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A year after release and peak still almost at 100k and you think no one would have tried evil when there is actually a route? If we look at other games made by baldur's gate creators, Renegade was by far the most popular for ME and the same in Kotor.
The reason it isnt popular in bg3 is because it doesnt exist. Only 5% played tactician but they added that
For a true evil playthrough, the devs will have to add a lot of things (including new quests, new dialogues, etc) to keep consistency in the story.
I would not be surprised if WotC bade Larian to reconsider the whole "all companions are evil" comment that was made long ago.
All I'm hearing is there is no point for evil to exist. Guess that is why they removed the evil alignment
No. I want there to be a single benefit.
Right now the choices are murder hobo directed by the nice guys.
Or murder hobo the wrong people and get locked out of best vendors, some of the campaign and half the companions.
There is literally no purpose of evil options existing as there is no benefit
So the game should completely revolve around you and cater to your every whim?
And if you had actually done an evil playthough you would know there are a load of benefits.
Revolve?
Every decent rpg and even life itself you can do bad things for self gain. Just look at the corruption being exposed by doge. Many bad people did bad things for a long time to benefit. In fact it is something as old as the species itself.
Just weird the game offers beastiality but no fleshed out evil path. Just good path with lost access to the best stuff. Very lazy design.
Was thinking the same.
So yea you have not actually done an evil playthough then.
You lose karlach, wyll and gale (if you let the dark urge get him).
Even if you kill karlach for wylls patron the reward is terrible
You lose out on helsin
You lose out on the potent robes
You lose out on the black smith and access to his shop
You lose out on the act 2 follow up with the grove gaining nothing
Act 2 plays out the exact same as you can't align with the evil plan even though as the dark urge it was your damn plan
You also lose out of anything to for with the shadow lands
Act 3 plays out the exact same but with less exp as you lose the act 3 quests for the first 3 companions.
Even if you accept the offer from the elder emo he just gets his neck snapped
No matter what act 3 is still only half an act cause the lazy devs cut half of it
They added mild cutcenes for the end but that doesn't matter as you can just youtube it rather than playing a few hundred hours.
Like give different companions. Or powerful items for evil acts. You can still keep consequences of maybe making powerful enemies. Or at least some gold.
Sorry, but the Elder Scrolls and Fallout completely ♥♥♥♥ on this narrative. You put a fancy piece of armor and weaponry in front of a person, and see how quickly they start thinking of theft and murder to get their hands on it. And that choice is usually built into the Daedric Artefact quest lines.
Mass Effect was cool because Renegade Shepard was no less fleshed out than Paragon Shepard, with consequences and benefits to both paths.