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Shields in DnD games traditionally can get + modifications on them. So a plus 5 Shield will add 7 (rather than 2) - which is 35% less change of you getting hit vs a 2%.
You do lose out on damage, as Two handed or Duel wielding causes more damage. If I recall there is a feat that allows you shield to an attack - like a Duel wielder you can attack with main hand and then one with shield, obviously it does not do as much damage but another attack is always good.
Sorry I have just come out of Playing Pathfinder WotR - with the 3.5ed - my mistake.
Well, yeah, I get it. Most players just want to pick the highest damage dealing class and roll all the dice and deal all the damage and dont care much for the other 2/3rds of DnD.
But this is a video game. And so, if you stack your AC to 21, most enemies are not going to be hitting you. But, sure, the enemies who DO hit you are going to hit you HARD. And of course the AI seems to crit 50% of the time, or they spam Sleep on Gale.
Either way, I still say its perfectly viable to be an invincible tank. Most people are probably going to tell you to just spec the highest damage possible though. Luckily, you can do both, by playing a Paladin.
D&D 5e barely has "tanks" (in that there are nearly no taunt like abilities or ways to gain 'aggro') and the design philosophy is based around all characters having the capacity for self-sufficiency while contributing to the party. This means that even "squishy" classes can have absurdly high AC's (Abjuration Wizard), there is less emphasis on healing in combat (so no 'healbots'), and with customization any class can be made to deal damage or support, or a little of both - not to mention all of the out of combat stuff that is also critical.
Now, in BG3 you can sort of "tank" by tricking the AI in some cases or creating chokepoints. And the best "tank" isn't the one with the highest AC, but rather the one most likely to be attacked and be able to survive.
Generalky this means the Barbarisns, Druids, and Barb/Druid multiclasses, as they have large hp pools, temp hp, hp buff (Aid), damage resistance, and healing, while having a low enough AC that enemies actually want to attack them.
Based on the difficulty descriotions at normalnAInpropably tries to hit high ac tanks too. (Closest etc...)