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*on a side note. i found only 1 spot where the shovel is useful, if kanon dies at the grove gates he will later on be burried near his spot. theres a voiceover suggesting to use the shovel on it indirectly "if only i had a tool for that".
You can jump super high and fall any height with spells.
One of the reasons for tools like ropes are to avoid using spell slots. Maybe not every character has Misty Step. Maybe not every character has high Str to be able to make a larger jump.
and not all the characters have high strength to jump to every spot... but I could just use Lizel to jump and tie a rope so the rest can climb up.... instead of manouvering with every single character every single time....
thats all.... I'm not asking for very hard to implement mechanics....
Had a character with the animal handling skill & use rope skills in a 3.5 campaign once.
He used the rope like a lasso to trip enemies then tie them up.
Also had a wizard use mage hand with a rope to drop a noose around a guys neck & another time to drop a lasso around a targets body when the other end was tied to the druid who was in horse form.
Besides climbing it can be very useful for the control it can offer.
well.... yeah... I can also remember many many times we used ropes in tabletop D&D.... I would never espect ANY game to give that kind of freedom to use objects... its simply impossible..... but a couple of uses for some objects would be nice....
There needs to be a limitation in place on ropes before they can be properly used. And a lot of times features like that remain in the wings or on the drawing board not because the developers have no idea how to do it, but because they need to add a drawback to them that won't be completely worthless, or won't make them completely useless.
Making them one-time use, for example, not only violates logic but would turn them into rare commodities people would save "just in case i need it" to the point you end the game without ever using it.
Which is terribad for testing.
Plus my inventory full of herbs that at the moment are not stackable and other than the poison antidote have no use