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Being proficient in it (again technically any class can) allows you to add your proficiency bonus to the check.
Rogues can be very very good at it of course but pretty much any character can handle it. Shadow Heart for instance can pretty much do all the lockpicking and trapping and sleight of hand in the game as well as self cast guidance or cat's grace on top of that.
For traps... Well not all traps but the mines in the ground traps can be handled by shooting them with arrows.
can disarm traps now... even with mage hand. I just cleared the hags lair traps with laezels and gales mage hands... on fail they dont set them off because they are levitating. Another reason why mage hand is OP.
Rogues are supposed to get Expertise, where they add double their proficiency bonus to chosen skills. So rogues may end up being more useful in the finished game and at higher levels.
My best hope is that they fix this and not by giving the class additional non-rogue or roguish abilities to try to fix the class in their eyes after gutting it. I doubt they will make these abilities scale with rogue but not for any other class making them useful again.
hUH?... Bro... everyone can everything you just described in 5e. I think you don't know the game that well as you think you do. Everyone can hide or disengage by using their main action, but only rogues can do it as a bonus action thanks to cunning action. Monks can disengage using their bonus action as well by spending a ki point. Traps can be detected by anyone if you have a high enough perception, survival, or investigation depending on what your DM wants you to roll. Disarming Traps & lockpicking can be used by anyone, but rogues are naturally proficient in it so they will get their proficiency bonus to the rolls. You can also be proficient with thieves' tools in another class by choosing a background that gives you proficiency like the criminal/spy or urchin background.
There are only a few things that I don't like which is disengage & hide being a bonus action for everyone. Sneak attack being an active ability instead of a passive. Along with a few minor things, but I can live with those.
You can get Thieves tools proficiency from background as one option so in 5E any class can in fact do this, Generally however you either want a good Dexterity/Wisdom build (usually ranger, druid or monk) or a class with lots of proficiency/expertise (Rogue or Bard) for covering these types of activities.
Overall in BG3, I'd say you could also easily switch a rogues job to any of these.