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It could also be bugged.
Because the +1 isn't applied in that, but it is applied after you've finished.
17 starting
+2 ASI
+1 Resilience: Charisma
Still in Act 1. Not during a respec.
Unrelated to your original question, but why would you pick the Resilient feat on a Sorcerer which already has proficiency with his Charisma saving throws? Absolute waste of a feat. (and no, the hair is not capped)
Just a guess: Resilient might be applied after the Hair and might have a Cap so that's what can happen (just a guess):
17 + 2 (ASI) = 19
19 + 1 (Hair) = 20
20 + 1 (Resilient) = Oops Resilient is capped.
So it's not just about if Hair is capped but also about the order in which stuff is applied.
Could you try another feat like Actor? Or try 2 ASIs (which apply before the Hair) just to check if that's the case.
I doubt that is the reasoning.
Really? I see enough people using the term "Mathfinder" to convince me otherwise.
First I tried using Actor instead of Resilient. I wound up with 21 CHA.
Then I went back to Resilient (for science!) and wound up back at 20 CHA.
Then I did another try with ASI, and again wound up at 21.
So it seems Resilient is not applied the same as the others.
no, dnd 5e try to design around "bounded accuracy". it is to restrict all rolls to success/fail within certain range. if player freely to go over 20, then they very likely to be outside the range of fail (e.g. ability score, saving throw...etc) that pretty much made them become immortal
so the ability score 20 is more like a soft cap to prevent player become god way too easy (there is still some way like boost AC to near 30... but that's another topic)
Oh, right, Actor and Performer can be taken to boost your Charisma score above 20 without using enchanted gear. However, this is the only attribute you can do so with, from my personal experimentation.
Considering every other Half Feat caps out at 20 like they say in the description, but Actor and Performer do not, I'm going to assume these are bugs that haven't been patched out yet.
----------------------
To get a natural Charisma score of 22, follow this process:
Step 1 - Use your first ASI to boost your Charisma from 17, up to 19.
Step 2 - Make a deal with Ethel and use the hair to increase your Charisma score by 1 point, bringing it up to 20.
Step 3 - Use your next two feats to acquire the Actor and Performer. The order you get them doesn't matter.
Both of these will add an extra 1 point to your Charisma, and boost it over the 20 point cap, giving you a base of 22 before applying any enchanted gear bonuses.
By the time you're level 20, you are a candidate for becoming a new demigod. You are casually picking fights with Demon Lords at that point.
You SHOULD feel unstoppable!
with the right race, and feat. you can reach 20 ASI by lvl 4...