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翻訳の問題を報告
A Warlock has two (and three at level 11) spells per short rest while a sorc already has six at level three going to sixteen at twelve. Normally you have about two short rests between a long rest but in BG3 I think you can rest pretty much when you want.
That means a Warlock has far less to cast then a sorceror and is stuck to Eldritch blast duty a lot. Warlocks are quite viable for multi classing though as the class is very front loaded.
I think in BG3 it’s currently capped at 2 short rests per long max, +1 (maybe stacking) if you have a Bard w Song of Rest ability.
I know that they ain’t in short supply, but that’s not the point; the point is constantly having to rest seriously disrupts the game flow.
That’s why I’m still hoping for a mod that’ll give us more spell slots… it’s just bad game design that casters either have to hold back all the time or have to rest all the time.
We’ll see how it actually plays in the final, but I’m expecting that only mods will make combat truly fun for me.
Warlock 3 might be an option too if you want an imp familiar that can go invisible and sting.
If you do the sorloc you might want to start sorcerer 1 so you get con saves.
Of course pure warlock or pure sorc is also an option, its a single player game anything is viable really. But sorloc is probably better version of the two if you want to min max
At least we get a flexible respec system, so I guess after a few levels we can experiment to check it out.
If Larian reworks the rest system to make long rests more costly Warlock's power increases. As it stands full casters(non pact magic) are very powerful, Sorcerer & Wizard are pretty war crimey right now. They also get access to 6th level spells in game(Warlock only gets 5th level)
But to break it down in the simplest terms, sorcerer's are all about burst damage with twin and quicken spell. Sorcerer's are like Blue giant stars, they burn hot and bright, but die out quickly.
Warlocks are far less resource dependent than a sorcerer. They don't burst insane damage like a sorcerer, but they also don't run out of gas like a sorcerer. If a fight goes on for to long, sorcerer's will eventually be reduced to just cantrips, with no more metamagic.
A warlock will as well, but their cantrip is eldritch blast, which is miles and miles ahead of any other cantrips in the game when you factor in eldritch invocations.
To sum it up in the simplest terms, Sorcerer's are sprinters, and warlocks are marathon runners.
Three Rays, each doing 1d10 damage, plus your Charisma modifier if you took Agonizing Blast.
You can also stack Repelling Blast to have your three rays push an enemy 15 feet away from you.