Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yup, the prophecy states that the illithid who emerges with its host personality intact will go on to destroy their race. so they are VERY paranoid about that. If one shows signs of retaining any of the host's personality traits, they are killed right there on the spot.
Okay, I'm confused. Who is this "Adversary" character? You previously talked about them like they were different from the one foretold in the prophecy, but now you're saying that they would fully retain their host's personality?
The prophecy which I mentioned refers to an illithid who emerges from ceramorphosis with the host's personality fully intact. From there, they decide to go rogue and eventually bring about the destruction of the illithid race.
Nautiloids don't just have the ability to travel across planes, they can travel across the crystal spheres (different settings of D&D).
In other words, they allow the illithids to travel across the D&D multiverse. Jumping between Forgotten Realms, Eberron, Greyhawk, Dragonlance, est.
Just speaking for myself: I mean the Adversary of the Prophecy who brings destruction to the Illithids. However Prophecies can also be stopped or twisted, as maybe Shar tries to.
No, I'm talking about the same character from the prophecies, I just don't know anything substantial about them. To retain a personality of the host means the same as emerging with the host's personality in tact ;) if not, then... oops. English is not my first language.
I do separate the other unfortunate mindflayers from the Adversary (this is a character from a prophecy). I've read that mindflayers can retain parts of their hosts, such as likes and dislikes, memories and personality traits. The could even retain the hosts hobbies.
But they live in suppression, whilst in the presence of others. Perhaps so hardcore, that they forget themselves? It's not fully intact, not fully autonomous or rebellious either - they aren't the Adversary - they (and how many could there be? That's the interesting part of it) live a life where they have locked these away, like dark, deep secrets that their kin shouldn't know about.
Then again, it fits with 2077's theme and setting. V's basically just a normal guy or gal and expecting a happy ending or something grander would be, I'd say, out of place. Like Max Payne, he should've died but he got somewhat happy ending in 3 instead and that still bugs me to this day. Him dying would've made 3 a lot more memorable but oh well. Perhaps the upcoming remakes of 1 and 2 will make me forget that.
As for BG3, I suspect the story itself will not be focusing on the illithid. If the datamined story bits are true, we're probably going to see a grander plot aka involving the Dead Three as Withers may or may not be Jergal who was imprisoned by Helm. Of course, there's also this whole thing of a datamined model of a Slayer.
None of it has been confirmed and should be taken with a grain of salt, obviously. It would be too on the nose for the story to just be focused on the Squid Bros™ with a dash of Descent to Avernus. We'll have to see, I guess.
Games where the player dies in the end, no matter what are worse to me. If someone would have spoilered this to me, I would never have bought Cyberpunk 2077. Basically it gives the message "no matter what you do, you will die anyway". It is really depressiv to people who have for example a serious illness, trying to do not give up hope.
I highly doubt they will force this on people in BG3. There should at least always be a slight chance you can survive, even if it would mean to betray everyone or not "becomming a hero".
Examples - obviously spoilers:
Planescape: Torment is a great one, also Outer Wilds
To be fair, that was kind of a major theme of the Cyberpunk setting. There's a reason why most 'legends' of Night City are dead. It's supposed to take place in a dystopian future, where the world is dominated by international mega corporations.
I was under the assumption that he wasn't rogue but that the other fallen Illithids are dead for some other reason which is why he needs to run to the city to try to replenish the crew. One outstanding question is how he wouldn't have realized that Shadowheart possesed the artifact and was that artifacts proximity the reason why our tadpoles are different in terms of it's inability to influence us the way it does with the followers of the absolute.
But is not for everyone. Some people like to strive for hope and not like "no matter what you do, you will lose anyway". It is more than just depressing. Most people like progression with an outcome that rewards the player and not where the devs show the players the finger.
But what if that were the story the devs and writers wanted to convey? I don't think everything should be in service of the consumer when it comes down to writing a story. Wouldn't play cyberpunk though, because they've mistreated their employees. So the story is moot anyway...
We need to play BG3 to find out!
But I got another wacked out theory....that I would prob use in a homebrew.
If I was doing a module like the one you mentioned I think I would make Minsc a lost child of Athas and the reason why he has a space hamster is cause they got him out of that place. Yeah that would make Minsc not a human at all but a MUL....which would beef up his stats and abilities somewhat. Also would be a great way to add some Dark Sun into a TT session.
All I'm saying is that an Adversary storyline would span multiple crystal spheres/adventure module settings. Almost D&D Chrono Trigger.....
I don't think the scope of this game is on that level its mostly gonna be forgotten realms and somehow tie in with the other games supposedly.