Baldur's Gate 3

Baldur's Gate 3

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Revan619 Feb 24 @ 7:38am
1
Think we will ever actually get an evil path? Rather than good path with punishment for "bad" choices?
The main issue with this game for me is still there is no evil route. If you pick the evil options essentially all you do is lock yourself out of content and get worse rewards. So you play the same story with the same progression outcomes but with less access to side content, items and vendors.

The whole point about being tempted to do the evil things was because you have something to gain. Do bad thing to benefit self. Sure karma can exist to get a consequence like making new enemies but as it stands there is no reward for playing evil just consequences. Hell the damn slayer form is awful when you play dark urge.

Lose companions. Lose shops. Lose questlines. Lose some of the best items. But you still have to fight the exact same factions with more people annoyed at you.

It would be nice to have an actual evil path rather than the good path with less content. This has been a big request since the paid alpha. The dark urge run seems like it but even then you are locked out of certain items like potent robes or the bhaalist set unless they fixed that, which would mean less rewards than an non dark urge evil run.

In retrospect, a very good example of a very enjoyable evil run is divinity 2 made by the same developers. You can kill off the entire island and get all their inventories without working for it. This doesnt lock you out of a bunch of questlines and the best vendor like killing the grove in act 1.
Last edited by Revan619; Feb 25 @ 6:37am
Originally posted by Remnant Melody:
Most of you are kinda like "Oh you just want Evil to give you things and no consequences." What I'm actually seeing, as I agree to this part, is evil players expected MORE story reward. See a different outcome in Act 2 and 3 would of been nice.

So apparently wanting more reason to go Evil is frowned upon. Gotta be alone and find nothing unique on its run.. just that Slayer form. It isn't a ♥♥♥♥♥♥♥ sin to have wanted to see the game thru a different set of eyes and story. The weakest argument is just telling people who have durged/wanted more of an experience with it that they 'Never played it', ah the usual weak argument towards it. Usually only coming from people that never not play anything but a good align type. So no real opinion on the matter at all.

BG1 & 2 allowed for an ALTERNATIVE story rich experience and companions. To see proper spilts in story. Oh and you got some unique rewards to. It certainly didn't hurt either game to do so. Almost like... its kinda fun to see that? Asking for it now is fruitless cause its just not happening. To be fair, the quality of the game vs the past 2 is vastly different. Bigger budget games suffer from having less content and story being added for it. It also means Larian will never do more than they have, especially now.

Its just ♥♥♥♥ to see so many other fellow players act like those who wanted a better Evil path deserve nothing and should accept their higher-than-thou opinion about it. I loathe the word, but the fanbase has always been a tad toxic if you don't play like a perfect angel and give everyone their super goodboy endings.
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belgix Feb 24 @ 7:48am 
The reason for that is, why creating a massive content for 10% of the people who will play it. Not only on this game, people play good characters 90% of the time. I'm no exception to that. Because I'm playing for the story and never play a game twice, my characters always tend to be chaotic neutral. I play for myself to get maximum content and if I need to kill someone good or evil to see more content, just too bad and get out of my way.
Revan619 Feb 24 @ 8:12am 
Originally posted by belgix:
The reason for that is, why creating a massive content for 10% of the people who will play it. Not only on this game, people play good characters 90% of the time. I'm no exception to that. Because I'm playing for the story and never play a game twice, my characters always tend to be chaotic neutral. I play for myself to get maximum content and if I need to kill someone good or evil to see more content, just too bad and get out of my way.

A year after release and peak still almost at 100k and you think no one would have tried evil when there is actually a route? If we look at other games made by baldur's gate creators, Renegade was by far the most popular for ME and the same in Kotor.

The reason it isnt popular in bg3 is because it doesnt exist. Only 5% played tactician but they added that
Last edited by Revan619; Feb 24 @ 8:13am
belgix Feb 24 @ 8:26am 
Originally posted by Revan619:
The reason it isnt popular in bg3 is because it doesnt exist. Only 5% played tactician but they added that
Not the same thing because adding different levels of difficulty don't add content. You don't need to add new dialogues, new cut scenes, etc for different modes. Only the rules change. In programming, rules are just parameters change on a set of already existing rules.

For a true evil playthrough, the devs will have to add a lot of things (including new quests, new dialogues, etc) to keep consistency in the story.
Last edited by belgix; Feb 24 @ 8:31am
Considering this is D&D and roleplaying is a big part of it, I actually think it's fine that you are somewhat punished for an evil playthrough. If you were playing tabletop, most DMs would make sure that even though you can achieve a lot of your evil goals, there would still be consequences. People wouldn't want to work with you, stores would be wary of you, basically anything with common sense would mistrust you. You have a reputation that follows you, it shouldn't be able to just be magically ignored.
Most WotC-published campaigns strongly discourage evil-with-benefits stories.

