Baldur's Gate 3

Baldur's Gate 3

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difference beetween hexblade and pact of the blade ?
Hello,
i havent launch BG3 since a long time, i know patch 8 is coming and bring new sub classes

i don t get the difference beetween hexblade and pact of the blade

both bind weapons and are melee focus.
hexblade seems to have a second attack like the pact of the blade

hexblade has access to a new cantrip : booming blade and summon specter when they kill someone

but both "classes" seems very close no ? is there a major difference ?


thanks
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Showing 16-27 of 27 comments
Drosta Mar 1 @ 9:07am 
Wnomad thinks command : drop is a bad spell because the enemy picks the weapon back up (he didn't even try to pick it up himself) I'd take his opinions on game mechanics with a giant grain of salt personally.
Raz Mar 1 @ 9:14am 
Originally posted by Drosta:
Wnomad thinks command : drop is a bad spell because the enemy picks the weapon back up (he didn't even try to pick it up himself) I'd take his opinions on game mechanics with a giant grain of salt personally.

I ain't listening to his opinions, I am just pointing out how stuff is working in what he has posted as of four days ago. Having a terrible hottake doesn't change he is providing valuable information on how Hexblade and Pact of the Blade interact.
Drosta Mar 1 @ 9:27am 
Originally posted by Raz:
Originally posted by Drosta:
Wnomad thinks command : drop is a bad spell because the enemy picks the weapon back up (he didn't even try to pick it up himself) I'd take his opinions on game mechanics with a giant grain of salt personally.

I ain't listening to his opinions, I am just pointing out how stuff is working in what he has posted as of four days ago. Having a terrible hottake doesn't change he is providing valuable information on how Hexblade and Pact of the Blade interact.

Yeah fair enough. I'm just skeptical of his interpretations after that. Like, is this actually how the mechanic works? Or is it just how he *thinks* it works.
Last edited by Drosta; Mar 1 @ 9:29am
Raz Mar 1 @ 9:41am 
Originally posted by Drosta:
Originally posted by Raz:

I ain't listening to his opinions, I am just pointing out how stuff is working in what he has posted as of four days ago. Having a terrible hottake doesn't change he is providing valuable information on how Hexblade and Pact of the Blade interact.

Yeah fair enough. I'm just skeptical of his interpretations after that. Like, is this actually how the mechanic works? Or is it just how he *thinks* it works.

Considering his issues line up similar to Garsen and Garsen is FAR more thorough (which is why I posted both channels which shows similar information) along with Nomad's community pointing out corrections (I did before on past channels) like any would, I think its fine.

Besides, Command: Grovel is better than Drop. No actions at all > enemy picking up their weapon, dashing, or possible being able to use their special actions that don't require an Action.
Raz, did you notice that the update Larian released a couple of days ago specifically said "Deepened Pact now works for Hexblade weapons if the Hexblade warlock has Pact of the Blade"?

I'm not sure exactly what that is supposed to mean, but it indicates that Larian is still adjusting the interactions between PotB and Hexblade. So videos from people testing things out a few weeks ago may no longer be valid.
Originally posted by Raz:
Originally posted by FunkyMonkey:
There are invocations that only Pact of the blade gets, like Lifedrinker that adds your CHA modifier as necrotic damage on every attack. That is a great buff and a good reason to pick Pact of the Blade even as a Hexblade.

No Invocation is specific to the Pacts. All of them are accessible by any Pact. All mods were removed, only Command Console used to gain experience.

https://steamcommunity.com/sharedfiles/filedetails/?id=3436425682
That's interesting. I think I saw mentioned that Lifedrinker applies to Pact weapon so maybe that's why I thought it needs Pact of the Blade.
Afaik, Extra attack got removed from Hexblade. So you have to take Blade Pact and Deepened Pact. Good change, nothing to be confused about now.
Last edited by Moonbane; Mar 1 @ 5:34pm
Originally posted by Moonbane:
Afaik, Extra attack got removed from Hexblade. So you have to take Blade Pact and Deepened Pact. Good change, nothing to be confused about now.
That would make sense.
Raz Mar 1 @ 10:15pm 
Originally posted by Moonbane:
Afaik, Extra attack got removed from Hexblade. So you have to take Blade Pact and Deepened Pact. Good change, nothing to be confused about now.

Originally posted by Mike Garrison:
That would make sense.

Garsen's video was just posted the other day. The patch to Hexblade to fix Pact of the Blade was two days ago. In Garsen's Video you can clearly see Hexblade is supposed to get Extra Attack still without Deepened Pact but neither is working on a buffed Hexpact weapon.

Originally posted by Mike Garrison:
Raz, did you notice that the update Larian released a couple of days ago specifically said "Deepened Pact now works for Hexblade weapons if the Hexblade warlock has Pact of the Blade"?

I did and I posted a video post-patch that is having bugs still with Hexblade. Whole point I posted it and I did touch on that fact.
Apparently taking pact of the blade bugs hexblade. Hopefully will be fixed
Tony Mar 2 @ 9:10am 
thanks for all the infos
i have seen another video, it has been changed, hexblade no longer get another attack so now hexblade -> pact of the blade seems more logical

I did not play ad&d , i was more on the warhammer side, but it s a bit confusing.

For example, in the next patch, they'll introduce bladesinger wizard which is a wizard that goes in melee... so very close to eldritch knight which is a fighter that does wizard thing... which is close to sword bard which is a bard that does wizard and fighter thing... maybe for ad&d purist it s very logical but for non expert it s very overlapping
Originally posted by Tony:
thanks for all the infos
i have seen another video, it has been changed, hexblade no longer get another attack so now hexblade -> pact of the blade seems more logical

I did not play ad&d , i was more on the warhammer side, but it s a bit confusing.

For example, in the next patch, they'll introduce bladesinger wizard which is a wizard that goes in melee... so very close to eldritch knight which is a fighter that does wizard thing... which is close to sword bard which is a bard that does wizard and fighter thing... maybe for ad&d purist it s very logical but for non expert it s very overlapping
D&D started with just three classes (and three races that were their own class):

1) Fighting Man
2) Priest
3) Magic User

(and Elf, Dwarf, and Hobbit -- each of them had classlike racial skills)

Ever since things have gotten more and more complicated as people wanted different blends and flavors and races separate from classes and multi-classes and subclasses....

So yeah, a lot of them overlap. Like you can be a fighter/wizard multiclass or you can be an eldritch knight who is a fighter with some wizard abilities. Or you can be a bladesinger who is a wizard with some fighter abilities. Or you can be a bard who has some fighter-like abilities and also some wizard-like abilities. Etc.
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Date Posted: Feb 28 @ 2:25pm
Posts: 27