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Right now, I just suggest to avoid using the spell, usnless you don't mind combat with the people you use it on.
It's not as if I asked him to steal for me, or buy beer and smokes for a gang of teenagers.
I used the spell to diffuse a volatile situation which would have resulted in violence between Zevlor and the human. Even if I did use magic to accomplish it, somebody like him should have recognized I had good reason / intentions for doing so.
Would you be okay with one of the companions removing your ability to make decisions and bending to their desires even if it was for a "good" reason?
The spell is working as intended. It is a cantrip with no saving throw, it should come with a drawback or two.
As it stands now, it's borderline useless. You run the chance of starting combat with someone, and when you are in a social situation, you're not in a good position to aggro the whole area more times than not.
That's not how (low level) charm spells work. The spell isn't called 'Slaves,' it's called 'Friends.'
The spell only gives you advantage on persuasion checks. It does not force the subject to obey your commands. They still have free will, they're just more inclined to think of you in a favorable light.
Also, there's the fact that WIZARDS are not Charisma based casters. Meaning that their ability to perform well in social situations is very limited, without the use of magical assistance.
Bards, sorcerers and warlocks have access to friends as well.
And that would be great, if any of those were the class I felt like playing at the time. But I wanted to play a Wizard.
The entire concept behind the school of Enchantment, is that it's the school which allows you to manipulate those around you, and effectively become the puppet master who pulls the strings behind society.
I find it difficult to believe that Enchanters would be as successful as they are implied to be, if their victims instantly become aware they were under magical influence when the spells wears off.
I would be willing to accept the aggro, if we were talking about something more severe, like Dominate person, or Geas. But just using a simple Friends / Charm doesn't seem like such a grievous offense. Especially when, as I said, I was using it to diffuse a situation and stop Zevlor and the mercenary leader from coming to blows with each other.
Friends is a cantrip. Higher level enchantments spells are more powerful.
I use it with everyone, just go away before concentration breaks. You'll lose like 5% friendship, but you give the vendor a broken plate and it's even. They don't remain hostile, just turn the moment the spell breaks.
No, it's not. They'll fix it before release.