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Also AC in this game focuses on if an attack even hits you, not reducing damage.
It may not be OPTIMAL but optimal and viable mean very different things.
Also depending on how Larian does the itemization Shields could well have extra bonuses on them that would give a SwordnBoard style some extra utility/stats over a 2hander.
That's what healers are for. To keep your Fighter alive while he agros the enemies.
Your damage-dealer can target vulnerable enemies while your ranged character snipes.
Pretty Simple.
It's hard to kill a tank in a Larian game.
It's much easier in PvP because humans are smart.
But if you are looking for tanking maybe take defensive instead.
And at last there is the fighter (paladin) feat "protector" (if i'm not sure about the name) and in tabletop it is not considered very good. So maybe do some research about it if you want to consider.
If you haven't already, please turn it off. It sucks.
If you run a shield and get more AC, the enemies just suddenly start rolling better against you, making the investment into defenses pointless :)
I recommand disable kharmic dice always in this game