Baldur's Gate 3

Baldur's Gate 3

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Warlock vs. Sorcerer, up to and including Level 12: Which is the better Damage Dealer, which has better CC?
Usually in cRPGs I always play as a Sorcerer, as I love spontaneous casting and hate preparing spells, and as normally, my Sorc isn't heavily gimped and nerfed to hell and back, like it really does seem to be with BG3.

Just 3 Bloodlines, and no Undead BL among them, only Level 12, i.e. only Tier 6 Spells, and for T6 only 1 Slot per Day... that's not powerful, that's boring AF only being able to cast Chain Lightning once per day (I know, you can use the new thingy for creating more slots, but still).

So:

Would I possibly be happier with a Warlock, which I have never once before played outside of for a bit in Early Access of BG3?

First rough impression was that it kinda felt like a Kineticist to some degree, with the focus on one specific upgradeable Blast... so it would be real nice if some experienced Warlock players could chime in, especially regarding using a Warlock instead of a Sorcerer, i.e. mainly heavy DD, some CC.
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Homer Morisson の投稿を引用:
(Farkon) 2m_anyloo̐̔͞tboxes の投稿を引用:
Empowered fireball, Twined Chromatic Orb, Draconic Red Sorceror.

I'd like to see a Warlock outdamage that, HA!

But unlike the Sorc, the Warlock wouldn't need a Long Rest after every. single. time. of pulling something like that.^^

Plus for the Warlock, you could also add in the damage output of the Summon.

A Warlock has two (and three at level 11) spells per short rest while a sorc already has six at level three going to sixteen at twelve. Normally you have about two short rests between a long rest but in BG3 I think you can rest pretty much when you want.

That means a Warlock has far less to cast then a sorceror and is stuck to Eldritch blast duty a lot. Warlocks are quite viable for multi classing though as the class is very front loaded.
Something completely different の投稿を引用:
Homer Morisson の投稿を引用:

But unlike the Sorc, the Warlock wouldn't need a Long Rest after every. single. time. of pulling something like that.^^

Plus for the Warlock, you could also add in the damage output of the Summon.

A Warlock has two (and three at level 11) spells per short rest while a sorc already has six at level three going to sixteen at twelve. Normally you have about two short rests between a long rest but in BG3 I think you can rest pretty much when you want.

That means a Warlock has far less to cast then a sorceror and is stuck to Eldritch blast duty a lot. Warlocks are quite viable for multi classing though as the class is very front loaded.

I think in BG3 it’s currently capped at 2 short rests per long max, +1 (maybe stacking) if you have a Bard w Song of Rest ability.
Rail 2023年7月16日 10時58分 
ck_masamune の投稿を引用:
You can twin cast Haste as a sorcerer, you can't cast Haste as a Warlock. That tells you all you need to know.
you can haste as a warlock, learned by invocations, why you claiming wrong facts to convince people picking class X if they aren't even true? but twinning haste is still very powerful, lets just say that the strongest classes are all charisma based
Homer Morisson の投稿を引用:
(Farkon) 2m_anyloo̐̔͞tboxes の投稿を引用:
Empowered fireball, Twined Chromatic Orb, Draconic Red Sorceror.

I'd like to see a Warlock outdamage that, HA!

But unlike the Sorc, the Warlock wouldn't need a Long Rest after every. single. time. of pulling something like that.^^

Plus for the Warlock, you could also add in the damage output of the Summon.
From EA, seemed like long rests aren't going to be in short supply. Plus novaing the first round and then using cantrips after major threats have been dealt with is very effective and sorcerors can do this better.
(Farkon) 2m_anyloo̐̔͞tboxes の投稿を引用:
Homer Morisson の投稿を引用:

But unlike the Sorc, the Warlock wouldn't need a Long Rest after every. single. time. of pulling something like that.^^

Plus for the Warlock, you could also add in the damage output of the Summon.
From EA, seemed like long rests aren't going to be in short supply. Plus novaing the first round and then using cantrips after major threats have been dealt with is very effective and sorcerors can do this better.

I know that they ain’t in short supply, but that’s not the point; the point is constantly having to rest seriously disrupts the game flow.

That’s why I’m still hoping for a mod that’ll give us more spell slots… it’s just bad game design that casters either have to hold back all the time or have to rest all the time.

We’ll see how it actually plays in the final, but I’m expecting that only mods will make combat truly fun for me.
Warlocks are frontloaded cha based, they get their main DPR combo early on. Eldirtch blast, agnonizing blast, hex all scale with character level. So a warlock 2 Sorcerer x might be ideal. You get the main DPR of the warlock cantrip spam mixed with the utility of a sorcerer, and you can use your sorc points to quicken spell for double eldrich blast the turn after you hex.

Warlock 3 might be an option too if you want an imp familiar that can go invisible and sting.

