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I don't use any mod that makes the level of the party go past Lv12. Don't like them. I would assume they would because the classes aren't generally looking for a specific mod for level unlocks, just that you can go past Lv12.
They do not require going past Lv12, they have support for it/abilities past Lv12. I have multiple classes installed that have abilities past Lv12, they just cannot access/use them for lack of Spellslots such as the Spellswords Elemental Smites. Cannot use 3rd and 4th Elemental Smites despite being on my Skill sheet due to not having the higher tier spell slots that go with them.
Just install whatever Level Unlocker is mentioned in requirements, if one is mentioned, or grab the one from Nexus and see what happens.
There's so many mods available in the game I feel absolutely no need to go to Nexxus.
As to which classes level to 20: Check the mod description. Some mod classes will level past 12, some won't, One other thing to be mindful of: some lack dummy levels so you may need to multi-class at 11 instead of 12 or you'll get "stuck" and not able to take a 2nd multi class without respec'ing.
Nexus mods may require to pay attention to load order, and may require script extender (mod.io mods don't). They may be less likely to be Patch 8 compatible, especially if they have not been recently updated.
Both are good. But complex mods that use Script Extender are only on Nexus.
So, it really depends if you want those mods or not.
I usually do a mix of both honestly.
I install the ones i want from nexus with BG3MM and use the ingame mod hub for stuff that is not on nexus.
Same here!