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A short rest is instant. You do it while travelling.
For the long rest you must travel back to your camp.
I'm actually really curious myself how much fear of this affects the full game. I normally hate mechanics like this but with Larian I'm willing to believe that with every mechanics they had their reason and at least give the thing a try.
However, in ea it was the use of the tadpole powers during dialogue, not resting itself that progressed you towards the true soul path, not resting.
It's also not clear if that really was a bad thing, though it is implied. but it could just be another path through the main quest. nothing is known at this point.
In any case there was never a timer and you can rest your life away. ;P