Multi Ability Dependent).
Waridin is actually a cool concept for RP, swearing an oath and at the same time in service to a pact
their sorceror spell slots fueled their smites and they stopped leveling paladin at 2 so they didn't have to take an oath
But the interns worked really hard on the 5e.
But paladins... sure, go dexterity if you want. You'll either have to give up the -5/+10 options (because there's no equivalent to GWM for finesse melee weapons) or smiting (since 5E doesn't let you divine smite with a ranged weapon attack). Reducing your MADness and letting you focus on dexterity for better initiatives and saves may well be worth it, though.
did you actually read the post or just the post title...