I would not be surprised if WotC bade Larian to reconsider the whole "all companions are evil" comment that was made long ago.
Revan619 Feb 24 @ 12:00pm 
Originally posted by EricHVela:
Most WotC-published campaigns strongly discourage evil-with-benefits stories.

I would not be surprised if WotC bade Larian to reconsider the whole "all companions are evil" comment that was made long ago.

All I'm hearing is there is no point for evil to exist. Guess that is why they removed the evil alignment
LostStorm Feb 24 @ 12:19pm 
2
So basically you want to be evil without any consequences?
Revan619 Feb 24 @ 12:21pm 
Originally posted by LostStorm:
So basically you want to be evil without any consequences?

No. I want there to be a single benefit.

Right now the choices are murder hobo directed by the nice guys.

Or murder hobo the wrong people and get locked out of best vendors, some of the campaign and half the companions.

There is literally no purpose of evil options existing as there is no benefit
LostStorm Feb 24 @ 12:24pm 
2
Originally posted by Revan619:
Originally posted by LostStorm:
So basically you want to be evil without any consequences?

No. I want there to be a single benefit.

Right now the choices are murder hobo directed by the nice guys.

Or murder hobo the wrong people and get locked out of best vendors, some of the campaign and half the companions.

There is literally no purpose of evil options existing as there is no benefit

So the game should completely revolve around you and cater to your every whim?

And if you had actually done an evil playthough you would know there are a load of benefits.
Revan619 Feb 24 @ 12:30pm 
Originally posted by LostStorm:
Originally posted by Revan619:

No. I want there to be a single benefit.

Right now the choices are murder hobo directed by the nice guys.

Or murder hobo the wrong people and get locked out of best vendors, some of the campaign and half the companions.

There is literally no purpose of evil options existing as there is no benefit

So the game should completely revolve around you and cater to your every whim?

And if you had actually done an evil playthough you would know there are a load of benefits.

Revolve?

Every decent rpg and even life itself you can do bad things for self gain. Just look at the corruption being exposed by doge. Many bad people did bad things for a long time to benefit. In fact it is something as old as the species itself.

Just weird the game offers beastiality but no fleshed out evil path. Just good path with lost access to the best stuff. Very lazy design.
Last edited by Revan619; Feb 24 @ 12:31pm
(Dark urge sitting in te corner, with the slayer form active)
Hunny Feb 24 @ 12:41pm 
Originally posted by soppyamoeba8402:
(Dark urge sitting in te corner, with the slayer form active)

Was thinking the same.
LostStorm Feb 24 @ 12:50pm 
Originally posted by Revan619:
Originally posted by LostStorm:

So the game should completely revolve around you and cater to your every whim?

And if you had actually done an evil playthough you would know there are a load of benefits.

Revolve?

Every decent rpg and even life itself you can do bad things for self gain. Just look at the corruption being exposed by doge. Many bad people did bad things for a long time to benefit. In fact it is something as old as the species itself.

Just weird the game offers beastiality but no fleshed out evil path. Just good path with lost access to the best stuff. Very lazy design.

So yea you have not actually done an evil playthough then.
Revan619 Feb 24 @ 12:59pm 
I have fully done the dark urge play through. And evil without it.

You lose karlach, wyll and gale (if you let the dark urge get him).
Even if you kill karlach for wylls patron the reward is terrible
You lose out on helsin
You lose out on the potent robes
You lose out on the black smith and access to his shop
You lose out on the act 2 follow up with the grove gaining nothing
Act 2 plays out the exact same as you can't align with the evil plan even though as the dark urge it was your damn plan
You also lose out of anything to for with the shadow lands
Act 3 plays out the exact same but with less exp as you lose the act 3 quests for the first 3 companions.
Even if you accept the offer from the elder emo he just gets his neck snapped
No matter what act 3 is still only half an act cause the lazy devs cut half of it
They added mild cutcenes for the end but that doesn't matter as you can just youtube it rather than playing a few hundred hours.

Like give different companions. Or powerful items for evil acts. You can still keep consequences of maybe making powerful enemies. Or at least some gold.
Last edited by Revan619; Feb 26 @ 6:47am
Originally posted by belgix:
The reason for that is, why creating a massive content for 10% of the people who will play it. Not only on this game, people play good characters 90% of the time. I'm no exception to that. Because I'm playing for the story and never play a game twice, my characters always tend to be chaotic neutral. I play for myself to get maximum content and if I need to kill someone good or evil to see more content, just too bad and get out of my way.

Sorry, but the Elder Scrolls and Fallout completely ♥♥♥♥ on this narrative. You put a fancy piece of armor and weaponry in front of a person, and see how quickly they start thinking of theft and murder to get their hands on it. And that choice is usually built into the Daedric Artefact quest lines.

Mass Effect was cool because Renegade Shepard was no less fleshed out than Paragon Shepard, with consequences and benefits to both paths.
Last edited by Agent Chieftain; Feb 24 @ 1:01pm
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Date Posted: Feb 24 @ 7:38am
Posts: 213