If you do the sorloc you might want to start sorcerer 1 so you get con saves.
Zangetsu の投稿を引用:
Warlocks are frontloaded cha based, they get their main DPR combo early on. Eldirtch blast, agnonizing blast, hex all scale with character level. So a warlock 2 Sorcerer x might be ideal. You get the main DPR of the warlock cantrip spam mixed with the utility of a sorcerer, and you can use your sorc points to quicken spell for double eldrich blast the turn after you hex.

Warlock 3 might be an option too if you want an imp familiar that can go invisible and sting.

If you do the sorloc you might want to start sorcerer 1 so you get con saves.
Yep, thanks, already got that, might be an option.
Homer Morisson の投稿を引用:
Zangetsu の投稿を引用:
Warlocks are frontloaded cha based, they get their main DPR combo early on. Eldirtch blast, agnonizing blast, hex all scale with character level. So a warlock 2 Sorcerer x might be ideal. You get the main DPR of the warlock cantrip spam mixed with the utility of a sorcerer, and you can use your sorc points to quicken spell for double eldrich blast the turn after you hex.

Warlock 3 might be an option too if you want an imp familiar that can go invisible and sting.

If you do the sorloc you might want to start sorcerer 1 so you get con saves.
Yep, thanks, already got that, might be an option.

Of course pure warlock or pure sorc is also an option, its a single player game anything is viable really. But sorloc is probably better version of the two if you want to min max
Zangetsu の投稿を引用:
Homer Morisson の投稿を引用:
Yep, thanks, already got that, might be an option.

Of course pure warlock or pure sorc is also an option, its a single player game anything is viable really. But sorloc is probably better version of the two if you want to min max

At least we get a flexible respec system, so I guess after a few levels we can experiment to check it out.
Zeon 2023年7月19日 6時31分 
Honestly pure Warlock seems to be a bit weak with only 2 spell slots for the first 10 levels... However they are always highest available lvl & regen on a short rest. Which is honestly not as powerful considering you can long rest after each combat for a fairly low cost.

If Larian reworks the rest system to make long rests more costly Warlock's power increases. As it stands full casters(non pact magic) are very powerful, Sorcerer & Wizard are pretty war crimey right now. They also get access to 6th level spells in game(Warlock only gets 5th level)
最近の変更はZeonが行いました; 2023年7月19日 6時34分
Sorc is stronger because there is no con to long rests in bg3.
I play hexblade on tabletop which to me is the only warlock I'd play, because the spell slot restrictions are really annoying even with the short rest replenishing them. Sad that hexblade isn't in the game, I would have thought Blade of Frontiers would be a hexblade...
by 12th level warlocks get soul cage and thats my favorite spell in the game so i'll always suggest fresh blood to try warlock
Homer Morisson の投稿を引用:
Usually in cRPGs I always play as a Sorcerer, as I love spontaneous casting and hate preparing spells, and as normally, my Sorc isn't heavily gimped and nerfed to hell and back, like it really does seem to be with BG3.

Just 3 Bloodlines, and no Undead BL among them, only Level 12, i.e. only Tier 6 Spells, and for T6 only 1 Slot per Day... that's not powerful, that's boring AF only being able to cast Chain Lightning once per day (I know, you can use the new thingy for creating more slots, but still).

So:

Would I possibly be happier with a Warlock, which I have never once before played outside of for a bit in Early Access of BG3?

First rough impression was that it kinda felt like a Kineticist to some degree, with the focus on one specific upgradeable Blast... so it would be real nice if some experienced Warlock players could chime in, especially regarding using a Warlock instead of a Sorcerer, i.e. mainly heavy DD, some CC.
Honestly, they're both good, and I don't think you'd be disappointed with either.
But to break it down in the simplest terms, sorcerer's are all about burst damage with twin and quicken spell. Sorcerer's are like Blue giant stars, they burn hot and bright, but die out quickly.

Warlocks are far less resource dependent than a sorcerer. They don't burst insane damage like a sorcerer, but they also don't run out of gas like a sorcerer. If a fight goes on for to long, sorcerer's will eventually be reduced to just cantrips, with no more metamagic.
A warlock will as well, but their cantrip is eldritch blast, which is miles and miles ahead of any other cantrips in the game when you factor in eldritch invocations.

To sum it up in the simplest terms, Sorcerer's are sprinters, and warlocks are marathon runners.
最近の変更はxposethedarksideが行いました; 2023年8月2日 13時58分
Better Damage Dealer is probably Warlock, as they're arguably better in melee combat, they always cast spells at their highest possible level, and they can customize with Eldritch Blast to be even more powerful through Invocations. Also, Eldritch Blast gets additional rays as you level up, reaching 3 rays by the time you're level 11.

Three Rays, each doing 1d10 damage, plus your Charisma modifier if you took Agonizing Blast.

You can also stack Repelling Blast to have your three rays push an enemy 15 feet away from you.
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投稿日: 2023年7月14日 20時26分
投稿数: 75